Add v1.0.3.1

This commit is contained in:
2023-09-06 22:00:49 +02:00
commit 3aebbbf8f0
2051 changed files with 757425 additions and 0 deletions

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using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020001F5 RID: 501
[Token(Token = "0x20001F5")]
[CreateAssetMenu]
public class GameUIPackage : ScriptableObject
{
// Token: 0x170000C7 RID: 199
// (get) Token: 0x06001408 RID: 5128 RVA: 0x0002DB08 File Offset: 0x0002BD08
[Token(Token = "0x170000C7")]
public Sprite[] SaveLocationSprites
{
[Token(Token = "0x6001408")]
[Address(RVA = "0x2B4380", Offset = "0x2B3180", VA = "0x1802B4380")]
get
{
return this.saveLocationSprites;
}
}
// Token: 0x06001409 RID: 5129 RVA: 0x0002DB1C File Offset: 0x0002BD1C
[Token(Token = "0x6001409")]
[Address(RVA = "0x3DABA0", Offset = "0x3D99A0", VA = "0x1803DABA0")]
public GameUIPackage()
{
}
// Token: 0x04001F26 RID: 7974
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4001F26")]
[SerializeField]
private Sprite[] saveLocationSprites;
}