Add v1.0.3.1
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45
Cpp2IL/Assembly-CSharp/ObiActorTeleport.cs
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45
Cpp2IL/Assembly-CSharp/ObiActorTeleport.cs
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using System;
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using System.Collections;
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using Cpp2IlInjected;
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using Obi;
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using UnityEngine;
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// Token: 0x02000358 RID: 856
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[Token(Token = "0x2000358")]
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public class ObiActorTeleport : MonoBehaviour
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{
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// Token: 0x0600210A RID: 8458 RVA: 0x0004E86C File Offset: 0x0004CA6C
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[Token(Token = "0x600210A")]
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[Address(RVA = "0xED60B0", Offset = "0xED4EB0", VA = "0x180ED60B0")]
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private void Update()
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{
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if (Input.anyKeyDown)
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{
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int num;
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ObiActorTeleport.<Teleport>d__2 <Teleport>d__ = new ObiActorTeleport.<Teleport>d__2(num);
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num = 0;
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<Teleport>d__.<>4__this = this;
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Coroutine coroutine = base.StartCoroutine(<Teleport>d__);
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}
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}
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// Token: 0x0600210B RID: 8459 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600210B")]
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[Address(RVA = "0xED6040", Offset = "0xED4E40", VA = "0x180ED6040")]
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private IEnumerator Teleport()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600210C RID: 8460 RVA: 0x0004E8A4 File Offset: 0x0004CAA4
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[Token(Token = "0x600210C")]
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[Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")]
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public ObiActorTeleport()
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{
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}
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// Token: 0x04002A71 RID: 10865
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4002A71")]
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public ObiActor actor;
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}
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