Add v1.0.3.1
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62
Cpp2IL/Assembly-CSharp/GhostBLightningAmbush.cs
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62
Cpp2IL/Assembly-CSharp/GhostBLightningAmbush.cs
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x0200009D RID: 157
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[Token(Token = "0x200009D")]
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public class GhostBLightningAmbush : MonoBehaviour
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{
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// Token: 0x060006E6 RID: 1766 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60006E6")]
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[Address(RVA = "0x1500BF0", Offset = "0x14FF9F0", VA = "0x181500BF0")]
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public Vector3 FindNear(Vector3 OwnPos, Vector3 PlayerPos)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060006E7 RID: 1767 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60006E7")]
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[Address(RVA = "0x15013B0", Offset = "0x15001B0", VA = "0x1815013B0")]
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public Vector3 FindRange(Vector3 OwnPos, Vector3 PlayerPos, float fRange)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060006E8 RID: 1768 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60006E8")]
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[Address(RVA = "0x1500F50", Offset = "0x14FFD50", VA = "0x181500F50")]
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public Vector3 FindPlayerFar(Vector3 PlayerPos, int Num = 4)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060006E9 RID: 1769 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60006E9")]
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[Address(RVA = "0x1501700", Offset = "0x1500500", VA = "0x181501700")]
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public Vector3 FindShootPoint(Vector3 PlayerPos)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060006EA RID: 1770 RVA: 0x000105F8 File Offset: 0x0000E7F8
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[Token(Token = "0x60006EA")]
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[Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")]
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public GhostBLightningAmbush()
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{
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}
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// Token: 0x040007FE RID: 2046
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x40007FE")]
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public Transform[] AmbushPoint;
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// Token: 0x040007FF RID: 2047
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x40007FF")]
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public float AmbushRange;
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// Token: 0x04000800 RID: 2048
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4000800")]
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public Transform[] ShootPoint;
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}
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