Add v1.0.3.1
This commit is contained in:
395
Cpp2IL/Assembly-CSharp/NPC.cs
Normal file
395
Cpp2IL/Assembly-CSharp/NPC.cs
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@@ -0,0 +1,395 @@
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using System;
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using Cpp2IlInjected;
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using RootMotion.FinalIK;
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using UnityEngine;
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using UnityEngine.AI;
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// Token: 0x020000A3 RID: 163
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[Token(Token = "0x20000A3")]
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public class NPC : MonoBehaviour
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{
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// Token: 0x0600073D RID: 1853 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600073D")]
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[Address(RVA = "0xBD4D90", Offset = "0xBD3B90", VA = "0x180BD4D90", Slot = "4")]
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public virtual void Init()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600073E RID: 1854 RVA: 0x00010BFC File Offset: 0x0000EDFC
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[Token(Token = "0x600073E")]
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[Address(RVA = "0xBD5F50", Offset = "0xBD4D50", VA = "0x180BD5F50", Slot = "5")]
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protected virtual void OnEnable()
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{
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if (base.CompareTag("NPC"))
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{
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Game.sceneManager.AddNpc(this);
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return;
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}
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}
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// Token: 0x0600073F RID: 1855 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600073F")]
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[Address(RVA = "0xBD6670", Offset = "0xBD5470", VA = "0x180BD6670", Slot = "6")]
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protected virtual void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000740 RID: 1856 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000740")]
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[Address(RVA = "0xBD5E60", Offset = "0xBD4C60", VA = "0x180BD5E60", Slot = "7")]
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protected virtual void OnDisable()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000741 RID: 1857 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000741")]
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[Address(RVA = "0xBD4B90", Offset = "0xBD3990", VA = "0x180BD4B90", Slot = "8")]
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public virtual void CrossFade(string AniName, float fBlenderTime = 0.05f)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000742 RID: 1858 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000742")]
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[Address(RVA = "0xBD4C90", Offset = "0xBD3A90", VA = "0x180BD4C90", Slot = "9")]
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public virtual void FaceCrossFade(string AniName, float fBlenderTime = 0.05f)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000743 RID: 1859 RVA: 0x00010C2C File Offset: 0x0000EE2C
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[Token(Token = "0x6000743")]
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[Address(RVA = "0xBD6220", Offset = "0xBD5020", VA = "0x180BD6220", Slot = "10")]
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public virtual void SetLookAtTarget(Transform Target)
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{
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LookAtIK lookAtIK = this.g_LookAt;
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int num = 0;
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if (!(lookAtIK == num))
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{
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this.g_LookAtTargetSet = Target;
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int num2 = 0;
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bool flag = Target != num2;
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this.g_bLookAtEnable = flag;
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}
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this.g_bLookAtEnable = false;
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this.g_LookAtTargetSet = (ulong)0L;
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}
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// Token: 0x06000744 RID: 1860 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000744")]
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[Address(RVA = "0xBD63A0", Offset = "0xBD51A0", VA = "0x180BD63A0", Slot = "11")]
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public virtual void SetMoveTargetWalk(Vector3 v3Target)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000745 RID: 1861 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000745")]
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[Address(RVA = "0xBD6440", Offset = "0xBD5240", VA = "0x180BD6440", Slot = "12")]
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public virtual void SetMoveTarget(Vector3 v3Target, float fMoveSpeed)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000746 RID: 1862 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000746")]
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[Address(RVA = "0xBD6300", Offset = "0xBD5100", VA = "0x180BD6300", Slot = "13")]
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public virtual void SetMoveTargetRun(Vector3 v3Target)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000747 RID: 1863 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000747")]
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[Address(RVA = "0xBD65B0", Offset = "0xBD53B0", VA = "0x180BD65B0", Slot = "14")]
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public virtual void SetTurnTarget(Vector3 v3Target)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000748 RID: 1864 RVA: 0x00010C7C File Offset: 0x0000EE7C
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[Token(Token = "0x6000748")]
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[Address(RVA = "0xBD6040", Offset = "0xBD4E40", VA = "0x180BD6040", Slot = "15")]
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public virtual void SetDialogueEvent(LoadScript Event)
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{
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Dialogue dialogue = this.g_Dialog;
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int num = 0;
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if (dialogue != num)
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{
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int num2 = 0;
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bool flag = Event == num2;
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Dialogue dialogue2 = this.g_Dialog;
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if (flag)
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{
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GameObject gameObject = dialogue.gameObject;
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int num3 = 0;
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gameObject.SetActive(num3 != 0);
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return;
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}
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ulong num4;
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dialogue2.gameObject.SetActive(num4 != 0UL);
