Add v1.0.3.1
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35
Cpp2IL/Assembly-CSharp/Obi/ObiAmbientForceZone.cs
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35
Cpp2IL/Assembly-CSharp/Obi/ObiAmbientForceZone.cs
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using System;
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using Cpp2IlInjected;
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namespace Obi
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{
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// Token: 0x020004E3 RID: 1251
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[Token(Token = "0x20004E3")]
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public class ObiAmbientForceZone : ObiExternalForce
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{
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// Token: 0x06002BDE RID: 11230 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002BDE")]
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[Address(RVA = "0xFFB800", Offset = "0xFFA600", VA = "0x180FFB800", Slot = "4")]
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public override void ApplyForcesToActor(ObiActor actor)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002BDF RID: 11231 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002BDF")]
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[Address(RVA = "0xFFBA90", Offset = "0xFFA890", VA = "0x180FFBA90")]
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public void OnDrawGizmosSelected()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002BE0 RID: 11232 RVA: 0x0005E950 File Offset: 0x0005CB50
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[Token(Token = "0x6002BE0")]
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[Address(RVA = "0x8D4180", Offset = "0x8D2F80", VA = "0x1808D4180")]
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public ObiAmbientForceZone()
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{
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this.turbulenceFrequency = 1f;
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base..ctor();
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}
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}
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}
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