Add v1.0.3.1

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2023-09-06 22:00:49 +02:00
commit 3aebbbf8f0
2051 changed files with 757425 additions and 0 deletions

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using System;
using Cpp2IlInjected;
// Token: 0x020002F8 RID: 760
[Token(Token = "0x20002F8")]
public enum NobetaState
{
// Token: 0x04002637 RID: 9783
[Token(Token = "0x4002637")]
Normal,
// Token: 0x04002638 RID: 9784
[Token(Token = "0x4002638")]
Air,
// Token: 0x04002639 RID: 9785
[Token(Token = "0x4002639")]
Braking,
// Token: 0x0400263A RID: 9786
[Token(Token = "0x400263A")]
Dodge,
// Token: 0x0400263B RID: 9787
[Token(Token = "0x400263B")]
AirDodge,
// Token: 0x0400263C RID: 9788
[Token(Token = "0x400263C")]
Jump,
// Token: 0x0400263D RID: 9789
[Token(Token = "0x400263D")]
Land,
// Token: 0x0400263E RID: 9790
[Token(Token = "0x400263E")]
HighlyLand,
// Token: 0x0400263F RID: 9791
[Token(Token = "0x400263F")]
Attack,
// Token: 0x04002640 RID: 9792
[Token(Token = "0x4002640")]
AirAttack,
// Token: 0x04002641 RID: 9793
[Token(Token = "0x4002641")]
DashAttack,
// Token: 0x04002642 RID: 9794
[Token(Token = "0x4002642")]
Aim,
// Token: 0x04002643 RID: 9795
[Token(Token = "0x4002643")]
AirAim,
// Token: 0x04002644 RID: 9796
[Token(Token = "0x4002644")]
Damaged,
// Token: 0x04002645 RID: 9797
[Token(Token = "0x4002645")]
DamagedFly,
// Token: 0x04002646 RID: 9798
[Token(Token = "0x4002646")]
AirDamaged,
// Token: 0x04002647 RID: 9799
[Token(Token = "0x4002647")]
AirDamagedFly,
// Token: 0x04002648 RID: 9800
[Token(Token = "0x4002648")]
StandUp,
// Token: 0x04002649 RID: 9801
[Token(Token = "0x4002649")]
DamagedLand,
// Token: 0x0400264A RID: 9802
[Token(Token = "0x400264A")]
ChargeShot,
// Token: 0x0400264B RID: 9803
[Token(Token = "0x400264B")]
AirChargeShot,
// Token: 0x0400264C RID: 9804
[Token(Token = "0x400264C")]
PickUp,
// Token: 0x0400264D RID: 9805
[Token(Token = "0x400264D")]
UseItemStart,
// Token: 0x0400264E RID: 9806
[Token(Token = "0x400264E")]
UseItemLoop,
// Token: 0x0400264F RID: 9807
[Token(Token = "0x400264F")]
DiscardItem,
// Token: 0x04002650 RID: 9808
[Token(Token = "0x4002650")]
Slip,
// Token: 0x04002651 RID: 9809
[Token(Token = "0x4002651")]
AirSlip,
// Token: 0x04002652 RID: 9810
[Token(Token = "0x4002652")]
Absorb,
// Token: 0x04002653 RID: 9811
[Token(Token = "0x4002653")]
Dead,
// Token: 0x04002654 RID: 9812
[Token(Token = "0x4002654")]
DeadEnd,
// Token: 0x04002655 RID: 9813
[Token(Token = "0x4002655")]
Resurrection,
// Token: 0x04002656 RID: 9814
[Token(Token = "0x4002656")]
Wake,
// Token: 0x04002657 RID: 9815
[Token(Token = "0x4002657")]
Save,
// Token: 0x04002658 RID: 9816
[Token(Token = "0x4002658")]
LightUp,
// Token: 0x04002659 RID: 9817
[Token(Token = "0x4002659")]
SwitchOn,
// Token: 0x0400265A RID: 9818
[Token(Token = "0x400265A")]
PrayerStart,
// Token: 0x0400265B RID: 9819
[Token(Token = "0x400265B")]
PrayerAttack,
// Token: 0x0400265C RID: 9820
[Token(Token = "0x400265C")]
PrayerEnd,
// Token: 0x0400265D RID: 9821
[Token(Token = "0x400265D")]
SavePointUI,
// Token: 0x0400265E RID: 9822
[Token(Token = "0x400265E")]
TeleportStart,
// Token: 0x0400265F RID: 9823
[Token(Token = "0x400265F")]
TeleportEnd,
// Token: 0x04002660 RID: 9824
[Token(Token = "0x4002660")]
FallDead,
// Token: 0x04002661 RID: 9825
[Token(Token = "0x4002661")]
Level04LightBall,
// Token: 0x04002662 RID: 9826
[Token(Token = "0x4002662")]
LightningDodge,
// Token: 0x04002663 RID: 9827
[Token(Token = "0x4002663")]
ChangeSkin,
// Token: 0x04002664 RID: 9828
[Token(Token = "0x4002664")]
AreaTeleportStart,
// Token: 0x04002665 RID: 9829
[Token(Token = "0x4002665")]
AreaTeleportEnd
}