Add v1.0.3.1
This commit is contained in:
685
Cpp2IL/Assembly-CSharp/GhostCEffectPlay.cs
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685
Cpp2IL/Assembly-CSharp/GhostCEffectPlay.cs
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@@ -0,0 +1,685 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020000D7 RID: 215
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[Token(Token = "0x20000D7")]
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public class GhostCEffectPlay : MonoBehaviour
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{
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// Token: 0x06000BB8 RID: 3000 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000BB8")]
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[Address(RVA = "0x1505460", Offset = "0x1504260", VA = "0x181505460")]
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public void InitData()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000BB9 RID: 3001 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000BB9")]
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[Address(RVA = "0x15082C0", Offset = "0x15070C0", VA = "0x1815082C0")]
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private void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000BBA RID: 3002 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000BBA")]
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[Address(RVA = "0x15063E0", Offset = "0x15051E0", VA = "0x1815063E0")]
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public void PlayBit()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000BBB RID: 3003 RVA: 0x0001C698 File Offset: 0x0001A898
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[Token(Token = "0x6000BBB")]
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[Address(RVA = "0x15082A0", Offset = "0x15070A0", VA = "0x1815082A0")]
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public void UpdateTarget(Vector3 Target)
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{
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float z = Target.z;
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this.g_v3Target.z = z;
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}
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// Token: 0x06000BBC RID: 3004 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000BBC")]
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[Address(RVA = "0x1507030", Offset = "0x1505E30", VA = "0x181507030")]
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public void PlaySpitEffect()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000BBD RID: 3005 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000BBD")]
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[Address(RVA = "0x1507770", Offset = "0x1506570", VA = "0x181507770")]
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public void PlaySpitFireEffect()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000BBE RID: 3006 RVA: 0x0001C6B8 File Offset: 0x0001A8B8
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[Token(Token = "0x6000BBE")]
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[Address(RVA = "0x1505450", Offset = "0x1504250", VA = "0x181505450")]
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public void CloseSpitFireSE()
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{
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this.g_bRedSpitFire = false;
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this.g_bSESpitFire = false;
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}
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// Token: 0x06000BBF RID: 3007 RVA: 0x0001C6D4 File Offset: 0x0001A8D4
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[Token(Token = "0x6000BBF")]
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[Address(RVA = "0x1506F50", Offset = "0x1505D50", VA = "0x181506F50")]
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public void PlaySEMove()
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{
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/*
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An exception occurred when decompiling this method (06000BBF)
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ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void GhostCEffectPlay::PlaySEMove()
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---> System.ArgumentOutOfRangeException: Non-negative number required. (Parameter 'length')
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at System.Array.Copy(Array sourceArray, Int32 sourceIndex, Array destinationArray, Int32 destinationIndex, Int32 length, Boolean reliable)
