Add v1.0.3.1
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255
Cpp2IL/Assembly-CSharp/GameVolumeController.cs
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255
Cpp2IL/Assembly-CSharp/GameVolumeController.cs
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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using UnityEngine.Experimental.Rendering.Universal;
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using UnityEngine.Rendering;
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using UnityEngine.Rendering.Universal;
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// Token: 0x020002EB RID: 747
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[Token(Token = "0x20002EB")]
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public class GameVolumeController : MonoBehaviour
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{
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// Token: 0x06001BE8 RID: 7144 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001BE8")]
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[Address(RVA = "0x54C170", Offset = "0x54AF70", VA = "0x18054C170")]
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public void Init()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001BE9 RID: 7145 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001BE9")]
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[Address(RVA = "0x54CCC0", Offset = "0x54BAC0", VA = "0x18054CCC0")]
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private void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001BEA RID: 7146 RVA: 0x000422BC File Offset: 0x000404BC
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[Token(Token = "0x6001BEA")]
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[Address(RVA = "0x54CC30", Offset = "0x54BA30", VA = "0x18054CC30")]
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private void UpdateVolumeSettings(ScreenSettings settings)
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{
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FloatParameter postExposure = this.colorAdjustments.postExposure;
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int num = 0;
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float brightnessValue = settings.GetBrightnessValue();
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postExposure.value = num;
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Bloom bloom = this.bloom;
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bool bloomEffect = settings.bloomEffect;
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bloom.active = bloomEffect;
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DepthOfField depthOfField = this.dof;
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bool depthOfField2 = settings.depthOfField;
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depthOfField.active = depthOfField2;
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}
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// Token: 0x06001BEB RID: 7147 RVA: 0x0004231C File Offset: 0x0004051C
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[Token(Token = "0x6001BEB")]
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[Address(RVA = "0x54BF30", Offset = "0x54AD30", VA = "0x18054BF30")]
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public void EnableAimEffect(bool enable)
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{
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if (!enable)
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{
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this.ResetDefaultDofValues();
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return;
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}
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this.dof.focusDistance.value = 20f;
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this.dof.focalLength.value = 100f;
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Renderer2DData rendererData = ((IRenderPass2D)this.dof.aperture).rendererData;
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}
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// Token: 0x06001BEC RID: 7148 RVA: 0x00042378 File Offset: 0x00040578
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[Token(Token = "0x6001BEC")]
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[Address(RVA = "0x54C0C0", Offset = "0x54AEC0", VA = "0x18054C0C0")]
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public void EnableStoryEffect(bool enable)
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{
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if (!enable)
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{
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this.ResetDefaultDofValues();
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return;
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}
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this.dof.focusDistance.value = 1f;
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this.dof.focalLength.value = 30f;
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Renderer2DData rendererData = ((IRenderPass2D)this.dof.aperture).rendererData;
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}
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// Token: 0x06001BED RID: 7149 RVA: 0x000423D4 File Offset: 0x000405D4
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[Token(Token = "0x6001BED")]
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[Address(RVA = "0x54C660", Offset = "0x54B460", VA = "0x18054C660")]
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private void ResetDefaultDofValues()
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{
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DepthOfField depthOfField = this.dof;
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int num = 0;
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if (!(depthOfField == num))
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{
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MinFloatParameter focusDistance = this.dof.focusDistance;
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float num2 = this.defaultDofFocusDistance;
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focusDistance.value = num2;
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ClampedFloatParameter focalLength = this.dof.focalLength;
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float num3 = this.defaultDofFocalLength;
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focalLength.value = num3;
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ClampedFloatParameter aperture = this.dof.aperture;
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float num4 = this.defaultDofAperture;
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aperture.value = num4;
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}
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}
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// Token: 0x06001BEE RID: 7150 RVA: 0x00042450 File Offset: 0x00040650
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[Token(Token = "0x6001BEE")]
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[Address(RVA = "0x54BFE0", Offset = "0x54ADE0", VA = "0x18054BFE0")]
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public void EnableLightningMode(bool enable)
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{
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this.bLightningMode = enable;
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}
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// Token: 0x06001BEF RID: 7151 RVA: 0x00042464 File Offset: 0x00040664
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[Token(Token = "0x6001BEF")]
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[Address(RVA = "0x54BFF0", Offset = "0x54ADF0", VA = "0x18054BFF0")]
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public void EnableStage04BlackFog(bool enable)
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{
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this.bStage04BlackFog = enable;
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}
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// Token: 0x06001BF0 RID: 7152 RVA: 0x00042478 File Offset: 0x00040678
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[Token(Token = "0x6001BF0")]
