Add v1.0.3.1
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@@ -0,0 +1,49 @@
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using System;
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using System.Xml;
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using Cpp2IlInjected;
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using UnityEngine;
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using UnityEngine.UI;
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namespace MTAssets.UltimateLODSystem
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{
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// Token: 0x020005EC RID: 1516
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[Token(Token = "0x20005EC")]
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public class ChangeLodAutoManagement : MonoBehaviour
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{
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// Token: 0x06002FC4 RID: 12228 RVA: 0x00065908 File Offset: 0x00063B08
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[Token(Token = "0x6002FC4")]
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[Address(RVA = "0xE81D90", Offset = "0xE80B90", VA = "0x180E81D90")]
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private void Update()
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{
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this.buttonText.text = "Disable Global Ultimate LOD System";
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this.explanation.text = "ULOD System is Enabled. Consult the documentation for more details on the feature of enabling/disabling the ULOD system while the game is running.";
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this.buttonText.text = "Enable Global Ultimate LOD System";
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bool dtdValidation = ((IDtdParserAdapterWithValidation)this.explanation).DtdValidation;
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}
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// Token: 0x06002FC5 RID: 12229 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002FC5")]
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[Address(RVA = "0xE81F70", Offset = "0xE80D70", VA = "0x180E81F70")]
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public void buttonEnableAutoManagement()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002FC6 RID: 12230 RVA: 0x00065958 File Offset: 0x00063B58
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[Token(Token = "0x6002FC6")]
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[Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")]
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public ChangeLodAutoManagement()
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{
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}
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// Token: 0x04003A09 RID: 14857
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4003A09")]
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public Text buttonText;
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// Token: 0x04003A0A RID: 14858
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4003A0A")]
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public Text explanation;
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}
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}
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