Add v1.0.3.1
This commit is contained in:
70
Cpp2IL/Assembly-CSharp/GameSavePreviewData.cs
Normal file
70
Cpp2IL/Assembly-CSharp/GameSavePreviewData.cs
Normal file
@@ -0,0 +1,70 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
// Token: 0x02000134 RID: 308
|
||||
[Token(Token = "0x2000134")]
|
||||
[Serializable]
|
||||
public class GameSavePreviewData
|
||||
{
|
||||
// Token: 0x06000F41 RID: 3905 RVA: 0x0002443C File Offset: 0x0002263C
|
||||
[Token(Token = "0x6000F41")]
|
||||
[Address(RVA = "0x549BC0", Offset = "0x5489C0", VA = "0x180549BC0")]
|
||||
public GameSavePreviewData()
|
||||
{
|
||||
this.hasFile = false;
|
||||
this.difficulty = (GameDifficulty)((ulong)0L);
|
||||
this.savePoint = (int)((ulong)4294967295L);
|
||||
this.timeStamp = "0000-00-00 00:00:00";
|
||||
this.gameCleared = (int)((ulong)0L);
|
||||
}
|
||||
|
||||
// Token: 0x06000F42 RID: 3906 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x6000F42")]
|
||||
[Address(RVA = "0x549A40", Offset = "0x548840", VA = "0x180549A40")]
|
||||
public void Apply(GameSave gameSave)
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x06000F43 RID: 3907 RVA: 0x00024484 File Offset: 0x00022684
|
||||
[Token(Token = "0x6000F43")]
|
||||
[Address(RVA = "0x549B60", Offset = "0x548960", VA = "0x180549B60")]
|
||||
public void Clear()
|
||||
{
|
||||
this.hasFile = false;
|
||||
this.difficulty = (GameDifficulty)((ulong)0L);
|
||||
this.savePoint = (int)((ulong)4294967295L);
|
||||
this.timeStamp = "0000-00-00 00:00:00";
|
||||
this.gameCleared = (int)((ulong)0L);
|
||||
}
|
||||
|
||||
// Token: 0x04001AA8 RID: 6824
|
||||
[FieldOffset(Offset = "0x10")]
|
||||
[Token(Token = "0x4001AA8")]
|
||||
public bool hasFile;
|
||||
|
||||
// Token: 0x04001AA9 RID: 6825
|
||||
[FieldOffset(Offset = "0x14")]
|
||||
[Token(Token = "0x4001AA9")]
|
||||
public GameDifficulty difficulty;
|
||||
|
||||
// Token: 0x04001AAA RID: 6826
|
||||
[FieldOffset(Offset = "0x18")]
|
||||
[Token(Token = "0x4001AAA")]
|
||||
public GameStage stage;
|
||||
|
||||
// Token: 0x04001AAB RID: 6827
|
||||
[FieldOffset(Offset = "0x1C")]
|
||||
[Token(Token = "0x4001AAB")]
|
||||
public int savePoint;
|
||||
|
||||
// Token: 0x04001AAC RID: 6828
|
||||
[FieldOffset(Offset = "0x20")]
|
||||
[Token(Token = "0x4001AAC")]
|
||||
public int gameCleared;
|
||||
|
||||
// Token: 0x04001AAD RID: 6829
|
||||
[FieldOffset(Offset = "0x28")]
|
||||
[Token(Token = "0x4001AAD")]
|
||||
public string timeStamp;
|
||||
}
|
||||
Reference in New Issue
Block a user