Add v1.0.3.1

This commit is contained in:
2023-09-06 22:00:49 +02:00
commit 3aebbbf8f0
2051 changed files with 757425 additions and 0 deletions

View File

@@ -0,0 +1,450 @@
using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine;
namespace Obi
{
// Token: 0x020004E9 RID: 1257
[Token(Token = "0x20004E9")]
[ExecuteInEditMode]
[DisallowMultipleComponent]
[AddComponentMenu("Physics/Obi/Obi Cloth Proxy")]
public class ObiClothProxy : MonoBehaviour
{
// Token: 0x1700030D RID: 781
// (get) Token: 0x06002C00 RID: 11264 RVA: 0x0005F010 File Offset: 0x0005D210
[Token(Token = "0x1700030D")]
public bool SelfSkinning
{
[Token(Token = "0x6002C00")]
[Address(RVA = "0x1006DE0", Offset = "0x1005BE0", VA = "0x181006DE0")]
get
{
ObiClothBase obiClothBase = this.source;
int num = 0;
bool flag = obiClothBase != num;
if (!flag)
{
return flag;
}
GameObject gameObject = this.source.gameObject;
GameObject gameObject2 = base.gameObject;
return gameObject == gameObject2;
}
}
// Token: 0x1700030E RID: 782
// (get) Token: 0x06002C02 RID: 11266 RVA: 0x0005F114 File Offset: 0x0005D314
// (set) Token: 0x06002C01 RID: 11265 RVA: 0x0005F058 File Offset: 0x0005D258
[Token(Token = "0x1700030E")]
public ObiClothBase Proxy
{
[Token(Token = "0x6002C02")]
[Address(RVA = "0x502B30", Offset = "0x501930", VA = "0x180502B30")]
get
{
return this.source;
}
[Token(Token = "0x6002C01")]
[Address(RVA = "0x1006EB0", Offset = "0x1005CB0", VA = "0x181006EB0")]
set
{
ObiClothBase obiClothBase = this.source;
int num = 0;
if (obiClothBase != num)
{
ObiClothBase obiClothBase2 = this.source;
EventHandler eventHandler = new EventHandler(this.Source_OnAddedToSolver);
obiClothBase2.OnDeformableMeshSetup -= eventHandler;
ObiClothBase obiClothBase3 = this.source;
EventHandler eventHandler2 = new EventHandler(this.Source_OnRemovedFromSolver);
obiClothBase3.OnDeformableMeshTeardown -= eventHandler2;
}
this.source = value;
ObiClothBase obiClothBase4 = this.source;
int num2 = 0;
if (obiClothBase4 != num2)
{
ObiClothBase obiClothBase5 = this.source;
EventHandler eventHandler3 = new EventHandler(this.Source_OnAddedToSolver);
obiClothBase5.OnDeformableMeshSetup += eventHandler3;
ObiClothBase obiClothBase6 = this.source;
EventHandler eventHandler4 = new EventHandler(this.Source_OnRemovedFromSolver);
obiClothBase6.OnDeformableMeshTeardown += eventHandler4;
}
}
}
// Token: 0x06002C03 RID: 11267 RVA: 0x0005F128 File Offset: 0x0005D328
[Token(Token = "0x6002C03")]
[Address(RVA = "0x1005F20", Offset = "0x1004D20", VA = "0x181005F20")]
private void OnEnable()
{
SkinnedMeshRenderer component = base.GetComponent<SkinnedMeshRenderer>();
this.skinnedMeshRenderer = component;
if (!this.SelfSkinning)
{
SkinnedMeshRenderer skinnedMeshRenderer = this.skinnedMeshRenderer;
int num = 0;
if (!(skinnedMeshRenderer == num))
{
ObiMeshTopology obiMeshTopology = this.targetTopology;
int num2 = 0;
if (!(obiMeshTopology != num2))
{
Debug.LogError("You need to provide a mesh topology in order to use a SkinnedMeshRenderer as a proxy target.");
}
Mesh input = this.targetTopology.input;
this.sharedMesh = input;
Mesh mesh = UnityEngine.Object.Instantiate<Mesh>(this.sharedMesh);
this.skinnedMesh = mesh;
int num3 = 0;
Mesh mesh2 = this.skinnedMesh;
BoneWeight[] array = new BoneWeight[num3];
mesh2.SetBoneWeightsImpl(array);
this.skinnedMesh.MarkDynamic();
if (!Application.isPlaying)
{
goto IL_CB;
}
SkinnedMeshRenderer skinnedMeshRenderer2 = this.skinnedMeshRenderer;