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[Address(RVA = "0x54C000", Offset = "0x54AE00", VA = "0x18054C000")]
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public void EnableStage04Room08Effect(bool enable)
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{
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bool flag = this.bVignette;
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this.bStage04Room08Story = enable;
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if (!enable)
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{
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if (flag)
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{
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ClampedFloatParameter intensity = this.vignette.intensity;
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int num = 0;
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intensity.value = (float)num;
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}
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this.ResetDefaultDofValues();
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return;
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}
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if (flag)
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{
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this.vignette.intensity.value = 0.6f;
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}
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Renderer2DData rendererData = ((IRenderPass2D)this.dof.focusDistance).rendererData;
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}
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// Token: 0x06001BF1 RID: 7153 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001BF1")]
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[Address(RVA = "0x54C750", Offset = "0x54B550", VA = "0x18054C750")]
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public void SetProfile(VolumeProfile profile)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001BF2 RID: 7154 RVA: 0x000424E8 File Offset: 0x000406E8
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[Token(Token = "0x6001BF2")]
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[Address(RVA = "0x54C540", Offset = "0x54B340", VA = "0x18054C540")]
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private void OnDisable()
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{
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Game.OnScreenSettingsChanged -= new Action(this.UpdateVolumeSettings);
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this.ResetDefaultDofValues();
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}
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// Token: 0x06001BF3 RID: 7155 RVA: 0x0004250C File Offset: 0x0004070C
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[Token(Token = "0x6001BF3")]
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[Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")]
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public GameVolumeController()
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{
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}
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// Token: 0x0400257B RID: 9595
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x400257B")]
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private Volume volume;
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// Token: 0x0400257C RID: 9596
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x400257C")]
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private ColorAdjustments colorAdjustments;
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// Token: 0x0400257D RID: 9597
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x400257D")]
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private Bloom bloom;
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// Token: 0x0400257E RID: 9598
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x400257E")]
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private DepthOfField dof;
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// Token: 0x0400257F RID: 9599
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x400257F")]
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private Vignette vignette;
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// Token: 0x04002580 RID: 9600
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4002580")]
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private ChromaticAberration chromaticAberration;
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// Token: 0x04002581 RID: 9601
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4002581")]
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private SplitToning splitToning;
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// Token: 0x04002582 RID: 9602
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x4002582")]
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private float defaultDofFocusDistance;
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// Token: 0x04002583 RID: 9603
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[FieldOffset(Offset = "0x54")]
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[Token(Token = "0x4002583")]
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private float defaultDofFocalLength;
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// Token: 0x04002584 RID: 9604
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x4002584")]
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private float defaultDofAperture;
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// Token: 0x04002585 RID: 9605
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[FieldOffset(Offset = "0x5C")]
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[Token(Token = "0x4002585")]
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private bool bChromaticAberration;
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// Token: 0x04002586 RID: 9606
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x4002586")]
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private float fChromaticAberrationIntensity;
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// Token: 0x04002587 RID: 9607
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[FieldOffset(Offset = "0x64")]
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[Token(Token = "0x4002587")]
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private bool bSplitToning;
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// Token: 0x04002588 RID: 9608
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x4002588")]
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private float fSplitToningColorWeight;
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// Token: 0x04002589 RID: 9609
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[FieldOffset(Offset = "0x6C")]
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[Token(Token = "0x4002589")]
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private bool bLightningMode;
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// Token: 0x0400258A RID: 9610
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[FieldOffset(Offset = "0x6D")]
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[Token(Token = "0x400258A")]
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private bool bVignette;
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// Token: 0x0400258B RID: 9611
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[FieldOffset(Offset = "0x6E")]
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[Token(Token = "0x400258B")]
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private bool bStage04BlackFog;
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// Token: 0x0400258C RID: 9612
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x400258C")]
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private float fVignetteIntensity;
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// Token: 0x0400258D RID: 9613
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[FieldOffset(Offset = "0x74")]
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[Token(Token = "0x400258D")]
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private bool bStage04Room08Story;
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}
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