Add v1.0.3.1
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92
Cpp2IL/Assembly-CSharp/MonsterAura.cs
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92
Cpp2IL/Assembly-CSharp/MonsterAura.cs
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020001A8 RID: 424
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[Token(Token = "0x20001A8")]
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public class MonsterAura : EnemyEvent
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{
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// Token: 0x060012F2 RID: 4850 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60012F2")]
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[Address(RVA = "0xBC57E0", Offset = "0xBC45E0", VA = "0x180BC57E0", Slot = "4")]
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public override void InitData(SceneEventManager SEM)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060012F3 RID: 4851 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60012F3")]
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[Address(RVA = "0xBC5DE0", Offset = "0xBC4BE0", VA = "0x180BC5DE0", Slot = "13")]
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protected virtual void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060012F4 RID: 4852 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60012F4")]
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[Address(RVA = "0xBC5BA0", Offset = "0xBC49A0", VA = "0x180BC5BA0", Slot = "5")]
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public override void OpenEvent()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060012F5 RID: 4853 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60012F5")]
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[Address(RVA = "0xBC5C70", Offset = "0xBC4A70", VA = "0x180BC5C70", Slot = "8")]
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public override void ReleaseEvent()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060012F6 RID: 4854 RVA: 0x0002BC0C File Offset: 0x00029E0C
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[Token(Token = "0x60012F6")]
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[Address(RVA = "0xBC57D0", Offset = "0xBC45D0", VA = "0x180BC57D0")]
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public MonsterAura()
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{
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}
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// Token: 0x04001D7E RID: 7550
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x4001D7E")]
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public float CreateMonsterRate = 5f;
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// Token: 0x04001D7F RID: 7551
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[FieldOffset(Offset = "0x6C")]
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[Token(Token = "0x4001D7F")]
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protected float g_fRate;
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// Token: 0x04001D80 RID: 7552
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x4001D80")]
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public GameObject MagicAura;
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// Token: 0x04001D81 RID: 7553
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[FieldOffset(Offset = "0x78")]
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[Token(Token = "0x4001D81")]
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public GameObject CallEffect;
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// Token: 0x04001D82 RID: 7554
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[FieldOffset(Offset = "0x80")]
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[Token(Token = "0x4001D82")]
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protected int g_iIndex;
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// Token: 0x04001D83 RID: 7555
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[FieldOffset(Offset = "0x88")]
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[Token(Token = "0x4001D83")]
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protected EffectPool g_MagicAura;
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// Token: 0x04001D84 RID: 7556
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[FieldOffset(Offset = "0x90")]
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[Token(Token = "0x4001D84")]
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protected EffectPool g_CallEffect;
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// Token: 0x04001D85 RID: 7557
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[FieldOffset(Offset = "0x98")]
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[Token(Token = "0x4001D85")]
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public GameObject SEMonsterAuraObject;
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// Token: 0x04001D86 RID: 7558
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[FieldOffset(Offset = "0xA0")]
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[Token(Token = "0x4001D86")]
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protected SoundEffectPool g_SE;
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}
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