Add v1.0.3.1

This commit is contained in:
2023-09-06 22:00:49 +02:00
commit 3aebbbf8f0
2051 changed files with 757425 additions and 0 deletions

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using System;
using Cpp2IlInjected;
using UnityEngine;
using UnityEngine.Experimental.Rendering.Universal;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
// Token: 0x020002EB RID: 747
[Token(Token = "0x20002EB")]
public class GameVolumeController : MonoBehaviour
{
// Token: 0x06001BE8 RID: 7144 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001BE8")]
[Address(RVA = "0x54C170", Offset = "0x54AF70", VA = "0x18054C170")]
public void Init()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001BE9 RID: 7145 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001BE9")]
[Address(RVA = "0x54CCC0", Offset = "0x54BAC0", VA = "0x18054CCC0")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001BEA RID: 7146 RVA: 0x000422BC File Offset: 0x000404BC
[Token(Token = "0x6001BEA")]
[Address(RVA = "0x54CC30", Offset = "0x54BA30", VA = "0x18054CC30")]
private void UpdateVolumeSettings(ScreenSettings settings)
{
FloatParameter postExposure = this.colorAdjustments.postExposure;
int num = 0;
float brightnessValue = settings.GetBrightnessValue();
postExposure.value = num;
Bloom bloom = this.bloom;
bool bloomEffect = settings.bloomEffect;
bloom.active = bloomEffect;
DepthOfField depthOfField = this.dof;
bool depthOfField2 = settings.depthOfField;
depthOfField.active = depthOfField2;
}
// Token: 0x06001BEB RID: 7147 RVA: 0x0004231C File Offset: 0x0004051C
[Token(Token = "0x6001BEB")]
[Address(RVA = "0x54BF30", Offset = "0x54AD30", VA = "0x18054BF30")]
public void EnableAimEffect(bool enable)
{
if (!enable)
{
this.ResetDefaultDofValues();
return;
}
this.dof.focusDistance.value = 20f;
this.dof.focalLength.value = 100f;
Renderer2DData rendererData = ((IRenderPass2D)this.dof.aperture).rendererData;
}
// Token: 0x06001BEC RID: 7148 RVA: 0x00042378 File Offset: 0x00040578
[Token(Token = "0x6001BEC")]
[Address(RVA = "0x54C0C0", Offset = "0x54AEC0", VA = "0x18054C0C0")]
public void EnableStoryEffect(bool enable)
{
if (!enable)
{
this.ResetDefaultDofValues();
return;
}
this.dof.focusDistance.value = 1f;
this.dof.focalLength.value = 30f;
Renderer2DData rendererData = ((IRenderPass2D)this.dof.aperture).rendererData;
}
// Token: 0x06001BED RID: 7149 RVA: 0x000423D4 File Offset: 0x000405D4
[Token(Token = "0x6001BED")]
[Address(RVA = "0x54C660", Offset = "0x54B460", VA = "0x18054C660")]
private void ResetDefaultDofValues()
{
DepthOfField depthOfField = this.dof;
int num = 0;
if (!(depthOfField == num))
{
MinFloatParameter focusDistance = this.dof.focusDistance;
float num2 = this.defaultDofFocusDistance;
focusDistance.value = num2;
ClampedFloatParameter focalLength = this.dof.focalLength;
float num3 = this.defaultDofFocalLength;
focalLength.value = num3;
ClampedFloatParameter aperture = this.dof.aperture;
float num4 = this.defaultDofAperture;
aperture.value = num4;
}
}
// Token: 0x06001BEE RID: 7150 RVA: 0x00042450 File Offset: 0x00040650
[Token(Token = "0x6001BEE")]
[Address(RVA = "0x54BFE0", Offset = "0x54ADE0", VA = "0x18054BFE0")]
public void EnableLightningMode(bool enable)
{
this.bLightningMode = enable;
}
// Token: 0x06001BEF RID: 7151 RVA: 0x00042464 File Offset: 0x00040664
[Token(Token = "0x6001BEF")]
[Address(RVA = "0x54BFF0", Offset = "0x54ADF0", VA = "0x18054BFF0")]
public void EnableStage04BlackFog(bool enable)
{
this.bStage04BlackFog = enable;
}
// Token: 0x06001BF0 RID: 7152 RVA: 0x00042478 File Offset: 0x00040678
[Token(Token = "0x6001BF0")]