Mesh mesh3 = this.skinnedMesh;
skinnedMeshRenderer2.sharedMesh = mesh3;
}
this.InitializeWithRegularMesh();
}
IL_CB:
ObiClothBase obiClothBase = this.source;
int num4 = 0;
if (obiClothBase != num4)
{
ObiClothBase obiClothBase2 = this.source;
EventHandler eventHandler = new EventHandler(this.Source_OnAddedToSolver);
obiClothBase2.OnDeformableMeshSetup += eventHandler;
ObiClothBase obiClothBase3 = this.source;
EventHandler eventHandler2 = new EventHandler(this.Source_OnRemovedFromSolver);
obiClothBase3.OnDeformableMeshTeardown += eventHandler2;
}
}
// Token: 0x06002C04 RID: 11268 RVA: 0x0005F25C File Offset: 0x0005D45C
[Token(Token = "0x6002C04")]
[Address(RVA = "0x1005D20", Offset = "0x1004B20", VA = "0x181005D20")]
private void OnDisable()
{
if (!this.SelfSkinning)
{
MeshFilter meshFilter = this.meshFilter;
int num = 0;
if (meshFilter != num)
{
MeshFilter meshFilter2 = this.meshFilter;
Mesh mesh = this.sharedMesh;
meshFilter2.mesh = mesh;
}
SkinnedMeshRenderer skinnedMeshRenderer = this.skinnedMeshRenderer;
int num2 = 0;
if (skinnedMeshRenderer != num2)
{
SkinnedMeshRenderer skinnedMeshRenderer2 = this.skinnedMeshRenderer;
Mesh mesh2 = this.sharedMesh;
skinnedMeshRenderer2.sharedMesh = mesh2;
}
UnityEngine.Object.DestroyImmediate(this.skinnedMesh);
}
ObiClothBase obiClothBase = this.source;
int num3 = 0;
if (obiClothBase != num3)
{
ObiClothBase obiClothBase2 = this.source;
EventHandler eventHandler = new EventHandler(this.Source_OnAddedToSolver);
obiClothBase2.OnDeformableMeshSetup -= eventHandler;
ObiClothBase obiClothBase3 = this.source;
EventHandler eventHandler2 = new EventHandler(this.Source_OnRemovedFromSolver);
obiClothBase3.OnDeformableMeshTeardown -= eventHandler2;
}
}
// Token: 0x06002C05 RID: 11269 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002C05")]
[Address(RVA = "0x1006A00", Offset = "0x1005800", VA = "0x181006A00")]
private void UpdateTransformData()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002C06 RID: 11270 RVA: 0x0005F330 File Offset: 0x0005D530
[Token(Token = "0x6002C06")]
[Address(RVA = "0x10064E0", Offset = "0x10052E0", VA = "0x1810064E0")]
private void Source_OnAddedToSolver(object sender, EventArgs e)
{
this.UpdateTransformData();
bool selfSkinning = this.SelfSkinning;
ObiClothBase obiClothBase = this.source;
if (!selfSkinning)
{
IntPtr oniSolver = obiClothBase.solver.oniSolver;
ObiMeshTopology obiMeshTopology = this.targetTopology;
int num = 0;
if (obiMeshTopology != num)
{
ObiMeshTopology obiMeshTopology2 = this.targetTopology;
}
int num2 = 0;
Mesh mesh = this.sharedMesh;
float[] array = this.transformData;
int vertexCount = mesh.vertexCount;
int vertexCount2 = this.sharedMesh.vertexCount;
int num3 = 0;
ulong num4;
IntPtr intPtr = Oni.CreateDeformableMesh(oniSolver, (IntPtr)num2, (IntPtr)num3, array, (IntPtr)num4, vertexCount, vertexCount2);
this.deformableMesh = intPtr;
Mesh mesh2 = this.skinnedMesh;
this.GetMeshDataArrays(mesh2);
this.SetSkinnedMeshAnimationInfo();
}
IntPtr intPtr2 = obiClothBase.deformableMesh;
this.deformableMesh = intPtr2;
IntPtr triangleSkinMap = this.skinMap.triangleSkinMap;
IntPtr intPtr3 = obiClothBase.deformableMesh;
Oni.SetDeformableMeshSkinMap(this.deformableMesh, intPtr3, triangleSkinMap);
ObiSolver solver = this.source.solver;
EventHandler eventHandler = new EventHandler(this.Source_Solver_OnFrameEnd);
solver.OnFrameEnd += eventHandler;
ObiSolver solver2 = this.source.solver;
