Add v1.0.3.1
This commit is contained in:
190
Cpp2IL/Assembly-CSharp/NPC_CatGril.cs
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190
Cpp2IL/Assembly-CSharp/NPC_CatGril.cs
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020000A9 RID: 169
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[Token(Token = "0x20000A9")]
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public class NPC_CatGril : NPC
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{
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// Token: 0x06000796 RID: 1942 RVA: 0x000113F4 File Offset: 0x0000F5F4
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[Token(Token = "0x6000796")]
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[Address(RVA = "0xEC7580", Offset = "0xEC6380", VA = "0x180EC7580", Slot = "4")]
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public override void Init()
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{
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base.Init();
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Material[] g_Mat = this.g_Mat;
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int num = 0;
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this.g_fShadowSwitch = (float)num;
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if (num < g_Mat.Length)
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{
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Material material = g_Mat[num];
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int num2 = 0;
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if (material != num2)
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{
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Material material2 = this.g_Mat[num];
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float num3 = this.g_fShadowSwitch;
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material2.SetFloat("_ShadowTexSwitch", num3);
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}
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Material[] g_Mat2 = this.g_Mat;
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num++;
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}
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GameObject se_Transform = this.SE_Transform;
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Transform transform = base.transform;
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SoundEffect soundEffectOfPrefabs = Common.GetSoundEffectOfPrefabs(se_Transform, transform);
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this.g_SETransform = soundEffectOfPrefabs;
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Game.BindStageTimeScale(this.g_SETransform);
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GameObject se_HoldPlayer = this.SE_HoldPlayer;
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Transform transform2 = base.transform;
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SoundEffect soundEffectOfPrefabs2 = Common.GetSoundEffectOfPrefabs(se_HoldPlayer, transform2);
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this.g_SEHoldPlayer = soundEffectOfPrefabs2;
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Game.BindStageTimeScale(this.g_SEHoldPlayer);
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GameObject se_EndingDebut = this.SE_EndingDebut;
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Transform transform3 = base.transform;
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SoundEffect soundEffectOfPrefabs3 = Common.GetSoundEffectOfPrefabs(se_EndingDebut, transform3);
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this.g_SEEndingDebut = soundEffectOfPrefabs3;
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Game.BindStageTimeScale(this.g_SEEndingDebut);
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}
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// Token: 0x06000797 RID: 1943 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000797")]
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[Address(RVA = "0xEC7A00", Offset = "0xEC6800", VA = "0x180EC7A00", Slot = "6")]
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protected override void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000798 RID: 1944 RVA: 0x000114F4 File Offset: 0x0000F6F4
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[Token(Token = "0x6000798")]
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[Address(RVA = "0xEC77D0", Offset = "0xEC65D0", VA = "0x180EC77D0")]
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public void PlayPSBody()
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{
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this.PS_Body01.Play(true);
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this.PS_Body02.Play(true);
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Material[] g_Mat = this.g_Mat;
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int num = 0;
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this.g_gShadowSwitchSet = 1f;
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this.g_fShadowSwitch = 1f;
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if (num < g_Mat.Length)
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{
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Material material = g_Mat[num];
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int num2 = 0;
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if (material != num2)
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{
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Material material2 = this.g_Mat[num];
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float num3 = this.g_fShadowSwitch;
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material2.SetFloat("_ShadowTexSwitch", num3);
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}
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Material[] g_Mat2 = this.g_Mat;
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num++;
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}
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this.g_SETransform.PlayRandom(1f, 1f);
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}
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// Token: 0x06000799 RID: 1945 RVA: 0x000115A0 File Offset: 0x0000F7A0
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[Token(Token = "0x6000799")]
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[Address(RVA = "0x758AC0", Offset = "0x7578C0", VA = "0x180758AC0")]
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public void PlaySEHoldPlayer()
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{
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this.g_SEHoldPlayer.PlayRandom(1f, 1f);
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}
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// Token: 0x0600079A RID: 1946 RVA: 0x000115C8 File Offset: 0x0000F7C8
