Add v1.0.3.1
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118
Cpp2IL/Assembly-CSharp/GameSaveBasicDataVer46.cs
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118
Cpp2IL/Assembly-CSharp/GameSaveBasicDataVer46.cs
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using System;
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using Cpp2IlInjected;
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// Token: 0x0200012D RID: 301
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[Token(Token = "0x200012D")]
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public class GameSaveBasicDataVer46
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{
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// Token: 0x06000F2A RID: 3882 RVA: 0x00023FA4 File Offset: 0x000221A4
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[Token(Token = "0x6000F2A")]
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[Address(RVA = "0x546750", Offset = "0x545550", VA = "0x180546750")]
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public GameSaveBasicData UpgradeVersion()
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{
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GameSaveBasicData gameSaveBasicData = new GameSaveBasicData();
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int num = this.dataIndex;
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gameSaveBasicData.dataIndex = num;
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GameDifficulty gameDifficulty = this.difficulty;
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gameSaveBasicData.difficulty = gameDifficulty;
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GameStage gameStage = this.stage;
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gameSaveBasicData.stage = gameStage;
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int num2 = this.savePoint;
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gameSaveBasicData.savePoint = num2;
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int num3 = 0;
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bool flag = this.showTeleportMenu;
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gameSaveBasicData.showTeleportMenu = flag;
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long num4 = this.timeStamp;
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gameSaveBasicData.timeStamp = num4;
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ulong num5 = this.playedSeconds;
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if (num5 == (ulong)0L)
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{
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ulong num6 = this.gamingTime;
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}
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gameSaveBasicData.gamingTime = num5;
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int num7 = this.gameBeatingCounter;
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int num8 = this.gameClearedTimes;
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gameSaveBasicData.gameCleared = num3;
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return gameSaveBasicData;
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}
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// Token: 0x06000F2B RID: 3883 RVA: 0x00024054 File Offset: 0x00022254
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[Token(Token = "0x6000F2B")]
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[Address(RVA = "0x546730", Offset = "0x545530", VA = "0x180546730")]
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private ulong GetGamingTime()
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{
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ulong num = this.playedSeconds;
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if (num == (ulong)0L)
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{
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ulong num2 = this.gamingTime;
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}
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return num;
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}
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// Token: 0x06000F2C RID: 3884 RVA: 0x00024078 File Offset: 0x00022278
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[Token(Token = "0x6000F2C")]
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[Address(RVA = "0x546710", Offset = "0x545510", VA = "0x180546710")]
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private int GetGameCleared()
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{
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int num = this.gameBeatingCounter;
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int num2 = this.gameClearedTimes;
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return 0;
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}
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// Token: 0x06000F2D RID: 3885 RVA: 0x00024094 File Offset: 0x00022294
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[Token(Token = "0x6000F2D")]
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[Address(RVA = "0x3D8B20", Offset = "0x3D7920", VA = "0x1803D8B20")]
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public GameSaveBasicDataVer46()
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{
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}
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// Token: 0x04001A17 RID: 6679
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x4001A17")]
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public int dataIndex;
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// Token: 0x04001A18 RID: 6680
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[FieldOffset(Offset = "0x14")]
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[Token(Token = "0x4001A18")]
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public GameDifficulty difficulty;
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// Token: 0x04001A19 RID: 6681
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4001A19")]
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public GameStage stage;
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// Token: 0x04001A1A RID: 6682
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[FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x4001A1A")]
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public int savePoint;
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// Token: 0x04001A1B RID: 6683
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4001A1B")]
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public bool showTeleportMenu;
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// Token: 0x04001A1C RID: 6684
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4001A1C")]
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public long timeStamp;
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// Token: 0x04001A1D RID: 6685
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4001A1D")]
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public ulong playedSeconds;
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// Token: 0x04001A1E RID: 6686
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4001A1E")]
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public int gameBeatingCounter;
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// Token: 0x04001A1F RID: 6687
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4001A1F")]
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public ulong gamingTime;
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// Token: 0x04001A20 RID: 6688
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4001A20")]
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public int gameClearedTimes;
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}
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