Add v1.0.3.1

This commit is contained in:
2023-09-06 22:00:49 +02:00
commit 3aebbbf8f0
2051 changed files with 757425 additions and 0 deletions

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@@ -0,0 +1,67 @@
using System;
using Cpp2IlInjected;
using UnityEngine;
namespace RootMotion
{
// Token: 0x0200038E RID: 910
[Token(Token = "0x200038E")]
public class CameraControllerFPS : MonoBehaviour
{
// Token: 0x0600224B RID: 8779 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600224B")]
[Address(RVA = "0xE7DCF0", Offset = "0xE7CAF0", VA = "0x180E7DCF0")]
private void Awake()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600224C RID: 8780 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600224C")]
[Address(RVA = "0xE7DD40", Offset = "0xE7CB40", VA = "0x180E7DD40")]
public void LateUpdate()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600224D RID: 8781 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600224D")]
[Address(RVA = "0x314270", Offset = "0x313070", VA = "0x180314270")]
private float ClampAngle(float angle, float min, float max)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600224E RID: 8782 RVA: 0x0004F6F4 File Offset: 0x0004D8F4
[Token(Token = "0x600224E")]
[Address(RVA = "0xE7DEE0", Offset = "0xE7CCE0", VA = "0x180E7DEE0")]
public CameraControllerFPS()
{
}
// Token: 0x04002BA9 RID: 11177
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4002BA9")]
public float rotationSensitivity = 3f;
// Token: 0x04002BAA RID: 11178
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x4002BAA")]
public float yMinLimit = -89f;
// Token: 0x04002BAB RID: 11179
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4002BAB")]
public float yMaxLimit = 89f;
// Token: 0x04002BAC RID: 11180
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x4002BAC")]
private float x;
// Token: 0x04002BAD RID: 11181
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4002BAD")]
private float y;
}
}