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at System.Array.Copy(Array sourceArray, Array destinationArray, Int32 length)
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at ICSharpCode.Decompiler.ILAst.ILAstBuilder.StackSlot.ModifyStack(StackSlot[] stack, Int32 popCount, Int32 pushCount, ByteCode pushDefinition) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstBuilder.cs:line 51
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at ICSharpCode.Decompiler.ILAst.ILAstBuilder.StackAnalysis(MethodDef methodDef) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstBuilder.cs:line 401
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at ICSharpCode.Decompiler.ILAst.ILAstBuilder.Build(MethodDef methodDef, Boolean optimize, DecompilerContext context) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstBuilder.cs:line 276
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 112
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
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--- End of inner exception stack trace ---
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
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at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618
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*/;
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}
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// Token: 0x06000BC0 RID: 3008 RVA: 0x0001C740 File Offset: 0x0001A940
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[Token(Token = "0x6000BC0")]
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[Address(RVA = "0x1507B30", Offset = "0x1506930", VA = "0x181507B30")]
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public void StopSELoopSoune()
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{
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SoundEffect soundEffect = this.g_SEMove;
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int num = 0;
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if (soundEffect != num)
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{
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this.g_SEMove.Stop();
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}
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}
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// Token: 0x06000BC1 RID: 3009 RVA: 0x0001C774 File Offset: 0x0001A974
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[Token(Token = "0x6000BC1")]
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[Address(RVA = "0x1507A70", Offset = "0x1506870", VA = "0x181507A70")]
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public void SetMoveVolume(float fVolume)
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{
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/*
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An exception occurred when decompiling this method (06000BC1)
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ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void GhostCEffectPlay::SetMoveVolume(System.Single)
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---> System.ArgumentOutOfRangeException: Non-negative number required. (Parameter 'length')
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at System.Array.Copy(Array sourceArray, Int32 sourceIndex, Array destinationArray, Int32 destinationIndex, Int32 length, Boolean reliable)
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at System.Array.Copy(Array sourceArray, Array destinationArray, Int32 length)
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at ICSharpCode.Decompiler.ILAst.ILAstBuilder.StackSlot.ModifyStack(StackSlot[] stack, Int32 popCount, Int32 pushCount, ByteCode pushDefinition) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstBuilder.cs:line 51
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at ICSharpCode.Decompiler.ILAst.ILAstBuilder.StackAnalysis(MethodDef methodDef) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstBuilder.cs:line 401
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at ICSharpCode.Decompiler.ILAst.ILAstBuilder.Build(MethodDef methodDef, Boolean optimize, DecompilerContext context) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstBuilder.cs:line 276
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 112
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
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--- End of inner exception stack trace ---
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
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at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618
