Add v1.0.3.1
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165
Cpp2IL/Assembly-CSharp/LootBoxController.cs
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165
Cpp2IL/Assembly-CSharp/LootBoxController.cs
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using System;
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using System.Collections;
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using Cpp2IlInjected;
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using UnityEngine;
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using UnityEngine.UI;
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// Token: 0x02000329 RID: 809
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[Token(Token = "0x2000329")]
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public class LootBoxController : MonoBehaviour
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{
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// Token: 0x06002049 RID: 8265 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002049")]
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[Address(RVA = "0x400560", Offset = "0x3FF360", VA = "0x180400560")]
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private void Start()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600204A RID: 8266 RVA: 0x0004D374 File Offset: 0x0004B574
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[Token(Token = "0x600204A")]
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[Address(RVA = "0x400100", Offset = "0x3FEF00", VA = "0x180400100")]
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private void OnMouseDown()
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{
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if (!this.isOpened)
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{
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IEnumerator enumerator = this.PlayFx();
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Coroutine coroutine = base.StartCoroutine(enumerator);
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return;
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}
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}
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// Token: 0x0600204B RID: 8267 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600204B")]
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[Address(RVA = "0x400130", Offset = "0x3FEF30", VA = "0x180400130")]
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private IEnumerator PlayFx()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600204C RID: 8268 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600204C")]
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[Address(RVA = "0x4001A0", Offset = "0x3FEFA0", VA = "0x1804001A0")]
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private IEnumerator PlayIcon()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600204D RID: 8269 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600204D")]
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[Address(RVA = "0x3FFFE0", Offset = "0x3FEDE0", VA = "0x1803FFFE0")]
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public void ChangedFx(int i)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600204E RID: 8270 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600204E")]
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[Address(RVA = "0x400420", Offset = "0x3FF220", VA = "0x180400420")]
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public void SetupVfx()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600204F RID: 8271 RVA: 0x0004D39C File Offset: 0x0004B59C
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[Token(Token = "0x600204F")]
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[Address(RVA = "0x400100", Offset = "0x3FEF00", VA = "0x180400100")]
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public void PlayAllVfx()
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{
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if (!this.isOpened)
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{
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IEnumerator enumerator = this.PlayFx();
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Coroutine coroutine = base.StartCoroutine(enumerator);
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return;
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}
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}
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// Token: 0x06002050 RID: 8272 RVA: 0x0004D3C4 File Offset: 0x0004B5C4
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[Token(Token = "0x6002050")]
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[Address(RVA = "0x400210", Offset = "0x3FF010", VA = "0x180400210")]
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public void ResetVfx()
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{
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GameObject[] array = GameObject.FindGameObjectsWithTag("Effects");
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this.DesFxObjs = array;
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GameObject[] desFxObjs = this.DesFxObjs;
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int num = 0;
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int length = desFxObjs.Length;
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if (num < length)
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{
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UnityEngine.Object.Destroy(desFxObjs[num].gameObject);
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num++;
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}
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this.isOpened = num != 0;
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GameObject[] array2 = GameObject.FindGameObjectsWithTag("Icon");
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this.DesIconObjs = array2;
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GameObject[] desIconObjs = this.DesIconObjs;
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int length2 = desIconObjs.Length;
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if (num < length2)
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{
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UnityEngine.Object.Destroy(desIconObjs[num].gameObject);
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num++;
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}
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int num2;
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LootBoxController.<PlayIcon>d__13 <PlayIcon>d__ = new LootBoxController.<PlayIcon>d__13(num2);
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num2 = 0;
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<PlayIcon>d__.<>4__this = this;
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Coroutine coroutine = base.StartCoroutine(<PlayIcon>d__);
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}
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// Token: 0x06002051 RID: 8273 RVA: 0x0004D478 File Offset: 0x0004B678
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[Token(Token = "0x6002051")]
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[Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")]
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public LootBoxController()
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{
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}
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// Token: 0x0400299E RID: 10654
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x400299E")]
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public int idIcon;
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// Token: 0x0400299F RID: 10655
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[FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x400299F")]
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public int idEffect;
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// Token: 0x040029A0 RID: 10656
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x40029A0")]
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public bool isOpened;
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// Token: 0x040029A1 RID: 10657
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x40029A1")]
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public GameObject[] IconPrefabs;
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// Token: 0x040029A2 RID: 10658
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x40029A2")]
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public GameObject[] EffectPrefabs;
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// Token: 0x040029A3 RID: 10659
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x40029A3")]
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public GameObject[] DesFxObjs;
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// Token: 0x040029A4 RID: 10660
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x40029A4")]
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public GameObject[] DesIconObjs;
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// Token: 0x040029A5 RID: 10661
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x40029A5")]
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private GameObject Lootbox;
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// Token: 0x040029A6 RID: 10662
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x40029A6")]
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public Text effectsText;
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// Token: 0x040029A7 RID: 10663
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x40029A7")]
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public Text nameEffectText;
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}
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