Add v1.0.3.1
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100
Cpp2IL/Assembly-CSharp/LightController.cs
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100
Cpp2IL/Assembly-CSharp/LightController.cs
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020001A5 RID: 421
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[Token(Token = "0x20001A5")]
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public class LightController : SceneEvent
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{
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// Token: 0x060012E7 RID: 4839 RVA: 0x0002BAE8 File Offset: 0x00029CE8
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[Token(Token = "0x60012E7")]
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[Address(RVA = "0x3F4670", Offset = "0x3F3470", VA = "0x1803F4670", Slot = "4")]
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public override void InitData(SceneEventManager SEM)
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{
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base.InitData(SEM);
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if (!this.DefaultEnable)
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{
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int num = 0;
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this.g_fIntensity = (float)num;
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this.g_fRandomIntensity = 0f;
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return;
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}
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float defaultIntensity = this.DefaultIntensity;
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this.g_fIntensity = defaultIntensity;
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this.g_fRandomIntensity = 0f;
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}
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// Token: 0x060012E8 RID: 4840 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60012E8")]
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[Address(RVA = "0x3F4760", Offset = "0x3F3560", VA = "0x1803F4760")]
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protected void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060012E9 RID: 4841 RVA: 0x0002BB34 File Offset: 0x00029D34
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[Token(Token = "0x60012E9")]
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[Address(RVA = "0x3F46C0", Offset = "0x3F34C0", VA = "0x1803F46C0", Slot = "5")]
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public override void OpenEvent()
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{
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Light[] lc = this.LC;
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int num = 0;
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this.DefaultEnable = true;
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if (num < lc.Length)
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{
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lc[num].gameObject.SetActive(true);
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Light[] lc2 = this.LC;
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num++;
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}
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}
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// Token: 0x060012EA RID: 4842 RVA: 0x0002BB80 File Offset: 0x00029D80
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[Token(Token = "0x60012EA")]
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[Address(RVA = "0x3F4750", Offset = "0x3F3550", VA = "0x1803F4750", Slot = "8")]
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public override void ReleaseEvent()
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{
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this.DefaultEnable = false;
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}
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// Token: 0x060012EB RID: 4843 RVA: 0x0002BB94 File Offset: 0x00029D94
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[Token(Token = "0x60012EB")]
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[Address(RVA = "0x3F4A00", Offset = "0x3F3800", VA = "0x1803F4A00")]
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public LightController()
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{
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}
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// Token: 0x04001D6D RID: 7533
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4001D6D")]
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public Light[] LC;
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// Token: 0x04001D6E RID: 7534
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4001D6E")]
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public bool DefaultEnable = true;
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// Token: 0x04001D6F RID: 7535
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[FieldOffset(Offset = "0x44")]
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[Token(Token = "0x4001D6F")]
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public float DefaultIntensity = 1f;
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// Token: 0x04001D70 RID: 7536
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4001D70")]
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public float RandomIntensity = 1f;
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// Token: 0x04001D71 RID: 7537
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[FieldOffset(Offset = "0x4C")]
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[Token(Token = "0x4001D71")]
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public float Speed = 5f;
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// Token: 0x04001D72 RID: 7538
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x4001D72")]
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private float g_fIntensity;
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// Token: 0x04001D73 RID: 7539
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[FieldOffset(Offset = "0x54")]
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[Token(Token = "0x4001D73")]
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private float g_fRandomIntensity;
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}
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