Add v1.0.3.1

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2023-09-06 22:00:49 +02:00
commit 3aebbbf8f0
2051 changed files with 757425 additions and 0 deletions

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@@ -0,0 +1,685 @@
using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020000D7 RID: 215
[Token(Token = "0x20000D7")]
public class GhostCEffectPlay : MonoBehaviour
{
// Token: 0x06000BB8 RID: 3000 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000BB8")]
[Address(RVA = "0x1505460", Offset = "0x1504260", VA = "0x181505460")]
public void InitData()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000BB9 RID: 3001 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000BB9")]
[Address(RVA = "0x15082C0", Offset = "0x15070C0", VA = "0x1815082C0")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000BBA RID: 3002 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000BBA")]
[Address(RVA = "0x15063E0", Offset = "0x15051E0", VA = "0x1815063E0")]
public void PlayBit()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000BBB RID: 3003 RVA: 0x0001C698 File Offset: 0x0001A898
[Token(Token = "0x6000BBB")]
[Address(RVA = "0x15082A0", Offset = "0x15070A0", VA = "0x1815082A0")]
public void UpdateTarget(Vector3 Target)
{
float z = Target.z;
this.g_v3Target.z = z;
}
// Token: 0x06000BBC RID: 3004 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000BBC")]
[Address(RVA = "0x1507030", Offset = "0x1505E30", VA = "0x181507030")]
public void PlaySpitEffect()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000BBD RID: 3005 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000BBD")]
[Address(RVA = "0x1507770", Offset = "0x1506570", VA = "0x181507770")]
public void PlaySpitFireEffect()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000BBE RID: 3006 RVA: 0x0001C6B8 File Offset: 0x0001A8B8
[Token(Token = "0x6000BBE")]
[Address(RVA = "0x1505450", Offset = "0x1504250", VA = "0x181505450")]
public void CloseSpitFireSE()
{
this.g_bRedSpitFire = false;
this.g_bSESpitFire = false;
}
// Token: 0x06000BBF RID: 3007 RVA: 0x0001C6D4 File Offset: 0x0001A8D4
[Token(Token = "0x6000BBF")]
[Address(RVA = "0x1506F50", Offset = "0x1505D50", VA = "0x181506F50")]
public void PlaySEMove()
{
/*
An exception occurred when decompiling this method (06000BBF)
ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void GhostCEffectPlay::PlaySEMove()
---> System.ArgumentOutOfRangeException: Non-negative number required. (Parameter 'length')
at System.Array.Copy(Array sourceArray, Int32 sourceIndex, Array destinationArray, Int32 destinationIndex, Int32 length, Boolean reliable)
at System.Array.Copy(Array sourceArray, Array destinationArray, Int32 length)
at ICSharpCode.Decompiler.ILAst.ILAstBuilder.StackSlot.ModifyStack(StackSlot[] stack, Int32 popCount, Int32 pushCount, ByteCode pushDefinition) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstBuilder.cs:line 51
at ICSharpCode.Decompiler.ILAst.ILAstBuilder.StackAnalysis(MethodDef methodDef) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstBuilder.cs:line 401
at ICSharpCode.Decompiler.ILAst.ILAstBuilder.Build(MethodDef methodDef, Boolean optimize, DecompilerContext context) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstBuilder.cs:line 276
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 112
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
--- End of inner exception stack trace ---
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618
*/;
}
// Token: 0x06000BC0 RID: 3008 RVA: 0x0001C740 File Offset: 0x0001A940
[Token(Token = "0x6000BC0")]
[Address(RVA = "0x1507B30", Offset = "0x1506930", VA = "0x181507B30")]
public void StopSELoopSoune()
{
SoundEffect soundEffect = this.g_SEMove;
int num = 0;
if (soundEffect != num)
{
this.g_SEMove.Stop();
}
}
// Token: 0x06000BC1 RID: 3009 RVA: 0x0001C774 File Offset: 0x0001A974
[Token(Token = "0x6000BC1")]
