Add v1.0.3.1

This commit is contained in:
2023-09-06 22:00:49 +02:00
commit 3aebbbf8f0
2051 changed files with 757425 additions and 0 deletions

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@@ -0,0 +1,108 @@
using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using MEC;
using UnityEngine;
using UnityEngine.SceneManagement;
// Token: 0x02000162 RID: 354
[Token(Token = "0x2000162")]
public class LoaderSceneManager : GameSceneBase
{
// Token: 0x060011C7 RID: 4551 RVA: 0x00028980 File Offset: 0x00026B80
[Token(Token = "0x60011C7")]
[Address(RVA = "0x3FBAA0", Offset = "0x3FA8A0", VA = "0x1803FBAA0", Slot = "4")]
public override void Enter()
{
this.UpdateProgress(-1f);
int num = 0;
Game.FadeInBlackScreen((float)0, num);
int num2;
LoaderSceneManager.<Ready>d__3 <Ready>d__ = new LoaderSceneManager.<Ready>d__3(num2);
num2 = 0;
<Ready>d__.<>4__this = this;
CoroutineHandle coroutineHandle = MECExtensionMethods1.RunCoroutine(<Ready>d__);
}
// Token: 0x060011C8 RID: 4552 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60011C8")]
[Address(RVA = "0x3FBDD0", Offset = "0x3FABD0", VA = "0x1803FBDD0")]
private IEnumerator<float> Ready()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060011C9 RID: 4553 RVA: 0x000289C0 File Offset: 0x00026BC0
[Token(Token = "0x60011C9")]
[Address(RVA = "0x3FBC30", Offset = "0x3FAA30", VA = "0x1803FBC30")]
private void LoadScene()
{
AsyncOperation asyncOperation = UnityEngine.SceneManagement.SceneManager.LoadSceneAsync(Game.SceneData.nextSceneName);
this.loader = asyncOperation;
AsyncOperation asyncOperation2 = this.loader;
int num = 0;
asyncOperation2.allowSceneActivation = num != 0;
int num2;
LoaderSceneManager.<ProcessLoading>d__5 <ProcessLoading>d__ = new LoaderSceneManager.<ProcessLoading>d__5(num2);
num2 = 0;
<ProcessLoading>d__.<>4__this = this;
CoroutineHandle coroutineHandle = MECExtensionMethods1.RunCoroutine(<ProcessLoading>d__);
}
// Token: 0x060011CA RID: 4554 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60011CA")]
[Address(RVA = "0x3FBD60", Offset = "0x3FAB60", VA = "0x1803FBD60")]
private IEnumerator<float> ProcessLoading()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060011CB RID: 4555 RVA: 0x00028A14 File Offset: 0x00026C14
[Token(Token = "0x60011CB")]
[Address(RVA = "0x3FBEF0", Offset = "0x3FACF0", VA = "0x1803FBEF0")]
private void UpdateProgress(float progressValue = -1f)
{
if (0 > (int)progressValue)
{
}
Game.GetSceneLoadingUI().UpdateProgress(progressValue);
}
// Token: 0x060011CC RID: 4556 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60011CC")]
[Address(RVA = "0x3FB8A0", Offset = "0x3FA6A0", VA = "0x1803FB8A0")]
private void CompleteLoading()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060011CD RID: 4557 RVA: 0x00028A38 File Offset: 0x00026C38
[Token(Token = "0x60011CD")]
[Address(RVA = "0x3FBB70", Offset = "0x3FA970", VA = "0x1803FBB70")]
private void HideLoading()
{
UISceneLoading sceneLoadingUI = Game.GetSceneLoadingUI();
Action action = delegate
{
Game.FinishSceneLoading(this.loader);
};
sceneLoadingUI.Hide(action);
}
// Token: 0x060011CE RID: 4558 RVA: 0x00028A68 File Offset: 0x00026C68
[Token(Token = "0x60011CE")]
[Address(RVA = "0x3FBF80", Offset = "0x3FAD80", VA = "0x1803FBF80")]
public LoaderSceneManager()
{
}
// Token: 0x04001BA1 RID: 7073
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4001BA1")]
private AsyncOperation loader;
// Token: 0x04001BA2 RID: 7074
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4001BA2")]
private float progress;
}