Add v1.0.3.1
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86
Cpp2IL/Assembly-CSharp/Obi/ObiEmitterMaterialFluid.cs
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86
Cpp2IL/Assembly-CSharp/Obi/ObiEmitterMaterialFluid.cs
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace Obi
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{
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// Token: 0x020004D3 RID: 1235
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[Token(Token = "0x20004D3")]
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public class ObiEmitterMaterialFluid : ObiEmitterMaterial
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{
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// Token: 0x06002B7A RID: 11130 RVA: 0x0005DE78 File Offset: 0x0005C078
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[Token(Token = "0x6002B7A")]
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[Address(RVA = "0x100F040", Offset = "0x100DE40", VA = "0x18100F040")]
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public void OnValidate()
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{
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float resolution = this.resolution;
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float num = Mathf.Max(0.001f, resolution);
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float restDensity = this.restDensity;
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this.resolution = num;
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float num2 = Mathf.Max(0.001f, restDensity);
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float num3 = this.smoothing;
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this.restDensity = num2;
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float num4 = Mathf.Max(1f, num3);
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float num5 = this.viscosity;
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this.smoothing = num4;
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float num6 = Mathf.Max((float)0, num5);
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float num7 = this.atmosphericDrag;
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this.viscosity = num6;
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float num8 = Mathf.Max((float)0, num7);
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this.atmosphericDrag = num8;
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}
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// Token: 0x06002B7B RID: 11131 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002B7B")]
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[Address(RVA = "0x100EFA0", Offset = "0x100DDA0", VA = "0x18100EFA0", Slot = "4")]
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public override Oni.FluidMaterial GetEquivalentOniMaterial(Oni.SolverParameters.Mode mode)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002B7C RID: 11132 RVA: 0x0005DF0C File Offset: 0x0005C10C
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[Token(Token = "0x6002B7C")]
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[Address(RVA = "0x100F0D0", Offset = "0x100DED0", VA = "0x18100F0D0")]
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public ObiEmitterMaterialFluid()
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{
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this.resolution = 1f;
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this.restDensity = 1000f;
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base..ctor();
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}
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// Token: 0x040033F0 RID: 13296
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x40033F0")]
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public float smoothing = 1.5f;
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// Token: 0x040033F1 RID: 13297
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[FieldOffset(Offset = "0x2C")]
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[Token(Token = "0x40033F1")]
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public float viscosity = 0.05f;
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// Token: 0x040033F2 RID: 13298
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x40033F2")]
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public float surfaceTension = 0.1f;
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// Token: 0x040033F3 RID: 13299
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[FieldOffset(Offset = "0x34")]
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[Token(Token = "0x40033F3")]
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public float buoyancy = -1f;
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// Token: 0x040033F4 RID: 13300
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x40033F4")]
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public float atmosphericDrag;
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// Token: 0x040033F5 RID: 13301
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[FieldOffset(Offset = "0x3C")]
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[Token(Token = "0x40033F5")]
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public float atmosphericPressure;
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// Token: 0x040033F6 RID: 13302
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x40033F6")]
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public float vorticity;
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}
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}
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