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*/;
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}
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// Token: 0x06000BC2 RID: 3010 RVA: 0x0001C7A0 File Offset: 0x0001A9A0
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[Token(Token = "0x6000BC2")]
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[Address(RVA = "0x1506B90", Offset = "0x1505990", VA = "0x181506B90")]
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public void PlaySEBite()
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{
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SoundEffect soundEffect = this.g_SEBite;
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int num = 0;
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if (soundEffect != num)
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{
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this.g_SEBite.gameObject.SetActive(true);
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SoundEffect soundEffect2 = this.g_SEBite;
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int num2 = 0;
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soundEffect2.Play(num2, 1f, 1f);
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}
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}
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// Token: 0x06000BC3 RID: 3011 RVA: 0x0001C7F4 File Offset: 0x0001A9F4
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[Token(Token = "0x6000BC3")]
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[Address(RVA = "0x1506C50", Offset = "0x1505A50", VA = "0x181506C50")]
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public void PlaySEDashBite()
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{
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SoundEffect soundEffect = this.g_SEDashBite;
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int num = 0;
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if (soundEffect != num)
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{
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this.g_SEDashBite.gameObject.SetActive(true);
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SoundEffect soundEffect2 = this.g_SEDashBite;
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int num2 = 0;
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soundEffect2.Play(num2, 1f, 0.6f);
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}
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}
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// Token: 0x06000BC4 RID: 3012 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000BC4")]
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[Address(RVA = "0x1506490", Offset = "0x1505290", VA = "0x181506490")]
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public void PlayDamaged()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000BC5 RID: 3013 RVA: 0x0001C848 File Offset: 0x0001AA48
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[Token(Token = "0x6000BC5")]
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[Address(RVA = "0x15079A0", Offset = "0x15067A0", VA = "0x1815079A0")]
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public void PlaySpit()
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{
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SoundEffect soundEffect = this.g_SESpit;
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int num = 0;
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if (soundEffect != num)
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{
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this.g_SESpit.gameObject.SetActive(true);
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SoundEffect soundEffect2 = this.g_SESpit;
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int num2 = 0;
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soundEffect2.Play(num2, 1f, 0.75f);
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}
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}
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// Token: 0x06000BC6 RID: 3014 RVA: 0x0001C89C File Offset: 0x0001AA9C
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[Token(Token = "0x6000BC6")]
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[Address(RVA = "0x15078E0", Offset = "0x15066E0", VA = "0x1815078E0")]
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public void PlaySpitFire()
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{
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SoundEffect soundEffect = this.g_SESpit;
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int num = 0;