[Address(RVA = "0x1507A70", Offset = "0x1506870", VA = "0x181507A70")]
public void SetMoveVolume(float fVolume)
{
/*
An exception occurred when decompiling this method (06000BC1)
ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void GhostCEffectPlay::SetMoveVolume(System.Single)
---> System.ArgumentOutOfRangeException: Non-negative number required. (Parameter 'length')
at System.Array.Copy(Array sourceArray, Int32 sourceIndex, Array destinationArray, Int32 destinationIndex, Int32 length, Boolean reliable)
at System.Array.Copy(Array sourceArray, Array destinationArray, Int32 length)
at ICSharpCode.Decompiler.ILAst.ILAstBuilder.StackSlot.ModifyStack(StackSlot[] stack, Int32 popCount, Int32 pushCount, ByteCode pushDefinition) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstBuilder.cs:line 51
at ICSharpCode.Decompiler.ILAst.ILAstBuilder.StackAnalysis(MethodDef methodDef) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstBuilder.cs:line 401
at ICSharpCode.Decompiler.ILAst.ILAstBuilder.Build(MethodDef methodDef, Boolean optimize, DecompilerContext context) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstBuilder.cs:line 276
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 112
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
--- End of inner exception stack trace ---
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618
*/;
}
// Token: 0x06000BC2 RID: 3010 RVA: 0x0001C7A0 File Offset: 0x0001A9A0
[Token(Token = "0x6000BC2")]
[Address(RVA = "0x1506B90", Offset = "0x1505990", VA = "0x181506B90")]
public void PlaySEBite()
{
SoundEffect soundEffect = this.g_SEBite;
int num = 0;
if (soundEffect != num)
{
this.g_SEBite.gameObject.SetActive(true);
SoundEffect soundEffect2 = this.g_SEBite;
int num2 = 0;
soundEffect2.Play(num2, 1f, 1f);
}
}
// Token: 0x06000BC3 RID: 3011 RVA: 0x0001C7F4 File Offset: 0x0001A9F4
[Token(Token = "0x6000BC3")]
[Address(RVA = "0x1506C50", Offset = "0x1505A50", VA = "0x181506C50")]
public void PlaySEDashBite()
{
SoundEffect soundEffect = this.g_SEDashBite;
int num = 0;
if (soundEffect != num)
{
this.g_SEDashBite.gameObject.SetActive(true);
SoundEffect soundEffect2 = this.g_SEDashBite;
int num2 = 0;
soundEffect2.Play(num2, 1f, 0.6f);
}
}
// Token: 0x06000BC4 RID: 3012 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000BC4")]
[Address(RVA = "0x1506490", Offset = "0x1505290", VA = "0x181506490")]
public void PlayDamaged()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000BC5 RID: 3013 RVA: 0x0001C848 File Offset: 0x0001AA48
[Token(Token = "0x6000BC5")]
[Address(RVA = "0x15079A0", Offset = "0x15067A0", VA = "0x1815079A0")]
public void PlaySpit()
{
SoundEffect soundEffect = this.g_SESpit;
int num = 0;
if (soundEffect != num)
{
this.g_SESpit.gameObject.SetActive(true);
SoundEffect soundEffect2 = this.g_SESpit;
int num2 = 0;
soundEffect2.Play(num2, 1f, 0.75f);
}
}
// Token: 0x06000BC6 RID: 3014 RVA: 0x0001C89C File Offset: 0x0001AA9C
[Token(Token = "0x6000BC6")]
[Address(RVA = "0x15078E0", Offset = "0x15066E0", VA = "0x1815078E0")]
public void PlaySpitFire()
{
SoundEffect soundEffect = this.g_SESpit;
int num = 0;
if (soundEffect != num)
{
this.g_SESpit.gameObject.SetActive(true);
SoundEffect soundEffect2 = this.g_SESpit;
int num2 = 0;
soundEffect2.Play(num2, 1f, 1f);
}
}
// Token: 0x06000BC7 RID: 3015 RVA: 0x0001C8F0 File Offset: 0x0001AAF0
[Token(Token = "0x6000BC7")]
[Address(RVA = "0x1506D20", Offset = "0x1505B20", VA = "0x181506D20")]
public void PlaySEDead()
{
SoundEffect soundEffect = this.g_SEBite;
int num = 0;
if (soundEffect != num)
{
this.g_SEBite.gameObject.SetActive(true);
SoundEffect soundEffect2 = this.g_SEBite;
int num2 = 0;
soundEffect2.Play(num2, 1f, 0.5f);
this.g_bMoveVolumeDeath = true;
}
EffectPool effectPool = this.g_Hidden;
if (effectPool != 0)
{
effectPool.Stop((float)num);
this.g_bHiddenMove = false;
}
EffectPool effectPool2 = this.g_RedSpitFire;
if (effectPool2 != 0)
{
