Add v1.0.3.1

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2023-09-06 22:00:49 +02:00
commit 3aebbbf8f0
2051 changed files with 757425 additions and 0 deletions

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@@ -0,0 +1,309 @@
using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020000D1 RID: 209
[Token(Token = "0x20000D1")]
public class FireBallCollision : MonoBehaviour
{
// Token: 0x17000037 RID: 55
// (get) Token: 0x06000B59 RID: 2905 RVA: 0x0001B8A4 File Offset: 0x00019AA4
[Token(Token = "0x17000037")]
private GameSave GameSave
{
[Token(Token = "0x6000B59")]
[Address(RVA = "0x4C3A00", Offset = "0x4C2800", VA = "0x1804C3A00")]
get
{
return Game.instance.gameSave;
}
}
// Token: 0x06000B5A RID: 2906 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B5A")]
[Address(RVA = "0x4C05B0", Offset = "0x4BF3B0", VA = "0x1804C05B0")]
public void InitData()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B5B RID: 2907 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B5B")]
[Address(RVA = "0x4C0FE0", Offset = "0x4BFDE0", VA = "0x1804C0FE0")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B5C RID: 2908 RVA: 0x0001B8C4 File Offset: 0x00019AC4
[Token(Token = "0x6000B5C")]
[Address(RVA = "0x4C0540", Offset = "0x4BF340", VA = "0x1804C0540")]
private void CheckAliveTime(float deltaTime)
{
float num = this.aliveTime;
if (0 < (int)num)
{
this.aliveTime = num;
GameObject gameObject = base.gameObject;
int num2 = 0;
gameObject.SetActive(num2 != 0);
Action action = this.returnHandler;
if (action != 0)
{
action();
return;
}
}
}
// Token: 0x06000B5D RID: 2909 RVA: 0x0001B90C File Offset: 0x00019B0C
[Token(Token = "0x6000B5D")]
[Address(RVA = "0x4C0F70", Offset = "0x4BFD70", VA = "0x1804C0F70")]
private void ReturnEffect()
{
GameObject gameObject = base.gameObject;
int num = 0;
gameObject.SetActive(num != 0);
Action action = this.returnHandler;
if (action != 0)
{
action();
return;
}
}
// Token: 0x06000B5E RID: 2910 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000B5E")]
[Address(RVA = "0x4C0C00", Offset = "0x4BFA00", VA = "0x1804C0C00")]
public void ResetData(Vector3 pos, Quaternion rot)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000B5F RID: 2911 RVA: 0x0001B944 File Offset: 0x00019B44
[Token(Token = "0x6000B5F")]
[Address(RVA = "0x4C0FD0", Offset = "0x4BFDD0", VA = "0x1804C0FD0")]
public void SetTarget(Transform Target)
{
/*
An exception occurred when decompiling this method (06000B5F)
ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void FireBallCollision::SetTarget(UnityEngine.Transform)
---> System.Exception: Basic block has to end with unconditional control flow.
{; Block_0:; stfld:Transform(FireBallCollision::g_Track, ldloc:FireBallCollision(this), ldloc:Transform(Target)); };
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
--- End of inner exception stack trace ---
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618
*/;
}
// Token: 0x06000B60 RID: 2912 RVA: 0x0001B958 File Offset: 0x00019B58
[Token(Token = "0x6000B60")]
[Address(RVA = "0x4C0FC0", Offset = "0x4BFDC0", VA = "0x1804C0FC0")]
public void SetAliveTime(float time)
{
this.aliveTimeSet = time;
}
// Token: 0x06000B61 RID: 2913 RVA: 0x0001B96C File Offset: 0x00019B6C
[Token(Token = "0x6000B61")]
[Address(RVA = "0x4C0530", Offset = "0x4BF330", VA = "0x1804C0530")]
public void BindReturnHandlerEvent(Action returnHandler)
{
/*
An exception occurred when decompiling this method (06000B61)
ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void FireBallCollision::BindReturnHandlerEvent(System.Action)
---> System.Exception: Basic block has to end with unconditional control flow.
