Add v1.0.3.1

This commit is contained in:
2023-09-06 22:00:49 +02:00
commit 3aebbbf8f0
2051 changed files with 757425 additions and 0 deletions

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using System;
using Cpp2IlInjected;
using UnityEngine;
namespace RootMotion.FinalIK
{
// Token: 0x02000467 RID: 1127
[Token(Token = "0x2000467")]
public class AimPoser : MonoBehaviour
{
// Token: 0x06002888 RID: 10376 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002888")]
[Address(RVA = "0x11E3C60", Offset = "0x11E2A60", VA = "0x1811E3C60")]
public AimPoser.Pose GetPose(Vector3 localDirection)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002889 RID: 10377 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002889")]
[Address(RVA = "0x11E3D70", Offset = "0x11E2B70", VA = "0x1811E3D70")]
public void SetPoseActive(AimPoser.Pose pose)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600288A RID: 10378 RVA: 0x00059564 File Offset: 0x00057764
[Token(Token = "0x600288A")]
[Address(RVA = "0x11E3E00", Offset = "0x11E2C00", VA = "0x1811E3E00")]
public AimPoser()
{
AimPoser.Pose[] array = new AimPoser.Pose[0];
this.poses = array;
base..ctor();
}
// Token: 0x040031C5 RID: 12741
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40031C5")]
public float angleBuffer = 5f;
// Token: 0x040031C6 RID: 12742
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40031C6")]
public AimPoser.Pose[] poses;
// Token: 0x02000468 RID: 1128
[Token(Token = "0x2000468")]
[Serializable]
public class Pose
{
// Token: 0x0600288B RID: 10379 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600288B")]
[Address(RVA = "0x5FD280", Offset = "0x5FC080", VA = "0x1805FD280")]
public bool IsInDirection(Vector3 d)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600288C RID: 10380 RVA: 0x00059590 File Offset: 0x00057790
[Token(Token = "0x600288C")]
[Address(RVA = "0x5FC8F0", Offset = "0x5FB6F0", VA = "0x1805FC8F0")]
public void SetAngleBuffer(float value)
{
this.angleBuffer = value;
}
// Token: 0x0600288D RID: 10381 RVA: 0x000595A4 File Offset: 0x000577A4
[Token(Token = "0x600288D")]
[Address(RVA = "0x5FD4D0", Offset = "0x5FC2D0", VA = "0x1805FD4D0")]
public Pose()
{
}
// Token: 0x040031C7 RID: 12743
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x40031C7")]
public bool visualize = true;
// Token: 0x040031C8 RID: 12744
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40031C8")]
public string name;
// Token: 0x040031C9 RID: 12745
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40031C9")]
public Vector3 direction;
// Token: 0x040031CA RID: 12746
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x40031CA")]
public float yaw = 75f;
// Token: 0x040031CB RID: 12747
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40031CB")]
public float pitch = 45f;
// Token: 0x040031CC RID: 12748
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x40031CC")]
private float angleBuffer;
}
}
}