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if (soundEffect != num)
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{
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this.g_SESpit.gameObject.SetActive(true);
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SoundEffect soundEffect2 = this.g_SESpit;
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int num2 = 0;
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soundEffect2.Play(num2, 1f, 1f);
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}
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}
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// Token: 0x06000BC7 RID: 3015 RVA: 0x0001C8F0 File Offset: 0x0001AAF0
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[Token(Token = "0x6000BC7")]
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[Address(RVA = "0x1506D20", Offset = "0x1505B20", VA = "0x181506D20")]
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public void PlaySEDead()
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{
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SoundEffect soundEffect = this.g_SEBite;
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int num = 0;
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if (soundEffect != num)
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{
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this.g_SEBite.gameObject.SetActive(true);
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SoundEffect soundEffect2 = this.g_SEBite;
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int num2 = 0;
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soundEffect2.Play(num2, 1f, 0.5f);
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this.g_bMoveVolumeDeath = true;
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}
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EffectPool effectPool = this.g_Hidden;
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if (effectPool != 0)
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{
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effectPool.Stop((float)num);
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this.g_bHiddenMove = false;
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}
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EffectPool effectPool2 = this.g_RedSpitFire;
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if (effectPool2 != 0)
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{
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effectPool2.Stop((float)num);
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this.g_bRedSpitFire = false;
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this.g_bSESpitFire = false;
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}
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EffectPool effectPool3 = this.g_EffLightningSpeedUp;
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if (effectPool3 != 0)
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{
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effectPool3.Stop(1.5f);
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}
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EffectPool effectPool4 = this.g_EffLightningCharge;
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if (effectPool4 != 0)
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{
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effectPool4.Stop(1.5f);
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}
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this.g_bIsCharge = false;
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this.g_bSELightningMode = false;
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}
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// Token: 0x06000BC8 RID: 3016 RVA: 0x0001C9C8 File Offset: 0x0001ABC8
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[Token(Token = "0x6000BC8")]
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[Address(RVA = "0x1506E90", Offset = "0x1505C90", VA = "0x181506E90")]
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public void PlaySEDestroy()
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{
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SoundEffect soundEffect = this.g_SEDestroy;
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int num = 0;
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if (soundEffect != num)
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{
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this.g_SEDestroy.gameObject.SetActive(true);
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this.g_SEDestroy.PlayRandom(1f, 1f);
