Add v1.0.3.1
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58
Cpp2IL/Assembly-CSharp/PowerUpVFX/DemoManager.cs
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58
Cpp2IL/Assembly-CSharp/PowerUpVFX/DemoManager.cs
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using System;
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using System.Collections;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace PowerUpVFX
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{
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// Token: 0x0200058B RID: 1419
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[Token(Token = "0x200058B")]
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public class DemoManager : MonoBehaviour
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{
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// Token: 0x06002E83 RID: 11907 RVA: 0x00063324 File Offset: 0x00061524
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[Token(Token = "0x6002E83")]
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[Address(RVA = "0x13C92D0", Offset = "0x13C80D0", VA = "0x1813C92D0")]
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private void Start()
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{
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int num;
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DemoManager.<RestartAnim>d__4 <RestartAnim>d__ = new DemoManager.<RestartAnim>d__4(num);
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num = 0;
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<RestartAnim>d__.<>4__this = this;
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Coroutine coroutine = base.StartCoroutine(<RestartAnim>d__);
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UnityEngine.Object.Destroy(GameObject.Find("Instructions"), 9.5f);
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}
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// Token: 0x06002E84 RID: 11908 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002E84")]
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[Address(RVA = "0x13C93C0", Offset = "0x13C81C0", VA = "0x1813C93C0")]
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private void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002E85 RID: 11909 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002E85")]
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[Address(RVA = "0x13C9260", Offset = "0x13C8060", VA = "0x1813C9260")]
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private IEnumerator RestartAnim()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002E86 RID: 11910 RVA: 0x00063364 File Offset: 0x00061564
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[Token(Token = "0x6002E86")]
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[Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")]
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public DemoManager()
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{
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}
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// Token: 0x0400375A RID: 14170
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x400375A")]
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public Camera main_camera;
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// Token: 0x0400375B RID: 14171
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x400375B")]
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public GameObject[] RestartThis;
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}
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}
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