Add v1.0.3.1

This commit is contained in:
2023-09-06 22:00:49 +02:00
commit 3aebbbf8f0
2051 changed files with 757425 additions and 0 deletions

View File

@@ -0,0 +1,190 @@
using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020000A9 RID: 169
[Token(Token = "0x20000A9")]
public class NPC_CatGril : NPC
{
// Token: 0x06000796 RID: 1942 RVA: 0x000113F4 File Offset: 0x0000F5F4
[Token(Token = "0x6000796")]
[Address(RVA = "0xEC7580", Offset = "0xEC6380", VA = "0x180EC7580", Slot = "4")]
public override void Init()
{
base.Init();
Material[] g_Mat = this.g_Mat;
int num = 0;
this.g_fShadowSwitch = (float)num;
if (num < g_Mat.Length)
{
Material material = g_Mat[num];
int num2 = 0;
if (material != num2)
{
Material material2 = this.g_Mat[num];
float num3 = this.g_fShadowSwitch;
material2.SetFloat("_ShadowTexSwitch", num3);
}
Material[] g_Mat2 = this.g_Mat;
num++;
}
GameObject se_Transform = this.SE_Transform;
Transform transform = base.transform;
SoundEffect soundEffectOfPrefabs = Common.GetSoundEffectOfPrefabs(se_Transform, transform);
this.g_SETransform = soundEffectOfPrefabs;
Game.BindStageTimeScale(this.g_SETransform);
GameObject se_HoldPlayer = this.SE_HoldPlayer;
Transform transform2 = base.transform;
SoundEffect soundEffectOfPrefabs2 = Common.GetSoundEffectOfPrefabs(se_HoldPlayer, transform2);
this.g_SEHoldPlayer = soundEffectOfPrefabs2;
Game.BindStageTimeScale(this.g_SEHoldPlayer);
GameObject se_EndingDebut = this.SE_EndingDebut;
Transform transform3 = base.transform;
SoundEffect soundEffectOfPrefabs3 = Common.GetSoundEffectOfPrefabs(se_EndingDebut, transform3);
this.g_SEEndingDebut = soundEffectOfPrefabs3;
Game.BindStageTimeScale(this.g_SEEndingDebut);
}
// Token: 0x06000797 RID: 1943 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000797")]
[Address(RVA = "0xEC7A00", Offset = "0xEC6800", VA = "0x180EC7A00", Slot = "6")]
protected override void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000798 RID: 1944 RVA: 0x000114F4 File Offset: 0x0000F6F4
[Token(Token = "0x6000798")]
[Address(RVA = "0xEC77D0", Offset = "0xEC65D0", VA = "0x180EC77D0")]
public void PlayPSBody()
{
this.PS_Body01.Play(true);
this.PS_Body02.Play(true);
Material[] g_Mat = this.g_Mat;
int num = 0;
this.g_gShadowSwitchSet = 1f;
this.g_fShadowSwitch = 1f;
if (num < g_Mat.Length)
{
Material material = g_Mat[num];
int num2 = 0;
if (material != num2)
{
Material material2 = this.g_Mat[num];
float num3 = this.g_fShadowSwitch;
material2.SetFloat("_ShadowTexSwitch", num3);
}
Material[] g_Mat2 = this.g_Mat;
num++;
}
this.g_SETransform.PlayRandom(1f, 1f);
}
// Token: 0x06000799 RID: 1945 RVA: 0x000115A0 File Offset: 0x0000F7A0
[Token(Token = "0x6000799")]
[Address(RVA = "0x758AC0", Offset = "0x7578C0", VA = "0x180758AC0")]
public void PlaySEHoldPlayer()
{
this.g_SEHoldPlayer.PlayRandom(1f, 1f);
}
// Token: 0x0600079A RID: 1946 RVA: 0x000115C8 File Offset: 0x0000F7C8
[Token(Token = "0x600079A")]
[Address(RVA = "0xEC7970", Offset = "0xEC6770", VA = "0x180EC7970")]
public void SetShadowSwitch(float Val)
{
float num = Mathf.Clamp01(Val);
this.g_gShadowSwitchSet = num;
}
// Token: 0x0600079B RID: 1947 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600079B")]
[Address(RVA = "0xEC73F0", Offset = "0xEC61F0", VA = "0x180EC73F0")]
public void EndingDebut()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600079C RID: 1948 RVA: 0x000115E4 File Offset: 0x0000F7E4
[Token(Token = "0x600079C")]
[Address(RVA = "0xEC79A0", Offset = "0xEC67A0", VA = "0x180EC79A0", Slot = "17")]
public override void SetTimeScale(float fTimeScale)
{
base.SetTimeScale(fTimeScale);
Common.SetEffectTimeScale(this.PS_Body01, fTimeScale);
Common.SetEffectTimeScale(this.PS_Body02, fTimeScale);
Common.SetEffectTimeScale(this.PS_EndingDebut, fTimeScale);
}
// Token: 0x0600079D RID: 1949 RVA: 0x0001161C File Offset: 0x0000F81C
[Token(Token = "0x600079D")]
[Address(RVA = "0xEC7D40", Offset = "0xEC6B40", VA = "0x180EC7D40")]
public NPC_CatGril()
{
}
// Token: 0x040008D6 RID: 2262
[FieldOffset(Offset = "0x100")]
[Token(Token = "0x40008D6")]
public ParticleSystem PS_Body01;
// Token: 0x040008D7 RID: 2263
[FieldOffset(Offset = "0x108")]
[Token(Token = "0x40008D7")]
public ParticleSystem PS_Body02;
// Token: 0x040008D8 RID: 2264
[FieldOffset(Offset = "0x110")]
[Token(Token = "0x40008D8")]
public ParticleSystem PS_EndingDebut;
// Token: 0x040008D9 RID: 2265
[FieldOffset(Offset = "0x118")]
[Token(Token = "0x40008D9")]
public GameObject SE_Transform;
// Token: 0x040008DA RID: 2266
[FieldOffset(Offset = "0x120")]
[Token(Token = "0x40008DA")]
public GameObject SE_HoldPlayer;
// Token: 0x040008DB RID: 2267
[FieldOffset(Offset = "0x128")]
[Token(Token = "0x40008DB")]
public GameObject SE_EndingDebut;
// Token: 0x040008DC RID: 2268
[FieldOffset(Offset = "0x130")]
[Token(Token = "0x40008DC")]
private SoundEffect g_SETransform;
// Token: 0x040008DD RID: 2269
[FieldOffset(Offset = "0x138")]
[Token(Token = "0x40008DD")]
private SoundEffect g_SEHoldPlayer;
// Token: 0x040008DE RID: 2270
[FieldOffset(Offset = "0x140")]
[Token(Token = "0x40008DE")]
private SoundEffect g_SEEndingDebut;
// Token: 0x040008DF RID: 2271
[FieldOffset(Offset = "0x148")]
[Token(Token = "0x40008DF")]
private float g_fShadowSwitch;
// Token: 0x040008E0 RID: 2272
[FieldOffset(Offset = "0x14C")]
[Token(Token = "0x40008E0")]
private float g_gShadowSwitchSet;
// Token: 0x040008E1 RID: 2273
[FieldOffset(Offset = "0x150")]
[Token(Token = "0x40008E1")]
private bool g_bGlow;
// Token: 0x040008E2 RID: 2274
[FieldOffset(Offset = "0x154")]
[Token(Token = "0x40008E2")]
private float g_fGlow;
}