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}
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}
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|
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// Token: 0x06000BC9 RID: 3017 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x6000BC9")]
|
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[Address(RVA = "0x1506A10", Offset = "0x1505810", VA = "0x181506A10")]
|
||||
public void PlayHidden()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x06000BCA RID: 3018 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x6000BCA")]
|
||||
[Address(RVA = "0x1506930", Offset = "0x1505730", VA = "0x181506930")]
|
||||
public void PlayHiddenEnd()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x06000BCB RID: 3019 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x6000BCB")]
|
||||
[Address(RVA = "0x15065D0", Offset = "0x15053D0", VA = "0x1815065D0")]
|
||||
public void PlayEffLightCharge()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x06000BCC RID: 3020 RVA: 0x0001CA14 File Offset: 0x0001AC14
|
||||
[Token(Token = "0x6000BCC")]
|
||||
[Address(RVA = "0x1507AB0", Offset = "0x15068B0", VA = "0x181507AB0")]
|
||||
public void StopEffLightCharge()
|
||||
{
|
||||
EffectPool effectPool = this.g_EffLightningCharge;
|
||||
if (effectPool != 0)
|
||||
{
|
||||
effectPool.Stop(1.5f);
|
||||
}
|
||||
this.g_bIsCharge = false;
|
||||
}
|
||||
|
||||
// Token: 0x06000BCD RID: 3021 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x6000BCD")]
|
||||
[Address(RVA = "0x1506770", Offset = "0x1505570", VA = "0x181506770")]
|
||||
public void PlayEffLightningSpeedUp()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x06000BCE RID: 3022 RVA: 0x0001CA40 File Offset: 0x0001AC40
|
||||
[Token(Token = "0x6000BCE")]
|
||||
[Address(RVA = "0x1507AF0", Offset = "0x15068F0", VA = "0x181507AF0")]
|
||||
public void StopEffLightningSpeedUp()
|
||||
{
|
||||
EffectPool effectPool = this.g_EffLightningSpeedUp;
|
||||
if (effectPool != 0)
|
||||
{
|
||||
effectPool.Stop(1.5f);
|
||||
}
|
||||
this.g_bSELightningMode = false;
|
||||
}
|
||||
|
||||
// Token: 0x06000BCF RID: 3023 RVA: 0x0001CA6C File Offset: 0x0001AC6C
|
||||
[Token(Token = "0x6000BCF")]
|
||||
[Address(RVA = "0x1508C90", Offset = "0x1507A90", VA = "0x181508C90")]
|
||||
public GhostCEffectPlay()
|
||||
{
|
||||
float z = Vector3.zero.z;
|
||||
this.g_v3Target.z = z;
|
||||
base..ctor();
|
||||
}
|
||||
|
||||
// Token: 0x040013D0 RID: 5072
|
||||
[FieldOffset(Offset = "0x18")]
|
||||
[Token(Token = "0x40013D0")]
|
||||
[SerializeField]
|
||||
private string ghostCBitePath;
|
||||
|
||||
// Token: 0x040013D1 RID: 5073
|
||||
[FieldOffset(Offset = "0x20")]
|
||||
[Token(Token = "0x40013D1")]
|
||||
[SerializeField]
|
||||
private string ghostCSpitShotPath;
|
||||
|
||||
// Token: 0x040013D2 RID: 5074
|
||||
[FieldOffset(Offset = "0x28")]
|
||||
[Token(Token = "0x40013D2")]
|
||||
[SerializeField]
|
||||
private string ghostCSpitBulletPath;
|
||||
|
||||
// Token: 0x040013D3 RID: 5075
|
||||
[FieldOffset(Offset = "0x30")]
|
||||
[Token(Token = "0x40013D3")]
|
||||
[SerializeField]
|
||||
private string ghostCBulletCollisionPath;
|
||||
|
||||
// Token: 0x040013D4 RID: 5076
|
||||
[FieldOffset(Offset = "0x38")]
|
||||
[Token(Token = "0x40013D4")]
|
||||
[SerializeField]
|
||||
private string ghostCBulletCollision02Path;
|
||||
|
||||
// Token: 0x040013D5 RID: 5077
|
||||
[FieldOffset(Offset = "0x40")]
|
||||
[Token(Token = "0x40013D5")]
|
||||
[SerializeField]
|
||||
private string ghostCHiddenPath;
|
||||
|
||||
// Token: 0x040013D6 RID: 5078
|
||||
[FieldOffset(Offset = "0x48")]
|
||||
[Token(Token = "0x40013D6")]
|
||||
[SerializeField]
|
||||
private string ghostCHiddenEndPath;
|
||||
|
||||
// Token: 0x040013D7 RID: 5079
|
||||
[FieldOffset(Offset = "0x50")]
|
||||
[Token(Token = "0x40013D7")]
|
||||
[SerializeField]
|
||||
private string ghostCRedSpitBulletPath;
|
||||
|
||||
// Token: 0x040013D8 RID: 5080
|
||||
[FieldOffset(Offset = "0x58")]
|
||||
[Token(Token = "0x40013D8")]
|
||||
[SerializeField]
|
||||
private string ghostCRedSpitFirePath;
|
||||
|
||||
// Token: 0x040013D9 RID: 5081
|
||||
[FieldOffset(Offset = "0x60")]
|
||||
[Token(Token = "0x40013D9")]
|
||||
[SerializeField]
|
||||
private string effLightningChargePath;
|
||||
|
||||
// Token: 0x040013DA RID: 5082
|
||||
[FieldOffset(Offset = "0x68")]
|
||||
[Token(Token = "0x40013DA")]
|
||||
[SerializeField]
|
||||
private string effLightnighSpeedUpPath;
|
||||
|
||||
// Token: 0x040013DB RID: 5083
|
||||
[FieldOffset(Offset = "0x70")]
|
||||
[Token(Token = "0x40013DB")]
