Add v1.0.3.1
This commit is contained in:
162
Cpp2IL/Assembly-CSharp/GamePropertyData.cs
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162
Cpp2IL/Assembly-CSharp/GamePropertyData.cs
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using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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// Token: 0x02000127 RID: 295
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[Token(Token = "0x2000127")]
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public class GamePropertyData
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{
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// Token: 0x06000EFE RID: 3838 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000EFE")]
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[Address(RVA = "0x5458B0", Offset = "0x5446B0", VA = "0x1805458B0")]
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public bool[] GetStageTreasureData(int stageKey, int stageTreasureAmount)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000EFF RID: 3839 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000EFF")]
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[Address(RVA = "0x5456D0", Offset = "0x5444D0", VA = "0x1805456D0")]
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public SceneItem[] GetPlayerItems(int stageKey)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000F00 RID: 3840 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000F00")]
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[Address(RVA = "0x546050", Offset = "0x544E50", VA = "0x180546050")]
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public void SetPlayerItems(int stageKey, List<SceneItem> sceneData)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000F01 RID: 3841 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000F01")]
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[Address(RVA = "0x546260", Offset = "0x545060", VA = "0x180546260")]
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public void UnlockProp(int index)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000F02 RID: 3842 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000F02")]
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[Address(RVA = "0x545C30", Offset = "0x544A30", VA = "0x180545C30")]
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public bool HasPropUnlocked(int index)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000F03 RID: 3843 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000F03")]
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[Address(RVA = "0x545BE0", Offset = "0x5449E0", VA = "0x180545BE0")]
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public bool HasPropUnlocked(int start, int end)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000F04 RID: 3844 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000F04")]
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[Address(RVA = "0x545780", Offset = "0x544580", VA = "0x180545780")]
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public int GetPropCollectionAmount()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000F05 RID: 3845 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000F05")]
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[Address(RVA = "0x546010", Offset = "0x544E10", VA = "0x180546010")]
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public void SetNewPropState(int index)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000F06 RID: 3846 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000F06")]
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[Address(RVA = "0x5461E0", Offset = "0x544FE0", VA = "0x1805461E0")]
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public bool TryResetAllNewPropStates()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000F07 RID: 3847 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000F07")]
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[Address(RVA = "0x545C70", Offset = "0x544A70", VA = "0x180545C70")]
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public bool IsNewProp(int index)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000F08 RID: 3848 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000F08")]
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[Address(RVA = "0x545AB0", Offset = "0x5448B0", VA = "0x180545AB0")]
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public bool HasAnyNewProp()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000F09 RID: 3849 RVA: 0x00023924 File Offset: 0x00021B24
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[Token(Token = "0x6000F09")]
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[Address(RVA = "0x545CB0", Offset = "0x544AB0", VA = "0x180545CB0")]
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public void OnBeatingGame(BeatingGameData data)
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{
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int inventoryIndex = data.inventoryIndex;
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this.currentInventoryIndex = inventoryIndex;
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int num = data.inventorySlots;
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this.inventorySlots = num;
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ItemSystem.ItemType[] array = data.currentItems;
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this.currentItems = array;
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Dictionary<int, bool[]> dictionary = new Dictionary();
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throw new NullReferenceException();
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}
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// Token: 0x06000F0A RID: 3850 RVA: 0x00023A20 File Offset: 0x00021C20
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[Token(Token = "0x6000F0A")]
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[Address(RVA = "0x5462A0", Offset = "0x5450A0", VA = "0x1805462A0")]
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public GamePropertyData()
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{
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ItemSystem.ItemType[] array = new ItemSystem.ItemType[8];
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this.currentItems = array;
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Dictionary<int, bool[]> dictionary = new Dictionary();
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throw new NullReferenceException();
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}
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// Token: 0x04001987 RID: 6535
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x4001987")]
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public int currentInventoryIndex;
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// Token: 0x04001988 RID: 6536
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[FieldOffset(Offset = "0x14")]
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[Token(Token = "0x4001988")]
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public int inventorySlots = (int)((ulong)4L);
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// Token: 0x04001989 RID: 6537
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4001989")]
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public ItemSystem.ItemType[] currentItems;
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// Token: 0x0400198A RID: 6538
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x400198A")]
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public int treasureChestCollection;
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// Token: 0x0400198B RID: 6539
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x400198B")]
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public Dictionary<int, bool[]> stageTreasureMap;
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// Token: 0x0400198C RID: 6540
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x400198C")]
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public Dictionary<int, SceneItem[]> playerItemMap;
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// Token: 0x0400198D RID: 6541
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x400198D")]
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public bool[] propCollection;
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// Token: 0x0400198E RID: 6542
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x400198E")]
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public bool[] newPropCollection;
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}
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