effectPool2.Stop((float)num);
this.g_bRedSpitFire = false;
this.g_bSESpitFire = false;
}
EffectPool effectPool3 = this.g_EffLightningSpeedUp;
if (effectPool3 != 0)
{
effectPool3.Stop(1.5f);
}
EffectPool effectPool4 = this.g_EffLightningCharge;
if (effectPool4 != 0)
{
effectPool4.Stop(1.5f);
}
this.g_bIsCharge = false;
this.g_bSELightningMode = false;
}
// Token: 0x06000BC8 RID: 3016 RVA: 0x0001C9C8 File Offset: 0x0001ABC8
[Token(Token = "0x6000BC8")]
[Address(RVA = "0x1506E90", Offset = "0x1505C90", VA = "0x181506E90")]
public void PlaySEDestroy()
{
SoundEffect soundEffect = this.g_SEDestroy;
int num = 0;
if (soundEffect != num)
{
this.g_SEDestroy.gameObject.SetActive(true);
this.g_SEDestroy.PlayRandom(1f, 1f);
}
}
// Token: 0x06000BC9 RID: 3017 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000BC9")]
[Address(RVA = "0x1506A10", Offset = "0x1505810", VA = "0x181506A10")]
public void PlayHidden()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000BCA RID: 3018 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000BCA")]
[Address(RVA = "0x1506930", Offset = "0x1505730", VA = "0x181506930")]
public void PlayHiddenEnd()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000BCB RID: 3019 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000BCB")]
[Address(RVA = "0x15065D0", Offset = "0x15053D0", VA = "0x1815065D0")]
public void PlayEffLightCharge()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000BCC RID: 3020 RVA: 0x0001CA14 File Offset: 0x0001AC14
[Token(Token = "0x6000BCC")]
[Address(RVA = "0x1507AB0", Offset = "0x15068B0", VA = "0x181507AB0")]
public void StopEffLightCharge()
{
EffectPool effectPool = this.g_EffLightningCharge;
if (effectPool != 0)
{
effectPool.Stop(1.5f);
}
this.g_bIsCharge = false;
}
// Token: 0x06000BCD RID: 3021 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000BCD")]
[Address(RVA = "0x1506770", Offset = "0x1505570", VA = "0x181506770")]
public void PlayEffLightningSpeedUp()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000BCE RID: 3022 RVA: 0x0001CA40 File Offset: 0x0001AC40
[Token(Token = "0x6000BCE")]
[Address(RVA = "0x1507AF0", Offset = "0x15068F0", VA = "0x181507AF0")]
public void StopEffLightningSpeedUp()
{
EffectPool effectPool = this.g_EffLightningSpeedUp;
if (effectPool != 0)
{
effectPool.Stop(1.5f);
}
this.g_bSELightningMode = false;
}
// Token: 0x06000BCF RID: 3023 RVA: 0x0001CA6C File Offset: 0x0001AC6C
[Token(Token = "0x6000BCF")]
[Address(RVA = "0x1508C90", Offset = "0x1507A90", VA = "0x181508C90")]
public GhostCEffectPlay()
{
float z = Vector3.zero.z;
this.g_v3Target.z = z;
base..ctor();
}
// Token: 0x040013D0 RID: 5072
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40013D0")]
[SerializeField]
private string ghostCBitePath;
// Token: 0x040013D1 RID: 5073
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40013D1")]
[SerializeField]
private string ghostCSpitShotPath;
// Token: 0x040013D2 RID: 5074
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40013D2")]
[SerializeField]
private string ghostCSpitBulletPath;
// Token: 0x040013D3 RID: 5075
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40013D3")]
[SerializeField]
private string ghostCBulletCollisionPath;
// Token: 0x040013D4 RID: 5076
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x40013D4")]
[SerializeField]
private string ghostCBulletCollision02Path;
// Token: 0x040013D5 RID: 5077
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x40013D5")]
[SerializeField]
private string ghostCHiddenPath;
// Token: 0x040013D6 RID: 5078
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x40013D6")]
[SerializeField]
private string ghostCHiddenEndPath;
// Token: 0x040013D7 RID: 5079
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x40013D7")]
[SerializeField]
private string ghostCRedSpitBulletPath;
// Token: 0x040013D8 RID: 5080
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x40013D8")]
