Add v1.0.3.1
This commit is contained in:
187
Cpp2IL/Assembly-CSharp/RadiusPlayerCheck.cs
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187
Cpp2IL/Assembly-CSharp/RadiusPlayerCheck.cs
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020001BF RID: 447
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[Token(Token = "0x20001BF")]
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public class RadiusPlayerCheck : MonoBehaviour
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{
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// Token: 0x0600133A RID: 4922 RVA: 0x0002C1CC File Offset: 0x0002A3CC
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[Token(Token = "0x600133A")]
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[Address(RVA = "0xBE2F10", Offset = "0xBE1D10", VA = "0x180BE2F10")]
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public void Init()
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{
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float radius = base.GetComponent<SphereCollider>().radius;
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RadiusPlayerCheck.PlyaerCheckTypre type = this.Type;
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this.g_fRadius = radius;
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this.g_bEnter = false;
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this.g_fPrevSwitchValue = 0f;
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if (type != RadiusPlayerCheck.PlyaerCheckTypre.BGSE)
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{
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if (type == RadiusPlayerCheck.PlyaerCheckTypre.Damage)
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{
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AttackData component = base.transform.GetComponent<AttackData>();
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this.g_AD = component;
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AttackData attackData = this.g_AD;
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int num = 0;
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if (attackData == num)
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{
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Debug.Log("攻擊資料錯誤");
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}
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Transform transform = base.transform.Find("SoundEffect");
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int num2 = 0;
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if (transform != num2)
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{
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SoundEffect component2 = transform.GetComponent<SoundEffect>();
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this.g_SE = component2;
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SoundEffect soundEffect = this.g_SE;
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int num3 = 0;
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if (!(soundEffect == num3))
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{
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this.g_SE.InitData();
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Game.BindStageTimeScale(this.g_SE);
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}
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string name = base.name;
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Debug.LogError("背景音效錯誤 : " + name);
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}
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Transform transform2 = base.transform.Find("PS");
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int num4 = 0;
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if (transform2 != num4)
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{
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ParticleSystem component3 = transform2.GetComponent<ParticleSystem>();
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this.g_PS = component3;
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ParticleSystem particleSystem = this.g_PS;
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int num5 = 0;
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if (particleSystem == num5)
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{
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string name2 = base.name;
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Debug.LogError("挨打特效錯誤 : " + name2);
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}
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}
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this.g_fStageTimeScale = 1f;
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}
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return;
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}
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Transform transform3 = base.transform.Find("SoundEffect");
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int num6 = 0;
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if (transform3 != num6)
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{
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SoundEffect component4 = transform3.GetComponent<SoundEffect>();
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this.g_SE = component4;
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SoundEffect soundEffect2 = this.g_SE;
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int num7 = 0;
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if (!(soundEffect2 == num7))
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{
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this.g_SE.InitData();
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Game.BindStageTimeScale(this.g_SE);
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return;
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}
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}
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string name3 = base.name;
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Debug.LogError("背景音效錯誤 : " + name3);
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}
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// Token: 0x0600133B RID: 4923 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600133B")]
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[Address(RVA = "0xBE3750", Offset = "0xBE2550", VA = "0x180BE3750")]
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private void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600133C RID: 4924 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600133C")]
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[Address(RVA = "0xBE3460", Offset = "0xBE2260", VA = "0x180BE3460")]
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private void OnTriggerEnter(Collider collision)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600133D RID: 4925 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600133D")]
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[Address(RVA = "0xBE35A0", Offset = "0xBE23A0", VA = "0x180BE35A0")]
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private void OnTriggerExit(Collider collision)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600133E RID: 4926 RVA: 0x0002C3AC File Offset: 0x0002A5AC
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[Token(Token = "0x600133E")]
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[Address(RVA = "0xBE3D70", Offset = "0xBE2B70", VA = "0x180BE3D70")]
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public RadiusPlayerCheck()
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{
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}
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// Token: 0x04001DFF RID: 7679
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4001DFF")]
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private float g_fRadius;
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// Token: 0x04001E00 RID: 7680
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[FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x4001E00")]
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private bool g_bEnter;
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// Token: 0x04001E01 RID: 7681
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4001E01")]
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private float g_fPrevSwitchValue;
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// Token: 0x04001E02 RID: 7682
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4001E02")]
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private SoundEffect g_SE;
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// Token: 0x04001E03 RID: 7683
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4001E03")]
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private AttackData g_AD;
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// Token: 0x04001E04 RID: 7684
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[Token(Token = "0x4001E04")]
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private const float g_fAttackFrequency = 0.3f;
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// Token: 0x04001E05 RID: 7685
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4001E05")]
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private float g_fAttackFrequencyVal;
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// Token: 0x04001E06 RID: 7686
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4001E06")]
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private ParticleSystem g_PS;
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// Token: 0x04001E07 RID: 7687
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4001E07")]
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private float g_fStageTimeScale = 1f;
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// Token: 0x04001E08 RID: 7688
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[FieldOffset(Offset = "0x4C")]
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[Token(Token = "0x4001E08")]
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public RadiusPlayerCheck.PlyaerCheckTypre Type;
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// Token: 0x020001C0 RID: 448
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[Token(Token = "0x20001C0")]
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public enum PlyaerCheckTypre
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{
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// Token: 0x04001E0A RID: 7690
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[Token(Token = "0x4001E0A")]
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Default,
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// Token: 0x04001E0B RID: 7691
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[Token(Token = "0x4001E0B")]
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PlayerShadow,
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// Token: 0x04001E0C RID: 7692
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[Token(Token = "0x4001E0C")]
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ReplyMana,
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// Token: 0x04001E0D RID: 7693
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[Token(Token = "0x4001E0D")]
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BGSE,
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// Token: 0x04001E0E RID: 7694
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[Token(Token = "0x4001E0E")]
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WindLayer,
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// Token: 0x04001E0F RID: 7695
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[Token(Token = "0x4001E0F")]
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Damage
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}
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}
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