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this.g_Dialog.DialogueEvent = Event;
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}
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}
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// Token: 0x06000749 RID: 1865 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000749")]
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[Address(RVA = "0xBD5890", Offset = "0xBD4690", VA = "0x180BD5890")]
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protected void NPCNavigation(float fDeltaTime)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600074A RID: 1866 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600074A")]
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[Address(RVA = "0xBD52F0", Offset = "0xBD40F0", VA = "0x180BD52F0")]
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protected void NPCNavigation()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600074B RID: 1867 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600074B")]
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[Address(RVA = "0xBD6640", Offset = "0xBD5440", VA = "0x180BD6640")]
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protected Vector3 SetYZero(Vector3 Val)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600074C RID: 1868 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600074C")]
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[Address(RVA = "0xBD64F0", Offset = "0xBD52F0", VA = "0x180BD64F0", Slot = "16")]
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public virtual void SetRimColor(Color Col)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600074D RID: 1869 RVA: 0x00010CE8 File Offset: 0x0000EEE8
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[Token(Token = "0x600074D")]
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[Address(RVA = "0xBD6510", Offset = "0xBD5310", VA = "0x180BD6510", Slot = "17")]
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public virtual void SetTimeScale(float fTimeScale)
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{
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Animator animator = this.g_Ani;
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this.g_fTimeScale = fTimeScale;
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int num = 0;
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if (animator != num)
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{
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Animator animator2 = this.g_Ani;
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float num2 = this.g_fTimeScale;
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animator2.speed = num2;
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}
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}
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// Token: 0x0600074E RID: 1870 RVA: 0x00010D2C File Offset: 0x0000EF2C
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[Token(Token = "0x600074E")]
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[Address(RVA = "0xBD6160", Offset = "0xBD4F60", VA = "0x180BD6160", Slot = "18")]
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public virtual void SetEnable(bool bEnable)
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{
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CharacterController controller = this.g_Move.controller;
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int num = 0;
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if (controller != num)
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{
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MoveController moveController = this.g_Move;
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int num2 = 0;
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moveController.moveSpeed = (float)num2;
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moveController.inputSpeed = (float)num2;
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}
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base.gameObject.SetActive(bEnable);
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}
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// Token: 0x0600074F RID: 1871 RVA: 0x00010D7C File Offset: 0x0000EF7C
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[Token(Token = "0x600074F")]
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[Address(RVA = "0xBCB8E0", Offset = "0xBCA6E0", VA = "0x180BCB8E0", Slot = "19")]
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public virtual void SetAnimationWeight(float fWeight)
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{
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this.g_fAniWeightSet = fWeight;
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}
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// Token: 0x06000750 RID: 1872 RVA: 0x00010D90 File Offset: 0x0000EF90
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[Token(Token = "0x6000750")]
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[Address(RVA = "0xBD6E80", Offset = "0xBD5C80", VA = "0x180BD6E80")]
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public NPC()
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{
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float z = Vector3.zero.z;
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this.g_v3NavTarget.z = z;
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float z2 = Vector3.zero.z;
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this.g_v3NavMoveSeeDirection.z = z2;
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this.g_iPathIndex = (int)((ulong)4294967295L);
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this.g_fNavUpdateTime = 1f;
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this.g_fTimeScale = 1f;
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base..ctor();
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}
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// Token: 0x0400083C RID: 2108
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x400083C")]
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protected Animator g_Ani;
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// Token: 0x0400083D RID: 2109
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x400083D")]
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protected float g_fAniMoveSpeed;
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// Token: 0x0400083E RID: 2110
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[FieldOffset(Offset = "0x24")]
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[Token(Token = "0x400083E")]
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protected float g_fAniRotateSpeed;
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// Token: 0x0400083F RID: 2111
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x400083F")]
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protected Vector3 g_v3PreForward;
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// Token: 0x04000840 RID: 2112
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4000840")]
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protected LookAtIK g_LookAt;
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// Token: 0x04000841 RID: 2113
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4000841")]
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protected Transform g_LookAtTarget;
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// Token: 0x04000842 RID: 2114
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4000842")]
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protected Transform g_LookAtTargetSet;
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// Token: 0x04000843 RID: 2115
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x4000843")]
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protected bool g_bLookAtEnable;
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// Token: 0x04000844 RID: 2116
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[FieldOffset(Offset = "0x54")]
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[Token(Token = "0x4000844")]