[SerializeField]
private string ghostCRedSpitFirePath;
// Token: 0x040013D9 RID: 5081
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x40013D9")]
[SerializeField]
private string effLightningChargePath;
// Token: 0x040013DA RID: 5082
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x40013DA")]
[SerializeField]
private string effLightnighSpeedUpPath;
// Token: 0x040013DB RID: 5083
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x40013DB")]
[SerializeField]
private string effLightningBallPath;
// Token: 0x040013DC RID: 5084
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x40013DC")]
[SerializeField]
private string effLightningBallCollisionPath;
// Token: 0x040013DD RID: 5085
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x40013DD")]
[SerializeField]
private string sEMovePath;
// Token: 0x040013DE RID: 5086
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x40013DE")]
[SerializeField]
private string sEBitePath;
// Token: 0x040013DF RID: 5087
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x40013DF")]
[SerializeField]
private string sESpitPath;
// Token: 0x040013E0 RID: 5088
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x40013E0")]
[SerializeField]
private string sEDestroyPath;
// Token: 0x040013E1 RID: 5089
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x40013E1")]
[SerializeField]
private string sEDashBitePath;
// Token: 0x040013E2 RID: 5090
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x40013E2")]
[SerializeField]
private string sEHiddenMovePath;
// Token: 0x040013E3 RID: 5091
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x40013E3")]
[SerializeField]
private string sESpitFirePath;
// Token: 0x040013E4 RID: 5092
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x40013E4")]
[SerializeField]
private string sELightningChargePath;
// Token: 0x040013E5 RID: 5093
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x40013E5")]
[SerializeField]
private string sELightningModePath;
// Token: 0x040013E6 RID: 5094
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x40013E6")]
[SerializeField]
private string sELightningModeLoopPath;
// Token: 0x040013E7 RID: 5095
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x40013E7")]
[SerializeField]
private string sELightningBallCollisionPath;
// Token: 0x040013E8 RID: 5096
[FieldOffset(Offset = "0xD8")]
[Token(Token = "0x40013E8")]
private Transform g_EffectParent;
// Token: 0x040013E9 RID: 5097
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x40013E9")]
private Transform g_ShotPoint;
// Token: 0x040013EA RID: 5098
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x40013EA")]
private EffectPool g_Bite;
// Token: 0x040013EB RID: 5099
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x40013EB")]
private EffectPool g_Shot;
// Token: 0x040013EC RID: 5100
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x40013EC")]
private EffectPool g_SpitBullet;
// Token: 0x040013ED RID: 5101
[FieldOffset(Offset = "0x100")]
[Token(Token = "0x40013ED")]
private EffectPool g_BulletCollision;
// Token: 0x040013EE RID: 5102
[FieldOffset(Offset = "0x108")]
[Token(Token = "0x40013EE")]
private EffectPool g_BulletCollision02;
// Token: 0x040013EF RID: 5103
[FieldOffset(Offset = "0x110")]
[Token(Token = "0x40013EF")]
private EffectPool g_Hidden;
// Token: 0x040013F0 RID: 5104
[FieldOffset(Offset = "0x118")]
[Token(Token = "0x40013F0")]
private EffectPool g_HiddenEnd;
// Token: 0x040013F1 RID: 5105
[FieldOffset(Offset = "0x120")]
[Token(Token = "0x40013F1")]
private EffectPool g_RedSpitBullet;
// Token: 0x040013F2 RID: 5106
[Token(Token = "0x40013F2")]
private const int g_iRedSpitBulletNum = 6;
// Token: 0x040013F3 RID: 5107
[FieldOffset(Offset = "0x128")]
[Token(Token = "0x40013F3")]
private EffectPool g_RedSpitFire;
// Token: 0x040013F4 RID: 5108
[FieldOffset(Offset = "0x130")]
[Token(Token = "0x40013F4")]
private bool g_bRedSpitFire;
// Token: 0x040013F5 RID: 5109
