Add v1.0.3.1
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70
Cpp2IL/Assembly-CSharp/NobetaBoneController.cs
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70
Cpp2IL/Assembly-CSharp/NobetaBoneController.cs
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000308 RID: 776
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[Token(Token = "0x2000308")]
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[Serializable]
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public class NobetaBoneController
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{
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// Token: 0x170001AA RID: 426
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// (get) Token: 0x06001EBF RID: 7871 RVA: 0x0004A48C File Offset: 0x0004868C
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[Token(Token = "0x170001AA")]
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public DynamicBoneCollider Collider
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{
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[Token(Token = "0x6001EBF")]
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[Address(RVA = "0x2B4380", Offset = "0x2B3180", VA = "0x1802B4380")]
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get
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{
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return this.boneCollider;
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}
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}
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// Token: 0x06001EC0 RID: 7872 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001EC0")]
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[Address(RVA = "0xECC0C0", Offset = "0xECAEC0", VA = "0x180ECC0C0")]
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public void UpdateValue(float value)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001EC1 RID: 7873 RVA: 0x0004A4A0 File Offset: 0x000486A0
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[Token(Token = "0x6001EC1")]
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[Address(RVA = "0xECC050", Offset = "0xECAE50", VA = "0x180ECC050")]
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public void Enable(bool enable)
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{
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DynamicBone[] array = this.bones;
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int num = 0;
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int length = array.Length;
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if (num < length)
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{
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array[num].enabled = enable;
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num++;
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}
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}
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// Token: 0x06001EC2 RID: 7874 RVA: 0x0004A4D8 File Offset: 0x000486D8
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[Token(Token = "0x6001EC2")]
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[Address(RVA = "0x3D8B20", Offset = "0x3D7920", VA = "0x1803D8B20")]
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public NobetaBoneController()
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{
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}
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// Token: 0x040028AE RID: 10414
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x40028AE")]
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[SerializeField]
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private float colliderRadius;
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// Token: 0x040028AF RID: 10415
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x40028AF")]
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[SerializeField]
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private DynamicBoneCollider boneCollider;
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// Token: 0x040028B0 RID: 10416
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x40028B0")]
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[SerializeField]
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private DynamicBone[] bones;
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}
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