Add v1.0.3.1
This commit is contained in:
531
Cpp2IL/Assembly-CSharp/RootMotion/FinalIK/HitReaction.cs
Normal file
531
Cpp2IL/Assembly-CSharp/RootMotion/FinalIK/HitReaction.cs
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@@ -0,0 +1,531 @@
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using System;
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using System.Runtime.CompilerServices;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RootMotion.FinalIK
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{
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// Token: 0x0200046D RID: 1133
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[Token(Token = "0x200046D")]
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public class HitReaction : OffsetModifier
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{
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// Token: 0x17000290 RID: 656
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// (get) Token: 0x06002897 RID: 10391 RVA: 0x00059648 File Offset: 0x00057848
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[Token(Token = "0x17000290")]
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public bool inProgress
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{
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[Token(Token = "0x6002897")]
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[Address(RVA = "0x117E910", Offset = "0x117D710", VA = "0x18117E910")]
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get
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{
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HitReaction.HitPointEffector[] array = this.effectorHitPoints;
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int num = 0;
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int length = array.Length;
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if (num < length)
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{
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if (array[num].inProgress)
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{
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return true;
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}
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num++;
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}
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HitReaction.HitPointBone[] array2 = this.boneHitPoints;
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int length2 = array2.Length;
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if (num >= length2)
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{
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throw new NullReferenceException();
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}
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if (!array2[num].inProgress)
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{
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num++;
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}
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return true;
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}
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}
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// Token: 0x06002898 RID: 10392 RVA: 0x000596AC File Offset: 0x000578AC
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[Token(Token = "0x6002898")]
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[Address(RVA = "0x117E810", Offset = "0x117D610", VA = "0x18117E810", Slot = "4")]
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protected override void OnModifyOffset()
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{
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HitReaction.HitPointEffector[] array = this.effectorHitPoints;
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int num = 0;
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int length = array.Length;
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if (num < length)
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{
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FullBodyBipedIK ik = this.ik;
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HitReaction.HitPointEffector hitPointEffector = array[num];
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float weight = this.weight;
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IKSolverFullBodyBiped solver = ik.solver;
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hitPointEffector.Apply(solver, weight);
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num++;
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}
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HitReaction.HitPointBone[] array2 = this.boneHitPoints;
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int length2 = array2.Length;
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if (num < length2)
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{
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FullBodyBipedIK ik2 = this.ik;
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HitReaction.HitPointBone hitPointBone = array2[num];
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float weight2 = this.weight;
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IKSolverFullBodyBiped solver2 = ik2.solver;
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hitPointBone.Apply(solver2, weight2);
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num++;
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}
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}
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// Token: 0x06002899 RID: 10393 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002899")]
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[Address(RVA = "0x117E580", Offset = "0x117D380", VA = "0x18117E580")]
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public void Hit(Collider collider, Vector3 force, Vector3 point)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600289A RID: 10394 RVA: 0x0005974C File Offset: 0x0005794C
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[Token(Token = "0x600289A")]
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[Address(RVA = "0x8CD260", Offset = "0x8CC060", VA = "0x1808CD260")]
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public HitReaction()
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{
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}
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// Token: 0x040031DF RID: 12767
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x40031DF")]
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[Tooltip("Hit points for the FBBIK effectors")]
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public HitReaction.HitPointEffector[] effectorHitPoints;
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// Token: 0x040031E0 RID: 12768
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x40031E0")]
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[Tooltip(" Hit points for bones without an effector, such as the head")]
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public HitReaction.HitPointBone[] boneHitPoints;
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// Token: 0x0200046E RID: 1134
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[Token(Token = "0x200046E")]
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[Serializable]
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public abstract class HitPoint
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{
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// Token: 0x17000291 RID: 657
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// (get) Token: 0x0600289B RID: 10395 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x17000291")]
