Add v1.0.3.1
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59
Cpp2IL/Assembly-CSharp/Obi/ObiCollider2D.cs
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59
Cpp2IL/Assembly-CSharp/Obi/ObiCollider2D.cs
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace Obi
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{
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// Token: 0x020004A5 RID: 1189
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[Token(Token = "0x20004A5")]
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[ExecuteInEditMode]
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[RequireComponent(typeof(Collider2D))]
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public class ObiCollider2D : ObiColliderBase
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{
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// Token: 0x06002A23 RID: 10787 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002A23")]
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[Address(RVA = "0x100A6B0", Offset = "0x10094B0", VA = "0x18100A6B0", Slot = "4")]
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protected override void CreateTracker()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002A24 RID: 10788 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002A24")]
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[Address(RVA = "0x100A990", Offset = "0x1009790", VA = "0x18100A990", Slot = "5")]
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protected override bool IsUnityColliderEnabled()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002A25 RID: 10789 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002A25")]
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[Address(RVA = "0x100AA10", Offset = "0x1009810", VA = "0x18100AA10", Slot = "6")]
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protected override void UpdateColliderAdaptor()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002A26 RID: 10790 RVA: 0x0005BDFC File Offset: 0x00059FFC
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[Token(Token = "0x6002A26")]
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[Address(RVA = "0x100A610", Offset = "0x1009410", VA = "0x18100A610", Slot = "7")]
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protected override void Awake()
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{
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Collider2D component = base.GetComponent<Collider2D>();
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this.unityCollider = component;
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Component unityCollider = this.unityCollider;
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int num = 0;
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if (!(unityCollider == num))
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{
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base.Awake();
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}
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}
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// Token: 0x06002A27 RID: 10791 RVA: 0x0005BE30 File Offset: 0x0005A030
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[Token(Token = "0x6002A27")]
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[Address(RVA = "0x100AC20", Offset = "0x1009A20", VA = "0x18100AC20")]
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public ObiCollider2D()
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{
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}
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}
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}
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