[Address(RVA = "0x54C000", Offset = "0x54AE00", VA = "0x18054C000")]
public void EnableStage04Room08Effect(bool enable)
{
bool flag = this.bVignette;
this.bStage04Room08Story = enable;
if (!enable)
{
if (flag)
{
ClampedFloatParameter intensity = this.vignette.intensity;
int num = 0;
intensity.value = (float)num;
}
this.ResetDefaultDofValues();
return;
}
if (flag)
{
this.vignette.intensity.value = 0.6f;
}
Renderer2DData rendererData = ((IRenderPass2D)this.dof.focusDistance).rendererData;
}
// Token: 0x06001BF1 RID: 7153 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001BF1")]
[Address(RVA = "0x54C750", Offset = "0x54B550", VA = "0x18054C750")]
public void SetProfile(VolumeProfile profile)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001BF2 RID: 7154 RVA: 0x000424E8 File Offset: 0x000406E8
[Token(Token = "0x6001BF2")]
[Address(RVA = "0x54C540", Offset = "0x54B340", VA = "0x18054C540")]
private void OnDisable()
{
Game.OnScreenSettingsChanged -= new Action(this.UpdateVolumeSettings);
this.ResetDefaultDofValues();
}
// Token: 0x06001BF3 RID: 7155 RVA: 0x0004250C File Offset: 0x0004070C
[Token(Token = "0x6001BF3")]
[Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")]
public GameVolumeController()
{
}
// Token: 0x0400257B RID: 9595
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400257B")]
private Volume volume;
// Token: 0x0400257C RID: 9596
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400257C")]
private ColorAdjustments colorAdjustments;
// Token: 0x0400257D RID: 9597
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400257D")]
private Bloom bloom;
// Token: 0x0400257E RID: 9598
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x400257E")]
private DepthOfField dof;
// Token: 0x0400257F RID: 9599
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x400257F")]
private Vignette vignette;
// Token: 0x04002580 RID: 9600
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4002580")]
private ChromaticAberration chromaticAberration;
// Token: 0x04002581 RID: 9601
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4002581")]
private SplitToning splitToning;
// Token: 0x04002582 RID: 9602
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4002582")]
private float defaultDofFocusDistance;
// Token: 0x04002583 RID: 9603
[FieldOffset(Offset = "0x54")]
[Token(Token = "0x4002583")]
private float defaultDofFocalLength;
// Token: 0x04002584 RID: 9604
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4002584")]
private float defaultDofAperture;
// Token: 0x04002585 RID: 9605
[FieldOffset(Offset = "0x5C")]
[Token(Token = "0x4002585")]
private bool bChromaticAberration;
// Token: 0x04002586 RID: 9606
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4002586")]
private float fChromaticAberrationIntensity;
// Token: 0x04002587 RID: 9607
[FieldOffset(Offset = "0x64")]
[Token(Token = "0x4002587")]
private bool bSplitToning;
// Token: 0x04002588 RID: 9608
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4002588")]
private float fSplitToningColorWeight;
// Token: 0x04002589 RID: 9609
[FieldOffset(Offset = "0x6C")]
[Token(Token = "0x4002589")]
private bool bLightningMode;
// Token: 0x0400258A RID: 9610
[FieldOffset(Offset = "0x6D")]
[Token(Token = "0x400258A")]
private bool bVignette;
// Token: 0x0400258B RID: 9611
[FieldOffset(Offset = "0x6E")]
[Token(Token = "0x400258B")]
private bool bStage04BlackFog;
// Token: 0x0400258C RID: 9612
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x400258C")]
private float fVignetteIntensity;
// Token: 0x0400258D RID: 9613
[FieldOffset(Offset = "0x74")]
[Token(Token = "0x400258D")]
private bool bStage04Room08Story;
}