Add v1.0.3.1
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28
Cpp2IL/Assembly-CSharp/Level04Room08_PS_RockFall.cs
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28
Cpp2IL/Assembly-CSharp/Level04Room08_PS_RockFall.cs
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020001A4 RID: 420
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[Token(Token = "0x20001A4")]
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public class Level04Room08_PS_RockFall : MonoBehaviour
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{
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// Token: 0x060012E5 RID: 4837 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60012E5")]
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[Address(RVA = "0x3F37D0", Offset = "0x3F25D0", VA = "0x1803F37D0")]
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private void OnParticleCollision(GameObject other)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060012E6 RID: 4838 RVA: 0x0002BAD4 File Offset: 0x00029CD4
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[Token(Token = "0x60012E6")]
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[Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")]
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public Level04Room08_PS_RockFall()
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{
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}
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// Token: 0x04001D6C RID: 7532
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4001D6C")]
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public Level04Room08 L04Room08;
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}
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