Add v1.0.3.1
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53
Cpp2IL/Assembly-CSharp/ObjectLimit.cs
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53
Cpp2IL/Assembly-CSharp/ObjectLimit.cs
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x0200035B RID: 859
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[Token(Token = "0x200035B")]
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public class ObjectLimit : MonoBehaviour
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{
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// Token: 0x06002119 RID: 8473 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002119")]
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[Address(RVA = "0xD37A90", Offset = "0xD36890", VA = "0x180D37A90")]
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private void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600211A RID: 8474 RVA: 0x0004E938 File Offset: 0x0004CB38
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[Token(Token = "0x600211A")]
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[Address(RVA = "0xD37C20", Offset = "0xD36A20", VA = "0x180D37C20")]
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public ObjectLimit()
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{
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}
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// Token: 0x04002A7A RID: 10874
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4002A7A")]
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public float minX;
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// Token: 0x04002A7B RID: 10875
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[FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x4002A7B")]
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public float maxX = 1f;
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// Token: 0x04002A7C RID: 10876
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4002A7C")]
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public float minY;
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// Token: 0x04002A7D RID: 10877
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[FieldOffset(Offset = "0x24")]
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[Token(Token = "0x4002A7D")]
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public float maxY = 1f;
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// Token: 0x04002A7E RID: 10878
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4002A7E")]
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public float minZ;
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// Token: 0x04002A7F RID: 10879
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[FieldOffset(Offset = "0x2C")]
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[Token(Token = "0x4002A7F")]
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public float maxZ = 1f;
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}
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