{; Block_0:; stfld:Action(FireBallCollision::returnHandler, ldloc:FireBallCollision(this), ldloc:Action(returnHandler)); };
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
--- End of inner exception stack trace ---
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618
*/;
}
// Token: 0x06000B62 RID: 2914 RVA: 0x0001B980 File Offset: 0x00019B80
[Token(Token = "0x6000B62")]
[Address(RVA = "0x4C39D0", Offset = "0x4C27D0", VA = "0x1804C39D0")]
public FireBallCollision()
{
}
// Token: 0x0400131B RID: 4891
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400131B")]
private List<EnemiesManager.EnemyData> enemies;
// Token: 0x0400131C RID: 4892
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400131C")]
private AttackData[] g_AD;
// Token: 0x0400131D RID: 4893
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400131D")]
public float g_fDuration = 2f;
// Token: 0x0400131E RID: 4894
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x400131E")]
public float g_fDurationV2 = 3f;
// Token: 0x0400131F RID: 4895
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x400131F")]
private float g_fDurationVal;
// Token: 0x04001320 RID: 4896
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x4001320")]
public float g_fIntervals = 0.2f;
// Token: 0x04001321 RID: 4897
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4001321")]
private float g_fIntervalsVal;
// Token: 0x04001322 RID: 4898
[FieldOffset(Offset = "0x3C")]
[Token(Token = "0x4001322")]
private float g_fRadius = 2f;
// Token: 0x04001323 RID: 4899
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4001323")]
private bool g_bShake01;
// Token: 0x04001324 RID: 4900
[FieldOffset(Offset = "0x41")]
[Token(Token = "0x4001324")]
private bool g_bShake02;
// Token: 0x04001325 RID: 4901
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4001325")]
private List<Transform> g_TargetList;
// Token: 0x04001326 RID: 4902
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4001326")]
private Transform g_Track;
// Token: 0x04001327 RID: 4903
[Token(Token = "0x4001327")]
private const float g_fMoveSpeed = 3f;
// Token: 0x04001328 RID: 4904
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4001328")]
public GameObject g_CollisionEffect;
// Token: 0x04001329 RID: 4905
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4001329")]
private EffectPool g_CollisionPool;
// Token: 0x0400132A RID: 4906
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x400132A")]
public GameObject g_SECollisionObject;
// Token: 0x0400132B RID: 4907
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x400132B")]
private SoundEffectPool g_SECollision;
// Token: 0x0400132C RID: 4908
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x400132C")]
public GameObject g_EffLv01Object;
// Token: 0x0400132D RID: 4909
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x400132D")]
public GameObject g_EffLv03Object;
// Token: 0x0400132E RID: 4910
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x400132E")]
public GameObject g_EffLv04Object;
// Token: 0x0400132F RID: 4911
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x400132F")]
public GameObject g_EffLv05Object;
// Token: 0x04001330 RID: 4912
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x4001330")]
private EffectPool g_EffLv01;
// Token: 0x04001331 RID: 4913
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x4001331")]
private EffectPool g_EffLv03;
// Token: 0x04001332 RID: 4914
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x4001332")]
private EffectPool g_EffLv04;
// Token: 0x04001333 RID: 4915
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x4001333")]
private EffectPool g_EffLv05;
// Token: 0x04001334 RID: 4916
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x4001334")]
public GameObject g_SEObject;
// Token: 0x04001335 RID: 4917
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x4001335")]
public GameObject g_SEV2Object;
// Token: 0x04001336 RID: 4918
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x4001336")]
private SoundEffectPool g_SE;
// Token: 0x04001337 RID: 4919
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x4001337")]
private SoundEffectPool g_SEV2;
// Token: 0x04001338 RID: 4920
[Token(Token = "0x4001338")]
private const float g_fSuckDistance = 18f;
// Token: 0x04001339 RID: 4921
[Token(Token = "0x4001339")]
private const float g_fSuckStrength = 2.7f;
// Token: 0x0400133A RID: 4922
[FieldOffset(Offset = "0xD8")]
[Token(Token = "0x400133A")]
private float aliveTimeSet;
// Token: 0x0400133B RID: 4923
[FieldOffset(Offset = "0xDC")]
[Token(Token = "0x400133B")]
private float aliveTime;
// Token: 0x0400133C RID: 4924
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x400133C")]
private Action returnHandler;
}