Add v1.0.3.1
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35
Cpp2IL/Assembly-CSharp/GameUIPackage.cs
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35
Cpp2IL/Assembly-CSharp/GameUIPackage.cs
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@@ -0,0 +1,35 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020001F5 RID: 501
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[Token(Token = "0x20001F5")]
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[CreateAssetMenu]
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public class GameUIPackage : ScriptableObject
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{
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// Token: 0x170000C7 RID: 199
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// (get) Token: 0x06001408 RID: 5128 RVA: 0x0002DB08 File Offset: 0x0002BD08
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[Token(Token = "0x170000C7")]
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public Sprite[] SaveLocationSprites
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{
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[Token(Token = "0x6001408")]
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[Address(RVA = "0x2B4380", Offset = "0x2B3180", VA = "0x1802B4380")]
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get
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{
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return this.saveLocationSprites;
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}
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}
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// Token: 0x06001409 RID: 5129 RVA: 0x0002DB1C File Offset: 0x0002BD1C
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[Token(Token = "0x6001409")]
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[Address(RVA = "0x3DABA0", Offset = "0x3D99A0", VA = "0x1803DABA0")]
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public GameUIPackage()
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{
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}
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// Token: 0x04001F26 RID: 7974
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4001F26")]
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[SerializeField]
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private Sprite[] saveLocationSprites;
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}
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