Add v1.0.3.1

This commit is contained in:
2023-09-06 22:00:49 +02:00
commit 3aebbbf8f0
2051 changed files with 757425 additions and 0 deletions

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using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000308 RID: 776
[Token(Token = "0x2000308")]
[Serializable]
public class NobetaBoneController
{
// Token: 0x170001AA RID: 426
// (get) Token: 0x06001EBF RID: 7871 RVA: 0x0004A48C File Offset: 0x0004868C
[Token(Token = "0x170001AA")]
public DynamicBoneCollider Collider
{
[Token(Token = "0x6001EBF")]
[Address(RVA = "0x2B4380", Offset = "0x2B3180", VA = "0x1802B4380")]
get
{
return this.boneCollider;
}
}
// Token: 0x06001EC0 RID: 7872 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001EC0")]
[Address(RVA = "0xECC0C0", Offset = "0xECAEC0", VA = "0x180ECC0C0")]
public void UpdateValue(float value)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001EC1 RID: 7873 RVA: 0x0004A4A0 File Offset: 0x000486A0
[Token(Token = "0x6001EC1")]
[Address(RVA = "0xECC050", Offset = "0xECAE50", VA = "0x180ECC050")]
public void Enable(bool enable)
{
DynamicBone[] array = this.bones;
int num = 0;
int length = array.Length;
if (num < length)
{
array[num].enabled = enable;
num++;
}
}
// Token: 0x06001EC2 RID: 7874 RVA: 0x0004A4D8 File Offset: 0x000486D8
[Token(Token = "0x6001EC2")]
[Address(RVA = "0x3D8B20", Offset = "0x3D7920", VA = "0x1803D8B20")]
public NobetaBoneController()
{
}
// Token: 0x040028AE RID: 10414
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x40028AE")]
[SerializeField]
private float colliderRadius;
// Token: 0x040028AF RID: 10415
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40028AF")]
[SerializeField]
private DynamicBoneCollider boneCollider;
// Token: 0x040028B0 RID: 10416
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40028B0")]
[SerializeField]
private DynamicBone[] bones;
}