Add v1.0.3.1

This commit is contained in:
2023-09-06 22:00:49 +02:00
commit 3aebbbf8f0
2051 changed files with 757425 additions and 0 deletions

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@@ -0,0 +1,191 @@
using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020000D8 RID: 216
[Token(Token = "0x20000D8")]
public class GhostCLightningBall : MonoBehaviour
{
// Token: 0x06000BDA RID: 3034 RVA: 0x0001CD00 File Offset: 0x0001AF00
[Token(Token = "0x6000BDA")]
[Address(RVA = "0x1508FB0", Offset = "0x1507DB0", VA = "0x181508FB0")]
private void Start()
{
WizardGirlManage playerManager = Game.GetPlayerManager();
this.g_WGM = playerManager;
AttackData component = base.GetComponent<AttackData>();
this.g_AData = component;
AttackData attackData = this.g_AData;
int num = 0;
if (attackData == num)
{
Debug.LogError(base.transform.name + " 攻擊資料錯誤");
}
}
// Token: 0x06000BDB RID: 3035 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000BDB")]
[Address(RVA = "0x1509100", Offset = "0x1507F00", VA = "0x181509100")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000BDC RID: 3036 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000BDC")]
[Address(RVA = "0x1508CE0", Offset = "0x1507AE0", VA = "0x181508CE0")]
public void Set(Vector3 v3Target, EffectPool EffCollision, SoundEffectPool SEPCollision, [Optional] Transform Track)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000BDD RID: 3037 RVA: 0x0001CD60 File Offset: 0x0001AF60
[Token(Token = "0x6000BDD")]
[Address(RVA = "0x1509DD0", Offset = "0x1508BD0", VA = "0x181509DD0")]
public GhostCLightningBall()
{
}
// Token: 0x04001414 RID: 5140
[Cpp2IlInjected.FieldOffset(Offset = "0x18")]
[Token(Token = "0x4001414")]
private WizardGirlManage g_WGM;
// Token: 0x04001415 RID: 5141
[Cpp2IlInjected.FieldOffset(Offset = "0x20")]
[Token(Token = "0x4001415")]
private AttackData g_AData;
// Token: 0x04001416 RID: 5142
[Cpp2IlInjected.FieldOffset(Offset = "0x28")]
[Token(Token = "0x4001416")]
private Vector3 g_PrePosition;
// Token: 0x04001417 RID: 5143
[Cpp2IlInjected.FieldOffset(Offset = "0x34")]
[Token(Token = "0x4001417")]
private Vector3 g_v3LinePos;
// Token: 0x04001418 RID: 5144
[Cpp2IlInjected.FieldOffset(Offset = "0x40")]
[Token(Token = "0x4001418")]
private Vector3 g_v3FloatPos;
// Token: 0x04001419 RID: 5145
[Cpp2IlInjected.FieldOffset(Offset = "0x4C")]
[Token(Token = "0x4001419")]
private Vector3 g_v3Target;
// Token: 0x0400141A RID: 5146
[Cpp2IlInjected.FieldOffset(Offset = "0x58")]
[Token(Token = "0x400141A")]
private Vector3 g_v3Direction;
// Token: 0x0400141B RID: 5147
[Cpp2IlInjected.FieldOffset(Offset = "0x64")]
[Token(Token = "0x400141B")]
private float g_fFloatX;
// Token: 0x0400141C RID: 5148
[Cpp2IlInjected.FieldOffset(Offset = "0x68")]
[Token(Token = "0x400141C")]
private float g_fFloatY;
// Token: 0x0400141D RID: 5149
[Cpp2IlInjected.FieldOffset(Offset = "0x6C")]
[Token(Token = "0x400141D")]
private float g_fFloatZ;
// Token: 0x0400141E RID: 5150
[Cpp2IlInjected.FieldOffset(Offset = "0x70")]
[Token(Token = "0x400141E")]
private float g_fFloatRadiusX;
// Token: 0x0400141F RID: 5151
[Cpp2IlInjected.FieldOffset(Offset = "0x74")]
[Token(Token = "0x400141F")]
private float g_fFloatRadiusY;
// Token: 0x04001420 RID: 5152
[Cpp2IlInjected.FieldOffset(Offset = "0x78")]
[Token(Token = "0x4001420")]
private float g_fFloatRadiusZ;
// Token: 0x04001421 RID: 5153
[Cpp2IlInjected.FieldOffset(Offset = "0x7C")]
[Token(Token = "0x4001421")]
private float g_fFloatRadiusXVal;
// Token: 0x04001422 RID: 5154
[Cpp2IlInjected.FieldOffset(Offset = "0x80")]
[Token(Token = "0x4001422")]
private float g_fFloatRadiusYVal;
// Token: 0x04001423 RID: 5155
[Cpp2IlInjected.FieldOffset(Offset = "0x84")]
[Token(Token = "0x4001423")]
private float g_fFloatRadiusZVal;
// Token: 0x04001424 RID: 5156
[Token(Token = "0x4001424")]
private const float g_fAttackRadius = 0.9f;
// Token: 0x04001425 RID: 5157
[Token(Token = "0x4001425")]
private const float g_fAttackFrequency = 0.18f;
// Token: 0x04001426 RID: 5158
[Cpp2IlInjected.FieldOffset(Offset = "0x88")]
[Token(Token = "0x4001426")]
private float g_fAttackFrequencyVal;
// Token: 0x04001427 RID: 5159
[Cpp2IlInjected.FieldOffset(Offset = "0x8C")]
[Token(Token = "0x4001427")]
public float g_fAttackTime = 6f;
// Token: 0x04001428 RID: 5160
[Cpp2IlInjected.FieldOffset(Offset = "0x90")]
[Token(Token = "0x4001428")]
private float g_fAttackTimeVal;
// Token: 0x04001429 RID: 5161
[Cpp2IlInjected.FieldOffset(Offset = "0x94")]
[Token(Token = "0x4001429")]
public float MoveSpeed = 1.8f;
// Token: 0x0400142A RID: 5162
[Token(Token = "0x400142A")]
private const float g_fPI = 6.2831855f;
// Token: 0x0400142B RID: 5163
[Cpp2IlInjected.FieldOffset(Offset = "0x98")]
[Token(Token = "0x400142B")]
private EffectPool g_EffCollision;
// Token: 0x0400142C RID: 5164
[Cpp2IlInjected.FieldOffset(Offset = "0xA0")]
[Token(Token = "0x400142C")]
private SoundEffectPool g_SEPCollision;
// Token: 0x0400142D RID: 5165
[Cpp2IlInjected.FieldOffset(Offset = "0xA8")]
[Token(Token = "0x400142D")]
private Transform g_Track;
// Token: 0x0400142E RID: 5166
[Cpp2IlInjected.FieldOffset(Offset = "0xB0")]
[Token(Token = "0x400142E")]
private bool g_bTrack;
// Token: 0x0400142F RID: 5167
[Cpp2IlInjected.FieldOffset(Offset = "0xB8")]
[Token(Token = "0x400142F")]
private SoundEffect g_SE;
// Token: 0x04001430 RID: 5168
[Cpp2IlInjected.FieldOffset(Offset = "0xC0")]
[Token(Token = "0x4001430")]
private float g_fSEVolume = 1f;
}