EventHandler eventHandler2 = new EventHandler(this.Source_Solver_OnStepEnd);
solver2.OnStepEnd += eventHandler2;
}
// Token: 0x06002C07 RID: 11271 RVA: 0x0005F464 File Offset: 0x0005D664
[Token(Token = "0x6002C07")]
[Address(RVA = "0x1006750", Offset = "0x1005550", VA = "0x181006750")]
private void Source_OnRemovedFromSolver(object sender, EventArgs e)
{
ObiSolver solver = this.source.solver;
EventHandler eventHandler = new EventHandler(this.Source_Solver_OnFrameEnd);
solver.OnFrameEnd -= eventHandler;
ObiSolver solver2 = this.source.solver;
EventHandler eventHandler2 = new EventHandler(this.Source_Solver_OnStepEnd);
solver2.OnStepEnd -= eventHandler2;
if (!this.SelfSkinning)
{
ObiSolver solver3 = this.source.solver;
IntPtr intPtr = this.deformableMesh;
Oni.DestroyDeformableMesh(solver3.oniSolver, intPtr);
Oni.UnpinMemory(this.meshVerticesHandle);
Oni.UnpinMemory(this.meshNormalsHandle);
Oni.UnpinMemory(this.meshTangentsHandle);
}
}
// Token: 0x06002C08 RID: 11272 RVA: 0x0005F504 File Offset: 0x0005D704
[Token(Token = "0x6002C08")]
[Address(RVA = "0x10068A0", Offset = "0x10056A0", VA = "0x1810068A0")]
private void Source_Solver_OnFrameEnd(object sender, EventArgs e)
{
if (!this.SelfSkinning)
{
Mesh mesh = this.skinnedMesh;
int num = 0;
if (mesh != num && this.skinnedMesh.isReadable)
{
Mesh mesh2 = this.skinnedMesh;
Vector3[] array = this.meshVertices;
mesh2.vertices = array;
Mesh mesh3 = this.skinnedMesh;
Vector3[] array2 = this.meshNormals;
mesh3.normals = array2;
Mesh mesh4 = this.skinnedMesh;
Vector4[] array3 = this.meshTangents;
mesh4.tangents = array3;
this.skinnedMesh.RecalculateBounds();
return;
}
}
}
// Token: 0x06002C09 RID: 11273 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002C09")]
[Address(RVA = "0x1006990", Offset = "0x1005790", VA = "0x181006990")]
private void Source_Solver_OnStepEnd(object sender, EventArgs e)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002C0A RID: 11274 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002C0A")]
[Address(RVA = "0x1005450", Offset = "0x1004250", VA = "0x181005450", Slot = "4")]
public virtual void GetMeshDataArrays(Mesh mesh)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002C0B RID: 11275 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002C0B")]
[Address(RVA = "0x10059F0", Offset = "0x10047F0", VA = "0x1810059F0")]
private void InitializeWithRegularMesh()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002C0C RID: 11276 RVA: 0x0005F594 File Offset: 0x0005D794
[Token(Token = "0x6002C0C")]
[Address(RVA = "0x1005C00", Offset = "0x1004A00", VA = "0x181005C00")]
protected void InitializeWithSkinnedMesh()
{
Mesh input = this.targetTopology.input;
this.sharedMesh = input;
Mesh mesh = UnityEngine.Object.Instantiate<Mesh>(this.sharedMesh);
this.skinnedMesh = mesh;
int num = 0;
Mesh mesh2 = this.skinnedMesh;
BoneWeight[] array = new BoneWeight[num];
mesh2.SetBoneWeightsImpl(array);
this.skinnedMesh.MarkDynamic();
if (Application.isPlaying)
{
SkinnedMeshRenderer skinnedMeshRenderer = this.skinnedMeshRenderer;
Mesh mesh3 = this.skinnedMesh;
skinnedMeshRenderer.sharedMesh = mesh3;
}
}
// Token: 0x06002C0D RID: 11277 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002C0D")]
[Address(RVA = "0x1006240", Offset = "0x1005040", VA = "0x181006240")]
protected void SetSkinnedMeshAnimationInfo()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002C0E RID: 11278 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002C0E")]