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protected float g_fLookAtWeight;
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// Token: 0x04000845 RID: 2117
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x4000845")]
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protected MoveController g_Move;
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// Token: 0x04000846 RID: 2118
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x4000846")]
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protected float g_fWalkSpeed = 0.5f;
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// Token: 0x04000847 RID: 2119
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[FieldOffset(Offset = "0x64")]
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[Token(Token = "0x4000847")]
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protected float g_fRunSpeed = 8f;
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// Token: 0x04000848 RID: 2120
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x4000848")]
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protected float g_fAniWeight;
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// Token: 0x04000849 RID: 2121
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[FieldOffset(Offset = "0x6C")]
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[Token(Token = "0x4000849")]
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protected float g_fAniWeightSet;
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// Token: 0x0400084A RID: 2122
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x400084A")]
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protected bool g_bNavigationSystem = true;
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// Token: 0x0400084B RID: 2123
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[FieldOffset(Offset = "0x71")]
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[Token(Token = "0x400084B")]
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protected bool g_bNavigation;
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// Token: 0x0400084C RID: 2124
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[FieldOffset(Offset = "0x72")]
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[Token(Token = "0x400084C")]
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protected bool g_bNavigationPath;
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// Token: 0x0400084D RID: 2125
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[FieldOffset(Offset = "0x74")]
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[Token(Token = "0x400084D")]
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protected Vector3 g_v3NavTarget;
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// Token: 0x0400084E RID: 2126
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[FieldOffset(Offset = "0x80")]
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[Token(Token = "0x400084E")]
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protected float g_fNavMoveSpeed;
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// Token: 0x0400084F RID: 2127
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[FieldOffset(Offset = "0x84")]
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[Token(Token = "0x400084F")]
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protected Vector3 g_v3NavMoveSeeDirection;
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// Token: 0x04000850 RID: 2128
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[FieldOffset(Offset = "0x90")]
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[Token(Token = "0x4000850")]
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protected NavMeshPath g_NavPath;
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// Token: 0x04000851 RID: 2129
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[FieldOffset(Offset = "0x98")]
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[Token(Token = "0x4000851")]
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private int g_iPathIndex;
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// Token: 0x04000852 RID: 2130
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[FieldOffset(Offset = "0x9C")]
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[Token(Token = "0x4000852")]
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private float g_fNavUpdateTime;
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// Token: 0x04000853 RID: 2131
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[FieldOffset(Offset = "0xA0")]
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[Token(Token = "0x4000853")]
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private float g_fNavUpdate;
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// Token: 0x04000854 RID: 2132
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[FieldOffset(Offset = "0xA8")]
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[Token(Token = "0x4000854")]
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protected Dialogue g_Dialog;
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// Token: 0x04000855 RID: 2133
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[FieldOffset(Offset = "0xB0")]
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[Token(Token = "0x4000855")]
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protected Vector3 g_v3TurnTarget;
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// Token: 0x04000856 RID: 2134
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[FieldOffset(Offset = "0xBC")]
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[Token(Token = "0x4000856")]
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protected bool g_bTurnTarget;
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// Token: 0x04000857 RID: 2135
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[FieldOffset(Offset = "0xC0")]
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[Token(Token = "0x4000857")]
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public SkinnedMeshRenderer[] MeshRnderer;
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// Token: 0x04000858 RID: 2136
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[FieldOffset(Offset = "0xC8")]
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[Token(Token = "0x4000858")]
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protected Material[] g_Mat;
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// Token: 0x04000859 RID: 2137
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[FieldOffset(Offset = "0xD0")]
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[Token(Token = "0x4000859")]
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private Color g_RimColor;
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// Token: 0x0400085A RID: 2138
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[FieldOffset(Offset = "0xE0")]
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[Token(Token = "0x400085A")]
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private Color g_RimColorSet;
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// Token: 0x0400085B RID: 2139
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[FieldOffset(Offset = "0xF0")]
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[Token(Token = "0x400085B")]
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private float g_fChangeRimTime;
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// Token: 0x0400085C RID: 2140
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[FieldOffset(Offset = "0xF4")]
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[Token(Token = "0x400085C")]
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private float g_fTimeScale;
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// Token: 0x0400085D RID: 2141
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[FieldOffset(Offset = "0xF8")]
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[Token(Token = "0x400085D")]
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protected float g_fDeltaTime;
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}
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