Add v1.0.3.1
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51
Cpp2IL/Assembly-CSharp/GameSettings.cs
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51
Cpp2IL/Assembly-CSharp/GameSettings.cs
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@@ -0,0 +1,51 @@
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using System;
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using Cpp2IlInjected;
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// Token: 0x02000121 RID: 289
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[Token(Token = "0x2000121")]
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[Serializable]
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public class GameSettings
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{
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// Token: 0x06000EEF RID: 3823 RVA: 0x00023820 File Offset: 0x00021A20
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[Token(Token = "0x6000EEF")]
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[Address(RVA = "0x54A340", Offset = "0x549140", VA = "0x18054A340")]
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public GameSettings SetDefault()
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{
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this.cameraShake = (int)((ulong)2L);
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this.hitStop = true;
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this.holdDashing = false;
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return this;
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}
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// Token: 0x06000EF0 RID: 3824 RVA: 0x00023848 File Offset: 0x00021A48
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[Token(Token = "0x6000EF0")]
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[Address(RVA = "0x54A360", Offset = "0x549160", VA = "0x18054A360")]
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public GameSettings()
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{
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}
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// Token: 0x04001968 RID: 6504
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x4001968")]
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public int cameraShake = (int)((ulong)2L);
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// Token: 0x04001969 RID: 6505
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[FieldOffset(Offset = "0x14")]
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[Token(Token = "0x4001969")]
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public bool hitStop = true;
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// Token: 0x0400196A RID: 6506
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[FieldOffset(Offset = "0x15")]
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[Token(Token = "0x400196A")]
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public bool gamepadVibration;
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// Token: 0x0400196B RID: 6507
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x400196B")]
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public GameLanguage language = (GameLanguage)((ulong)4L);
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// Token: 0x0400196C RID: 6508
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[FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x400196C")]
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public bool holdDashing;
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}
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