Add v1.0.3.1
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123
Cpp2IL/Assembly-CSharp/GameCursor.cs
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123
Cpp2IL/Assembly-CSharp/GameCursor.cs
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@@ -0,0 +1,123 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000280 RID: 640
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[Token(Token = "0x2000280")]
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[CreateAssetMenu]
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public sealed class GameCursor : ScriptableObject
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{
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// Token: 0x17000107 RID: 263
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// (get) Token: 0x060018B2 RID: 6322 RVA: 0x0003C114 File Offset: 0x0003A314
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[Token(Token = "0x17000107")]
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public Texture2D Icon
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{
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[Token(Token = "0x60018B2")]
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[Address(RVA = "0x2B4380", Offset = "0x2B3180", VA = "0x1802B4380")]
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get
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{
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return this.cursorIcon;
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}
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}
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// Token: 0x17000108 RID: 264
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// (get) Token: 0x060018B3 RID: 6323 RVA: 0x0003C128 File Offset: 0x0003A328
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// (set) Token: 0x060018B4 RID: 6324 RVA: 0x0003C13C File Offset: 0x0003A33C
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[Token(Token = "0x17000108")]
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public bool IsVisible
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{
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[Token(Token = "0x60018B3")]
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[Address(RVA = "0x51C310", Offset = "0x51B110", VA = "0x18051C310")]
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get
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{
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return this.cursorVisible;
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}
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[Token(Token = "0x60018B4")]
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[Address(RVA = "0x53D370", Offset = "0x53C170", VA = "0x18053D370")]
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private set
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{
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this.cursorVisible = value;
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Cursor.visible = value;
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}
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}
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// Token: 0x17000109 RID: 265
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// (get) Token: 0x060018B5 RID: 6325 RVA: 0x0003C158 File Offset: 0x0003A358
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// (set) Token: 0x060018B6 RID: 6326 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x17000109")]
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public CursorLockMode LockState
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{
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[Token(Token = "0x60018B5")]
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[Address(RVA = "0x4681D0", Offset = "0x466FD0", VA = "0x1804681D0")]
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get
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{
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return this.cursorLockState;
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}
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[Token(Token = "0x60018B6")]
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[Address(RVA = "0x53D380", Offset = "0x53C180", VA = "0x18053D380")]
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private set
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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}
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// Token: 0x060018B7 RID: 6327 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60018B7")]
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[Address(RVA = "0x53D220", Offset = "0x53C020", VA = "0x18053D220")]
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public void Init(bool isVisible)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060018B8 RID: 6328 RVA: 0x0003C16C File Offset: 0x0003A36C
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[Token(Token = "0x60018B8")]
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[Address(RVA = "0x53D340", Offset = "0x53C140", VA = "0x18053D340")]
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public void UpdateCursorIcon()
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{
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Texture2D texture2D = this.cursorIcon;
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Vector2 zero = Vector2.zero;
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int num = 0;
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Cursor.SetCursor(texture2D, zero, (CursorMode)num);
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}
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// Token: 0x060018B9 RID: 6329 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60018B9")]
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[Address(RVA = "0x53D2B0", Offset = "0x53C0B0", VA = "0x18053D2B0")]
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public void TryUpdateState(bool isVisible)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060018BA RID: 6330 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60018BA")]
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[Address(RVA = "0x53D220", Offset = "0x53C020", VA = "0x18053D220")]
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private void UpdateCursorState(bool isVisible)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060018BB RID: 6331 RVA: 0x0003C194 File Offset: 0x0003A394
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[Token(Token = "0x60018BB")]
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[Address(RVA = "0x3DABA0", Offset = "0x3D99A0", VA = "0x1803DABA0")]
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public GameCursor()
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{
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}
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// Token: 0x040022AB RID: 8875
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x40022AB")]
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[SerializeField]
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private Texture2D cursorIcon;
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// Token: 0x040022AC RID: 8876
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x40022AC")]
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[SerializeField]
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private bool cursorVisible;
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// Token: 0x040022AD RID: 8877
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[FieldOffset(Offset = "0x24")]
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[Token(Token = "0x40022AD")]
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[SerializeField]
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private CursorLockMode cursorLockState;
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}
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