Add v1.0.3.1
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53
Cpp2IL/Assembly-CSharp/LoadScript.cs
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53
Cpp2IL/Assembly-CSharp/LoadScript.cs
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@@ -0,0 +1,53 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020001A6 RID: 422
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[Token(Token = "0x20001A6")]
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public class LoadScript : SceneEvent
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{
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// Token: 0x060012EC RID: 4844 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60012EC")]
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[Address(RVA = "0x3FB720", Offset = "0x3FA520", VA = "0x1803FB720", Slot = "5")]
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public override void OpenEvent()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060012ED RID: 4845 RVA: 0x0002BBD0 File Offset: 0x00029DD0
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[Token(Token = "0x60012ED")]
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[Address(RVA = "0x3FB850", Offset = "0x3FA650", VA = "0x1803FB850")]
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public LoadScript()
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{
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}
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// Token: 0x04001D74 RID: 7540
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4001D74")]
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public string ScriptName;
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// Token: 0x04001D75 RID: 7541
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4001D75")]
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public string ScriptLanugageFileName = "";
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// Token: 0x04001D76 RID: 7542
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4001D76")]
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public SceneEvent[] Event;
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// Token: 0x04001D77 RID: 7543
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x4001D77")]
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public Transform[] Camera;
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// Token: 0x04001D78 RID: 7544
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x4001D78")]
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public Transform[] PlayerPosition;
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// Token: 0x04001D79 RID: 7545
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x4001D79")]
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public bool bRepeat;
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}
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