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[Token(Token = "0x600079A")]
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[Address(RVA = "0xEC7970", Offset = "0xEC6770", VA = "0x180EC7970")]
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public void SetShadowSwitch(float Val)
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{
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float num = Mathf.Clamp01(Val);
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this.g_gShadowSwitchSet = num;
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}
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// Token: 0x0600079B RID: 1947 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600079B")]
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[Address(RVA = "0xEC73F0", Offset = "0xEC61F0", VA = "0x180EC73F0")]
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public void EndingDebut()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600079C RID: 1948 RVA: 0x000115E4 File Offset: 0x0000F7E4
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[Token(Token = "0x600079C")]
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[Address(RVA = "0xEC79A0", Offset = "0xEC67A0", VA = "0x180EC79A0", Slot = "17")]
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public override void SetTimeScale(float fTimeScale)
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{
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base.SetTimeScale(fTimeScale);
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Common.SetEffectTimeScale(this.PS_Body01, fTimeScale);
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Common.SetEffectTimeScale(this.PS_Body02, fTimeScale);
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Common.SetEffectTimeScale(this.PS_EndingDebut, fTimeScale);
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}
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// Token: 0x0600079D RID: 1949 RVA: 0x0001161C File Offset: 0x0000F81C
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[Token(Token = "0x600079D")]
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[Address(RVA = "0xEC7D40", Offset = "0xEC6B40", VA = "0x180EC7D40")]
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public NPC_CatGril()
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{
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}
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// Token: 0x040008D6 RID: 2262
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[FieldOffset(Offset = "0x100")]
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[Token(Token = "0x40008D6")]
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public ParticleSystem PS_Body01;
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// Token: 0x040008D7 RID: 2263
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[FieldOffset(Offset = "0x108")]
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[Token(Token = "0x40008D7")]
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public ParticleSystem PS_Body02;
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// Token: 0x040008D8 RID: 2264
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[FieldOffset(Offset = "0x110")]
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[Token(Token = "0x40008D8")]
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public ParticleSystem PS_EndingDebut;
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// Token: 0x040008D9 RID: 2265
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[FieldOffset(Offset = "0x118")]
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[Token(Token = "0x40008D9")]
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public GameObject SE_Transform;
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// Token: 0x040008DA RID: 2266
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[FieldOffset(Offset = "0x120")]
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[Token(Token = "0x40008DA")]
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public GameObject SE_HoldPlayer;
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// Token: 0x040008DB RID: 2267
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[FieldOffset(Offset = "0x128")]
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[Token(Token = "0x40008DB")]
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public GameObject SE_EndingDebut;
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// Token: 0x040008DC RID: 2268
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[FieldOffset(Offset = "0x130")]
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[Token(Token = "0x40008DC")]
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private SoundEffect g_SETransform;
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// Token: 0x040008DD RID: 2269
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[FieldOffset(Offset = "0x138")]
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[Token(Token = "0x40008DD")]
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private SoundEffect g_SEHoldPlayer;
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// Token: 0x040008DE RID: 2270
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[FieldOffset(Offset = "0x140")]
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[Token(Token = "0x40008DE")]
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private SoundEffect g_SEEndingDebut;
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// Token: 0x040008DF RID: 2271
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[FieldOffset(Offset = "0x148")]
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[Token(Token = "0x40008DF")]
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private float g_fShadowSwitch;
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// Token: 0x040008E0 RID: 2272
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[FieldOffset(Offset = "0x14C")]
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[Token(Token = "0x40008E0")]
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private float g_gShadowSwitchSet;
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// Token: 0x040008E1 RID: 2273
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[FieldOffset(Offset = "0x150")]
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[Token(Token = "0x40008E1")]
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private bool g_bGlow;
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// Token: 0x040008E2 RID: 2274
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[FieldOffset(Offset = "0x154")]
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[Token(Token = "0x40008E2")]
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private float g_fGlow;
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}
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