[Address(RVA = "0x1005680", Offset = "0x1004480", VA = "0x181005680")]
public void GrabSkeletonBones()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002C0F RID: 11279 RVA: 0x0005F618 File Offset: 0x0005D818
[Token(Token = "0x6002C0F")]
[Address(RVA = "0x1006D20", Offset = "0x1005B20", VA = "0x181006D20")]
public void Update()
{
this.UpdateTransformData();
IntPtr intPtr = this.deformableMesh;
int num = 0;
if (intPtr != (IntPtr)num)
{
float[] array = this.transformData;
Oni.SetDeformableMeshTransform(this.deformableMesh, array);
return;
}
}
// Token: 0x06002C10 RID: 11280 RVA: 0x0005F654 File Offset: 0x0005D854
[Token(Token = "0x6002C10")]
[Address(RVA = "0x1006D80", Offset = "0x1005B80", VA = "0x181006D80")]
public ObiClothProxy()
{
float[] array = new float[16];
this.transformData = array;
base..ctor();
}
// Token: 0x0400346A RID: 13418
[Cpp2IlInjected.FieldOffset(Offset = "0x18")]
[Token(Token = "0x400346A")]
public ObiTriangleSkinMap skinMap;
// Token: 0x0400346B RID: 13419
[Cpp2IlInjected.FieldOffset(Offset = "0x20")]
[Token(Token = "0x400346B")]
public ObiMeshTopology targetTopology;
// Token: 0x0400346C RID: 13420
[Cpp2IlInjected.FieldOffset(Offset = "0x28")]
[Token(Token = "0x400346C")]
[SerializeField]
[HideInInspector]
private ObiClothBase source;
// Token: 0x0400346D RID: 13421
[Cpp2IlInjected.FieldOffset(Offset = "0x30")]
[Token(Token = "0x400346D")]
[HideInInspector]
public Mesh skinnedMesh;
// Token: 0x0400346E RID: 13422
[Cpp2IlInjected.FieldOffset(Offset = "0x38")]
[Token(Token = "0x400346E")]
[HideInInspector]
public Mesh sharedMesh;
// Token: 0x0400346F RID: 13423
[Cpp2IlInjected.FieldOffset(Offset = "0x40")]
[Token(Token = "0x400346F")]
protected int[] meshTriangles;
// Token: 0x04003470 RID: 13424
[Cpp2IlInjected.FieldOffset(Offset = "0x48")]
[Token(Token = "0x4003470")]
protected Vector3[] meshVertices;
// Token: 0x04003471 RID: 13425
[Cpp2IlInjected.FieldOffset(Offset = "0x50")]
[Token(Token = "0x4003471")]
protected Vector3[] meshNormals;
// Token: 0x04003472 RID: 13426
[Cpp2IlInjected.FieldOffset(Offset = "0x58")]
[Token(Token = "0x4003472")]
protected Vector4[] meshTangents;
// Token: 0x04003473 RID: 13427
[Cpp2IlInjected.FieldOffset(Offset = "0x60")]
[Token(Token = "0x4003473")]
protected IntPtr deformableMesh;
// Token: 0x04003474 RID: 13428
[Cpp2IlInjected.FieldOffset(Offset = "0x68")]
[Token(Token = "0x4003474")]
protected GCHandle meshTrianglesHandle;
// Token: 0x04003475 RID: 13429
[Cpp2IlInjected.FieldOffset(Offset = "0x6C")]
[Token(Token = "0x4003475")]
protected GCHandle meshVerticesHandle;
// Token: 0x04003476 RID: 13430
[Cpp2IlInjected.FieldOffset(Offset = "0x70")]
[Token(Token = "0x4003476")]
protected GCHandle meshNormalsHandle;
// Token: 0x04003477 RID: 13431
[Cpp2IlInjected.FieldOffset(Offset = "0x74")]
[Token(Token = "0x4003477")]
protected GCHandle meshTangentsHandle;
// Token: 0x04003478 RID: 13432
[Cpp2IlInjected.FieldOffset(Offset = "0x78")]
[Token(Token = "0x4003478")]
private MeshRenderer meshRenderer;
// Token: 0x04003479 RID: 13433
[Cpp2IlInjected.FieldOffset(Offset = "0x80")]
[Token(Token = "0x4003479")]
private MeshFilter meshFilter;
// Token: 0x0400347A RID: 13434
[Cpp2IlInjected.FieldOffset(Offset = "0x88")]
[Token(Token = "0x400347A")]
private SkinnedMeshRenderer skinnedMeshRenderer;
// Token: 0x0400347B RID: 13435
[Cpp2IlInjected.FieldOffset(Offset = "0x90")]
[Token(Token = "0x400347B")]
protected float[] transformData;
}
}