[FieldOffset(Offset = "0x138")]
[Token(Token = "0x40013F5")]
private EffectPool g_EffLightningCharge;
// Token: 0x040013F6 RID: 5110
[FieldOffset(Offset = "0x140")]
[Token(Token = "0x40013F6")]
private EffectPool g_EffLightningSpeedUp;
// Token: 0x040013F7 RID: 5111
[FieldOffset(Offset = "0x148")]
[Token(Token = "0x40013F7")]
private EffectPool g_EffLightningBall;
// Token: 0x040013F8 RID: 5112
[FieldOffset(Offset = "0x150")]
[Token(Token = "0x40013F8")]
private EffectPool g_EffLightningBallCollision;
// Token: 0x040013F9 RID: 5113
[FieldOffset(Offset = "0x158")]
[Token(Token = "0x40013F9")]
private SoundEffect g_SEMove;
// Token: 0x040013FA RID: 5114
[FieldOffset(Offset = "0x160")]
[Token(Token = "0x40013FA")]
private SoundEffect g_SEBite;
// Token: 0x040013FB RID: 5115
[FieldOffset(Offset = "0x168")]
[Token(Token = "0x40013FB")]
private SoundEffect g_SESpit;
// Token: 0x040013FC RID: 5116
[FieldOffset(Offset = "0x170")]
[Token(Token = "0x40013FC")]
private SoundEffect g_SEDestroy;
// Token: 0x040013FD RID: 5117
[FieldOffset(Offset = "0x178")]
[Token(Token = "0x40013FD")]
private SoundEffect g_SEDashBite;
// Token: 0x040013FE RID: 5118
[FieldOffset(Offset = "0x180")]
[Token(Token = "0x40013FE")]
private SoundEffect g_SEHiddenMove;
// Token: 0x040013FF RID: 5119
[FieldOffset(Offset = "0x188")]
[Token(Token = "0x40013FF")]
private SoundEffect g_SELightningCharge;
// Token: 0x04001400 RID: 5120
[FieldOffset(Offset = "0x190")]
[Token(Token = "0x4001400")]
private SoundEffect g_SELightningMode;
// Token: 0x04001401 RID: 5121
[FieldOffset(Offset = "0x198")]
[Token(Token = "0x4001401")]
private SoundEffect g_SELightningModeLoop;
// Token: 0x04001402 RID: 5122
[FieldOffset(Offset = "0x1A0")]
[Token(Token = "0x4001402")]
private SoundEffectPool g_SEPLightningBallCollision;
// Token: 0x04001403 RID: 5123
[FieldOffset(Offset = "0x1A8")]
[Token(Token = "0x4001403")]
private bool g_bHiddenMove;
// Token: 0x04001404 RID: 5124
[FieldOffset(Offset = "0x1AC")]
[Token(Token = "0x4001404")]
private float g_fHiddenVolume;
// Token: 0x04001405 RID: 5125
[FieldOffset(Offset = "0x1B0")]
[Token(Token = "0x4001405")]
private float g_fHiddenPitch = 1f;
// Token: 0x04001406 RID: 5126
[FieldOffset(Offset = "0x1B8")]
[Token(Token = "0x4001406")]
private SoundEffect g_SESpitFire;
// Token: 0x04001407 RID: 5127
[FieldOffset(Offset = "0x1C0")]
[Token(Token = "0x4001407")]
private bool g_bSESpitFire;
// Token: 0x04001408 RID: 5128
[FieldOffset(Offset = "0x1C4")]
[Token(Token = "0x4001408")]
private float g_fSESpitFireVolume;
// Token: 0x04001409 RID: 5129
[FieldOffset(Offset = "0x1C8")]
[Token(Token = "0x4001409")]
private bool g_bMoveVolumeDeath;
// Token: 0x0400140A RID: 5130
[FieldOffset(Offset = "0x1CC")]
[Token(Token = "0x400140A")]
private float g_fMoveVolume;
// Token: 0x0400140B RID: 5131
[FieldOffset(Offset = "0x1D0")]
[Token(Token = "0x400140B")]
private float g_fMoveVolumeDeath;
// Token: 0x0400140C RID: 5132
[FieldOffset(Offset = "0x1D4")]
[Token(Token = "0x400140C")]
private float g_fMovePitch;
// Token: 0x0400140D RID: 5133
[FieldOffset(Offset = "0x1D8")]
[Token(Token = "0x400140D")]
private float g_fSEChargeVolume;
// Token: 0x0400140E RID: 5134
[FieldOffset(Offset = "0x1DC")]
[Token(Token = "0x400140E")]
private float g_fSEChargePitch;
// Token: 0x0400140F RID: 5135
[Token(Token = "0x400140F")]
private const float g_fSEChargePitchSpeed = 0.9f;
// Token: 0x04001410 RID: 5136
[FieldOffset(Offset = "0x1E0")]
[Token(Token = "0x4001410")]
private bool g_bIsCharge;
// Token: 0x04001411 RID: 5137
[FieldOffset(Offset = "0x1E4")]
[Token(Token = "0x4001411")]
private float g_fSELightningModeVolume;
// Token: 0x04001412 RID: 5138
[FieldOffset(Offset = "0x1E8")]
[Token(Token = "0x4001412")]
private bool g_bSELightningMode;
// Token: 0x04001413 RID: 5139
[FieldOffset(Offset = "0x1EC")]
[Token(Token = "0x4001413")]
private Vector3 g_v3Target;
}