|
||||
[SerializeField]
|
||||
private string effLightningBallPath;
|
||||
|
||||
// Token: 0x040013DC RID: 5084
|
||||
[FieldOffset(Offset = "0x78")]
|
||||
[Token(Token = "0x40013DC")]
|
||||
[SerializeField]
|
||||
private string effLightningBallCollisionPath;
|
||||
|
||||
// Token: 0x040013DD RID: 5085
|
||||
[FieldOffset(Offset = "0x80")]
|
||||
[Token(Token = "0x40013DD")]
|
||||
[SerializeField]
|
||||
private string sEMovePath;
|
||||
|
||||
// Token: 0x040013DE RID: 5086
|
||||
[FieldOffset(Offset = "0x88")]
|
||||
[Token(Token = "0x40013DE")]
|
||||
[SerializeField]
|
||||
private string sEBitePath;
|
||||
|
||||
// Token: 0x040013DF RID: 5087
|
||||
[FieldOffset(Offset = "0x90")]
|
||||
[Token(Token = "0x40013DF")]
|
||||
[SerializeField]
|
||||
private string sESpitPath;
|
||||
|
||||
// Token: 0x040013E0 RID: 5088
|
||||
[FieldOffset(Offset = "0x98")]
|
||||
[Token(Token = "0x40013E0")]
|
||||
[SerializeField]
|
||||
private string sEDestroyPath;
|
||||
|
||||
// Token: 0x040013E1 RID: 5089
|
||||
[FieldOffset(Offset = "0xA0")]
|
||||
[Token(Token = "0x40013E1")]
|
||||
[SerializeField]
|
||||
private string sEDashBitePath;
|
||||
|
||||
// Token: 0x040013E2 RID: 5090
|
||||
[FieldOffset(Offset = "0xA8")]
|
||||
[Token(Token = "0x40013E2")]
|
||||
[SerializeField]
|
||||
private string sEHiddenMovePath;
|
||||
|
||||
// Token: 0x040013E3 RID: 5091
|
||||
[FieldOffset(Offset = "0xB0")]
|
||||
[Token(Token = "0x40013E3")]
|
||||
[SerializeField]
|
||||
private string sESpitFirePath;
|
||||
|
||||
// Token: 0x040013E4 RID: 5092
|
||||
[FieldOffset(Offset = "0xB8")]
|
||||
[Token(Token = "0x40013E4")]
|
||||
[SerializeField]
|
||||
private string sELightningChargePath;
|
||||
|
||||
// Token: 0x040013E5 RID: 5093
|
||||
[FieldOffset(Offset = "0xC0")]
|
||||
[Token(Token = "0x40013E5")]
|
||||
[SerializeField]
|
||||
private string sELightningModePath;
|
||||
|
||||
// Token: 0x040013E6 RID: 5094
|
||||
[FieldOffset(Offset = "0xC8")]
|
||||
[Token(Token = "0x40013E6")]
|
||||
[SerializeField]
|
||||
private string sELightningModeLoopPath;
|
||||
|
||||
// Token: 0x040013E7 RID: 5095
|
||||
[FieldOffset(Offset = "0xD0")]
|
||||
[Token(Token = "0x40013E7")]
|
||||
[SerializeField]
|
||||
private string sELightningBallCollisionPath;
|
||||
|
||||
// Token: 0x040013E8 RID: 5096
|
||||
[FieldOffset(Offset = "0xD8")]
|
||||
[Token(Token = "0x40013E8")]
|
||||
private Transform g_EffectParent;
|
||||
|
||||
// Token: 0x040013E9 RID: 5097
|
||||
[FieldOffset(Offset = "0xE0")]
|
||||
[Token(Token = "0x40013E9")]
|
||||
private Transform g_ShotPoint;
|
||||
|
||||
// Token: 0x040013EA RID: 5098
|
||||
[FieldOffset(Offset = "0xE8")]
|
||||
[Token(Token = "0x40013EA")]
|
||||
private EffectPool g_Bite;
|
||||
|
||||
// Token: 0x040013EB RID: 5099
|
||||
[FieldOffset(Offset = "0xF0")]
|
||||
[Token(Token = "0x40013EB")]
|
||||
private EffectPool g_Shot;
|
||||
|
||||
// Token: 0x040013EC RID: 5100
|
||||
[FieldOffset(Offset = "0xF8")]
|
||||
[Token(Token = "0x40013EC")]
|
||||
private EffectPool g_SpitBullet;
|
||||
|
||||
// Token: 0x040013ED RID: 5101
|
||||
[FieldOffset(Offset = "0x100")]
|
||||
[Token(Token = "0x40013ED")]
|
||||
private EffectPool g_BulletCollision;
|
||||
|
||||
// Token: 0x040013EE RID: 5102
|
||||
[FieldOffset(Offset = "0x108")]
|
||||
[Token(Token = "0x40013EE")]
|
||||
private EffectPool g_BulletCollision02;
|
||||
|
||||
// Token: 0x040013EF RID: 5103
|
||||
[FieldOffset(Offset = "0x110")]
|
||||
[Token(Token = "0x40013EF")]
|
||||
private EffectPool g_Hidden;
|
||||
|
||||
// Token: 0x040013F0 RID: 5104
|
||||
[FieldOffset(Offset = "0x118")]
|
||||
[Token(Token = "0x40013F0")]
|
||||
private EffectPool g_HiddenEnd;
|
||||
|
||||
// Token: 0x040013F1 RID: 5105
|
||||
[FieldOffset(Offset = "0x120")]
|
||||
[Token(Token = "0x40013F1")]
|
||||
private EffectPool g_RedSpitBullet;
|
||||
|
||||
// Token: 0x040013F2 RID: 5106
|
||||
[Token(Token = "0x40013F2")]
|
||||
private const int g_iRedSpitBulletNum = 6;
|
||||
|
||||
// Token: 0x040013F3 RID: 5107
|
||||
[FieldOffset(Offset = "0x128")]
|
||||
[Token(Token = "0x40013F3")]
|
||||
private EffectPool g_RedSpitFire;
|
||||
|
||||
// Token: 0x040013F4 RID: 5108
|
||||
[FieldOffset(Offset = "0x130")]
|
||||
[Token(Token = "0x40013F4")]
|
||||
private bool g_bRedSpitFire;
|
||||
|
||||
// Token: 0x040013F5 RID: 5109
|
||||
[FieldOffset(Offset = "0x138")]
|
||||
[Token(Token = "0x40013F5")]
|
||||
private EffectPool g_EffLightningCharge;
|
||||
|
||||
// Token: 0x040013F6 RID: 5110
|
||||
[FieldOffset(Offset = "0x140")]
|
||||
[Token(Token = "0x40013F6")]
|
||||
private EffectPool g_EffLightningSpeedUp;
|
||||
|
||||
