Add v1.0.3.1
This commit is contained in:
191
Cpp2IL/Assembly-CSharp/GhostCLightningBall.cs
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191
Cpp2IL/Assembly-CSharp/GhostCLightningBall.cs
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using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020000D8 RID: 216
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[Token(Token = "0x20000D8")]
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public class GhostCLightningBall : MonoBehaviour
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{
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// Token: 0x06000BDA RID: 3034 RVA: 0x0001CD00 File Offset: 0x0001AF00
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[Token(Token = "0x6000BDA")]
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[Address(RVA = "0x1508FB0", Offset = "0x1507DB0", VA = "0x181508FB0")]
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private void Start()
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{
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WizardGirlManage playerManager = Game.GetPlayerManager();
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this.g_WGM = playerManager;
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AttackData component = base.GetComponent<AttackData>();
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this.g_AData = component;
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AttackData attackData = this.g_AData;
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int num = 0;
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if (attackData == num)
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{
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Debug.LogError(base.transform.name + " 攻擊資料錯誤");
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}
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}
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// Token: 0x06000BDB RID: 3035 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000BDB")]
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[Address(RVA = "0x1509100", Offset = "0x1507F00", VA = "0x181509100")]
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private void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000BDC RID: 3036 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000BDC")]
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[Address(RVA = "0x1508CE0", Offset = "0x1507AE0", VA = "0x181508CE0")]
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public void Set(Vector3 v3Target, EffectPool EffCollision, SoundEffectPool SEPCollision, [Optional] Transform Track)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000BDD RID: 3037 RVA: 0x0001CD60 File Offset: 0x0001AF60
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[Token(Token = "0x6000BDD")]
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[Address(RVA = "0x1509DD0", Offset = "0x1508BD0", VA = "0x181509DD0")]
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public GhostCLightningBall()
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{
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}
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// Token: 0x04001414 RID: 5140
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[Cpp2IlInjected.FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4001414")]
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private WizardGirlManage g_WGM;
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// Token: 0x04001415 RID: 5141
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[Cpp2IlInjected.FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4001415")]
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private AttackData g_AData;
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// Token: 0x04001416 RID: 5142
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[Cpp2IlInjected.FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4001416")]
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private Vector3 g_PrePosition;
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// Token: 0x04001417 RID: 5143
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[Cpp2IlInjected.FieldOffset(Offset = "0x34")]
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[Token(Token = "0x4001417")]
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private Vector3 g_v3LinePos;
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// Token: 0x04001418 RID: 5144
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[Cpp2IlInjected.FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4001418")]
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private Vector3 g_v3FloatPos;
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// Token: 0x04001419 RID: 5145
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[Cpp2IlInjected.FieldOffset(Offset = "0x4C")]
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[Token(Token = "0x4001419")]
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private Vector3 g_v3Target;
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// Token: 0x0400141A RID: 5146
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[Cpp2IlInjected.FieldOffset(Offset = "0x58")]
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[Token(Token = "0x400141A")]
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private Vector3 g_v3Direction;
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// Token: 0x0400141B RID: 5147
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[Cpp2IlInjected.FieldOffset(Offset = "0x64")]
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[Token(Token = "0x400141B")]
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private float g_fFloatX;
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// Token: 0x0400141C RID: 5148
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[Cpp2IlInjected.FieldOffset(Offset = "0x68")]
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[Token(Token = "0x400141C")]
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private float g_fFloatY;
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// Token: 0x0400141D RID: 5149
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[Cpp2IlInjected.FieldOffset(Offset = "0x6C")]
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[Token(Token = "0x400141D")]
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private float g_fFloatZ;
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// Token: 0x0400141E RID: 5150
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[Cpp2IlInjected.FieldOffset(Offset = "0x70")]
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[Token(Token = "0x400141E")]
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private float g_fFloatRadiusX;
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// Token: 0x0400141F RID: 5151
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[Cpp2IlInjected.FieldOffset(Offset = "0x74")]
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[Token(Token = "0x400141F")]
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private float g_fFloatRadiusY;
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// Token: 0x04001420 RID: 5152
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[Cpp2IlInjected.FieldOffset(Offset = "0x78")]
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[Token(Token = "0x4001420")]
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private float g_fFloatRadiusZ;
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// Token: 0x04001421 RID: 5153
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[Cpp2IlInjected.FieldOffset(Offset = "0x7C")]
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[Token(Token = "0x4001421")]
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private float g_fFloatRadiusXVal;
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// Token: 0x04001422 RID: 5154
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[Cpp2IlInjected.FieldOffset(Offset = "0x80")]
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[Token(Token = "0x4001422")]
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private float g_fFloatRadiusYVal;
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// Token: 0x04001423 RID: 5155
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[Cpp2IlInjected.FieldOffset(Offset = "0x84")]
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[Token(Token = "0x4001423")]
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private float g_fFloatRadiusZVal;
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// Token: 0x04001424 RID: 5156
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[Token(Token = "0x4001424")]
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private const float g_fAttackRadius = 0.9f;
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// Token: 0x04001425 RID: 5157
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[Token(Token = "0x4001425")]
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private const float g_fAttackFrequency = 0.18f;
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// Token: 0x04001426 RID: 5158
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[Cpp2IlInjected.FieldOffset(Offset = "0x88")]
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[Token(Token = "0x4001426")]
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private float g_fAttackFrequencyVal;
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// Token: 0x04001427 RID: 5159
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[Cpp2IlInjected.FieldOffset(Offset = "0x8C")]
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[Token(Token = "0x4001427")]
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public float g_fAttackTime = 6f;
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// Token: 0x04001428 RID: 5160
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[Cpp2IlInjected.FieldOffset(Offset = "0x90")]
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[Token(Token = "0x4001428")]
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private float g_fAttackTimeVal;
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// Token: 0x04001429 RID: 5161
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[Cpp2IlInjected.FieldOffset(Offset = "0x94")]
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[Token(Token = "0x4001429")]
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public float MoveSpeed = 1.8f;
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// Token: 0x0400142A RID: 5162
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[Token(Token = "0x400142A")]
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private const float g_fPI = 6.2831855f;
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// Token: 0x0400142B RID: 5163
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[Cpp2IlInjected.FieldOffset(Offset = "0x98")]
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[Token(Token = "0x400142B")]
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private EffectPool g_EffCollision;
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// Token: 0x0400142C RID: 5164
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[Cpp2IlInjected.FieldOffset(Offset = "0xA0")]
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[Token(Token = "0x400142C")]
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private SoundEffectPool g_SEPCollision;
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// Token: 0x0400142D RID: 5165
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[Cpp2IlInjected.FieldOffset(Offset = "0xA8")]
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[Token(Token = "0x400142D")]
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private Transform g_Track;
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// Token: 0x0400142E RID: 5166
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[Cpp2IlInjected.FieldOffset(Offset = "0xB0")]
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[Token(Token = "0x400142E")]
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private bool g_bTrack;
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// Token: 0x0400142F RID: 5167
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[Cpp2IlInjected.FieldOffset(Offset = "0xB8")]
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[Token(Token = "0x400142F")]
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private SoundEffect g_SE;
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// Token: 0x04001430 RID: 5168
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[Cpp2IlInjected.FieldOffset(Offset = "0xC0")]
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[Token(Token = "0x4001430")]
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private float g_fSEVolume = 1f;
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}
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