Add v1.0.3.1
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194
Cpp2IL/Assembly-CSharp/PhantomNobetaEffectPlay.cs
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194
Cpp2IL/Assembly-CSharp/PhantomNobetaEffectPlay.cs
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020000E5 RID: 229
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[Token(Token = "0x20000E5")]
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public class PhantomNobetaEffectPlay : MonoBehaviour
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{
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// Token: 0x06000C5C RID: 3164 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000C5C")]
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[Address(RVA = "0x311610", Offset = "0x310410", VA = "0x180311610")]
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public void InitData()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000C5D RID: 3165 RVA: 0x0001DD74 File Offset: 0x0001BF74
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[Token(Token = "0x6000C5D")]
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[Address(RVA = "0x311AD0", Offset = "0x3108D0", VA = "0x180311AD0")]
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private void Update()
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{
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float stageDeltaTime = Game.GetStageDeltaTime();
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}
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// Token: 0x06000C5E RID: 3166 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000C5E")]
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[Address(RVA = "0x311810", Offset = "0x310610", VA = "0x180311810")]
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public void PlayEffCreate()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000C5F RID: 3167 RVA: 0x0001DD8C File Offset: 0x0001BF8C
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[Token(Token = "0x6000C5F")]
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[Address(RVA = "0x3118E0", Offset = "0x3106E0", VA = "0x1803118E0")]
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public void PlayPSDestory()
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{
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this.g_SEDestory.PlayRandom(1f, 1f);
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this.PS_Destory.Play(true);
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CharacterController cc = this.CC;
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int num = 0;
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cc.enabled = num != 0;
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SkinnedMeshRenderer[] mesh = this.Mesh;
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int num2 = 0;
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if (num2 < mesh.Length)
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{
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SkinnedMeshRenderer skinnedMeshRenderer = mesh[num2];
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int num3 = 0;
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skinnedMeshRenderer.enabled = num3 != 0;
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SkinnedMeshRenderer[] mesh2 = this.Mesh;
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num2++;
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}
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MeshRenderer weapon = this.Weapon;
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int num4 = 0;
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weapon.enabled = num4 != 0;
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}
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// Token: 0x06000C60 RID: 3168 RVA: 0x0001DE18 File Offset: 0x0001C018
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[Token(Token = "0x6000C60")]
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[Address(RVA = "0x311550", Offset = "0x310350", VA = "0x180311550")]
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public void Create()
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{
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this.PS_Destory.Stop(true);
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this.CC.enabled = true;
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SkinnedMeshRenderer[] mesh = this.Mesh;
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int num = 0;
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if (num < mesh.Length)
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{
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mesh[num].enabled = true;
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SkinnedMeshRenderer[] mesh2 = this.Mesh;
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num++;
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}
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this.Weapon.enabled = true;
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}
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// Token: 0x06000C61 RID: 3169 RVA: 0x0001DE7C File Offset: 0x0001C07C
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[Token(Token = "0x6000C61")]
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[Address(RVA = "0x311A00", Offset = "0x310800", VA = "0x180311A00")]
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public void Remove()
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{
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this.PS_Destory.Stop(true);
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CharacterController cc = this.CC;
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int num = 0;
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cc.enabled = num != 0;
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SkinnedMeshRenderer[] mesh = this.Mesh;
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int num2 = 0;
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if (num2 < mesh.Length)
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{
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SkinnedMeshRenderer skinnedMeshRenderer = mesh[num2];
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int num3 = 0;
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skinnedMeshRenderer.enabled = num3 != 0;
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SkinnedMeshRenderer[] mesh2 = this.Mesh;
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num2++;
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}
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MeshRenderer weapon = this.Weapon;
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int num4 = 0;
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weapon.enabled = num4 != 0;
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}
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// Token: 0x06000C62 RID: 3170 RVA: 0x0001DEF4 File Offset: 0x0001C0F4
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[Token(Token = "0x6000C62")]
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[Address(RVA = "0x3119C0", Offset = "0x3107C0", VA = "0x1803119C0")]
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public void PlaySEVoice()
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{
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SoundEffect soundEffect = this.g_SEVoice;
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int id = this.ID;
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soundEffect.Play(id, 1f, 1f);
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}
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// Token: 0x06000C63 RID: 3171 RVA: 0x0001DF28 File Offset: 0x0001C128
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[Token(Token = "0x6000C63")]
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[Address(RVA = "0x311AC0", Offset = "0x3108C0", VA = "0x180311AC0")]
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public void SetTimeScale(float fTimeScale)
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{
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Common.SetEffectTimeScale(this.PS_Destory, fTimeScale);
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}
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// Token: 0x06000C64 RID: 3172 RVA: 0x0001DF44 File Offset: 0x0001C144
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[Token(Token = "0x6000C64")]
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[Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")]
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public PhantomNobetaEffectPlay()
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{
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}
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// Token: 0x04001557 RID: 5463
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4001557")]
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public Transform MoveTarget;
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// Token: 0x04001558 RID: 5464
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4001558")]
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public SkinnedMeshRenderer[] Mesh;
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// Token: 0x04001559 RID: 5465
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4001559")]
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public MeshRenderer Weapon;
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// Token: 0x0400155A RID: 5466
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x400155A")]
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public CharacterController CC;
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// Token: 0x0400155B RID: 5467
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x400155B")]
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public ParticleSystem PS_Destory;
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// Token: 0x0400155C RID: 5468
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x400155C")]
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public GameObject Eff_Create;
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// Token: 0x0400155D RID: 5469
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x400155D")]
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private EffectPool g_EffCreate;
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// Token: 0x0400155E RID: 5470
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x400155E")]
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public GameObject SE_Destory;
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// Token: 0x0400155F RID: 5471
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x400155F")]
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public GameObject SE_Create;
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// Token: 0x04001560 RID: 5472
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x4001560")]
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public GameObject SE_Voice;
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// Token: 0x04001561 RID: 5473
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x4001561")]
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private SoundEffect g_SEDestory;
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// Token: 0x04001562 RID: 5474
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x4001562")]
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private SoundEffect g_SECreate;
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// Token: 0x04001563 RID: 5475
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[FieldOffset(Offset = "0x78")]
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[Token(Token = "0x4001563")]
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private SoundEffect g_SEVoice;
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// Token: 0x04001564 RID: 5476
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[FieldOffset(Offset = "0x80")]
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[Token(Token = "0x4001564")]
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public int ID;
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}
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