// Token: 0x040013F7 RID: 5111
|
||||
[FieldOffset(Offset = "0x148")]
|
||||
[Token(Token = "0x40013F7")]
|
||||
private EffectPool g_EffLightningBall;
|
||||
|
||||
// Token: 0x040013F8 RID: 5112
|
||||
[FieldOffset(Offset = "0x150")]
|
||||
[Token(Token = "0x40013F8")]
|
||||
private EffectPool g_EffLightningBallCollision;
|
||||
|
||||
// Token: 0x040013F9 RID: 5113
|
||||
[FieldOffset(Offset = "0x158")]
|
||||
[Token(Token = "0x40013F9")]
|
||||
private SoundEffect g_SEMove;
|
||||
|
||||
// Token: 0x040013FA RID: 5114
|
||||
[FieldOffset(Offset = "0x160")]
|
||||
[Token(Token = "0x40013FA")]
|
||||
private SoundEffect g_SEBite;
|
||||
|
||||
// Token: 0x040013FB RID: 5115
|
||||
[FieldOffset(Offset = "0x168")]
|
||||
[Token(Token = "0x40013FB")]
|
||||
private SoundEffect g_SESpit;
|
||||
|
||||
// Token: 0x040013FC RID: 5116
|
||||
[FieldOffset(Offset = "0x170")]
|
||||
[Token(Token = "0x40013FC")]
|
||||
private SoundEffect g_SEDestroy;
|
||||
|
||||
// Token: 0x040013FD RID: 5117
|
||||
[FieldOffset(Offset = "0x178")]
|
||||
[Token(Token = "0x40013FD")]
|
||||
private SoundEffect g_SEDashBite;
|
||||
|
||||
// Token: 0x040013FE RID: 5118
|
||||
[FieldOffset(Offset = "0x180")]
|
||||
[Token(Token = "0x40013FE")]
|
||||
private SoundEffect g_SEHiddenMove;
|
||||
|
||||
// Token: 0x040013FF RID: 5119
|
||||
[FieldOffset(Offset = "0x188")]
|
||||
[Token(Token = "0x40013FF")]
|
||||
private SoundEffect g_SELightningCharge;
|
||||
|
||||
// Token: 0x04001400 RID: 5120
|
||||
[FieldOffset(Offset = "0x190")]
|
||||
[Token(Token = "0x4001400")]
|
||||
private SoundEffect g_SELightningMode;
|
||||
|
||||
// Token: 0x04001401 RID: 5121
|
||||
[FieldOffset(Offset = "0x198")]
|
||||
[Token(Token = "0x4001401")]
|
||||
private SoundEffect g_SELightningModeLoop;
|
||||
|
||||
// Token: 0x04001402 RID: 5122
|
||||
[FieldOffset(Offset = "0x1A0")]
|
||||
[Token(Token = "0x4001402")]
|
||||
private SoundEffectPool g_SEPLightningBallCollision;
|
||||
|
||||
// Token: 0x04001403 RID: 5123
|
||||
[FieldOffset(Offset = "0x1A8")]
|
||||
[Token(Token = "0x4001403")]
|
||||
private bool g_bHiddenMove;
|
||||
|
||||
// Token: 0x04001404 RID: 5124
|
||||
[FieldOffset(Offset = "0x1AC")]
|
||||
[Token(Token = "0x4001404")]
|
||||
private float g_fHiddenVolume;
|
||||
|
||||
// Token: 0x04001405 RID: 5125
|
||||
[FieldOffset(Offset = "0x1B0")]
|
||||
[Token(Token = "0x4001405")]
|
||||
private float g_fHiddenPitch = 1f;
|
||||
|
||||
// Token: 0x04001406 RID: 5126
|
||||
[FieldOffset(Offset = "0x1B8")]
|
||||
[Token(Token = "0x4001406")]
|
||||
private SoundEffect g_SESpitFire;
|
||||
|
||||
// Token: 0x04001407 RID: 5127
|
||||
[FieldOffset(Offset = "0x1C0")]
|
||||
[Token(Token = "0x4001407")]
|
||||
private bool g_bSESpitFire;
|
||||
|
||||
// Token: 0x04001408 RID: 5128
|
||||
[FieldOffset(Offset = "0x1C4")]
|
||||
[Token(Token = "0x4001408")]
|
||||
private float g_fSESpitFireVolume;
|
||||
|
||||
// Token: 0x04001409 RID: 5129
|
||||
[FieldOffset(Offset = "0x1C8")]
|
||||
[Token(Token = "0x4001409")]
|
||||
private bool g_bMoveVolumeDeath;
|
||||
|
||||
// Token: 0x0400140A RID: 5130
|
||||
[FieldOffset(Offset = "0x1CC")]
|
||||
[Token(Token = "0x400140A")]
|
||||
private float g_fMoveVolume;
|
||||
|
||||
// Token: 0x0400140B RID: 5131
|
||||
[FieldOffset(Offset = "0x1D0")]
|
||||
[Token(Token = "0x400140B")]
|
||||
private float g_fMoveVolumeDeath;
|
||||
|
||||
// Token: 0x0400140C RID: 5132
|
||||
[FieldOffset(Offset = "0x1D4")]
|
||||
[Token(Token = "0x400140C")]
|
||||
private float g_fMovePitch;
|
||||
|
||||
// Token: 0x0400140D RID: 5133
|
||||
[FieldOffset(Offset = "0x1D8")]
|
||||
[Token(Token = "0x400140D")]
|
||||
private float g_fSEChargeVolume;
|
||||
|
||||
// Token: 0x0400140E RID: 5134
|
||||
[FieldOffset(Offset = "0x1DC")]
|
||||
[Token(Token = "0x400140E")]
|
||||
private float g_fSEChargePitch;
|
||||
|
||||
// Token: 0x0400140F RID: 5135
|
||||
[Token(Token = "0x400140F")]
|
||||
private const float g_fSEChargePitchSpeed = 0.9f;
|
||||
|
||||
// Token: 0x04001410 RID: 5136
|
||||
[FieldOffset(Offset = "0x1E0")]
|
||||
[Token(Token = "0x4001410")]
|
||||
private bool g_bIsCharge;
|
||||
|
||||
// Token: 0x04001411 RID: 5137
|
||||
[FieldOffset(Offset = "0x1E4")]
|
||||
[Token(Token = "0x4001411")]
|
||||
private float g_fSELightningModeVolume;
|
||||
|
||||
// Token: 0x04001412 RID: 5138
|
||||
[FieldOffset(Offset = "0x1E8")]
|
||||
[Token(Token = "0x4001412")]
|
||||
private bool g_bSELightningMode;
|
||||
|
||||
// Token: 0x04001413 RID: 5139
|
||||
[FieldOffset(Offset = "0x1EC")]
|
||||
[Token(Token = "0x4001413")]
|
||||
private Vector3 g_v3Target;
|
||||
}
|
||||
Reference in New Issue
Block a user