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public bool inProgress
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{
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[Token(Token = "0x600289B")]
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[Address(RVA = "0x14EAE80", Offset = "0x14E9C80", VA = "0x1814EAE80")]
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get
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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}
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// Token: 0x17000292 RID: 658
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// (get) Token: 0x0600289C RID: 10396 RVA: 0x00059760 File Offset: 0x00057960
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// (set) Token: 0x0600289D RID: 10397 RVA: 0x00059774 File Offset: 0x00057974
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[Token(Token = "0x17000292")]
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private protected float crossFader
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{
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[Token(Token = "0x600289C")]
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[Address(RVA = "0x5B0660", Offset = "0x5AF460", VA = "0x1805B0660")]
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protected get;
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[Token(Token = "0x600289D")]
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[Address(RVA = "0x5B0700", Offset = "0x5AF500", VA = "0x1805B0700")]
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private set;
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}
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// Token: 0x17000293 RID: 659
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// (get) Token: 0x0600289E RID: 10398 RVA: 0x00059788 File Offset: 0x00057988
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// (set) Token: 0x0600289F RID: 10399 RVA: 0x0005979C File Offset: 0x0005799C
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[Token(Token = "0x17000293")]
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private protected float timer
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{
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[Token(Token = "0x600289E")]
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[Address(RVA = "0x5F9910", Offset = "0x5F8710", VA = "0x1805F9910")]
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protected get;
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[Token(Token = "0x600289F")]
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[Address(RVA = "0x5F9930", Offset = "0x5F8730", VA = "0x1805F9930")]
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private set;
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}
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// Token: 0x17000294 RID: 660
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// (get) Token: 0x060028A0 RID: 10400 RVA: 0x000020D3 File Offset: 0x000002D3
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// (set) Token: 0x060028A1 RID: 10401 RVA: 0x000597B0 File Offset: 0x000579B0
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[Token(Token = "0x17000294")]
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private protected Vector3 force
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{
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[Token(Token = "0x60028A0")]
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[Address(RVA = "0x126EB40", Offset = "0x126D940", VA = "0x18126EB40")]
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[CompilerGenerated]
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protected get
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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[Token(Token = "0x60028A1")]
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[Address(RVA = "0x126EC30", Offset = "0x126DA30", VA = "0x18126EC30")]
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[CompilerGenerated]
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private set
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{
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float z = value.z;
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this.<force>k__BackingField.z = z;
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}
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}
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// Token: 0x17000295 RID: 661
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// (get) Token: 0x060028A2 RID: 10402 RVA: 0x000020D3 File Offset: 0x000002D3
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// (set) Token: 0x060028A3 RID: 10403 RVA: 0x000597D0 File Offset: 0x000579D0
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[Token(Token = "0x17000295")]
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private protected Vector3 point
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{
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[Token(Token = "0x60028A2")]
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[Address(RVA = "0x38DAF0", Offset = "0x38C8F0", VA = "0x18038DAF0")]
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[CompilerGenerated]
|
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protected get
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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[Token(Token = "0x60028A3")]
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[Address(RVA = "0x38DB70", Offset = "0x38C970", VA = "0x18038DB70")]
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[CompilerGenerated]
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private set
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{
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float z = value.z;
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this.<point>k__BackingField.z = z;
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}
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}
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// Token: 0x060028A4 RID: 10404 RVA: 0x000597F0 File Offset: 0x000579F0
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[Token(Token = "0x60028A4")]
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[Address(RVA = "0x14EAD60", Offset = "0x14E9B60", VA = "0x1814EAD60")]
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public void Hit(Vector3 force, Vector3 point)
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{
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int num = 0;
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float num2 = this.GetLength();
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this.length = num2;
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if (num < (int)num2)
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{
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this.<crossFader>k__BackingField = 0f;
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if (this.crossFadeTime > (float)num)
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{
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}
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int num3 = 0;
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this.crossFadeSpeed = (float)num3;
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this.CrossFadeStart();
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float z = force.z;
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this.<force>k__BackingField.z = z;
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float z2 = point.z;
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this.<point>k__BackingField.z = z2;
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this.<timer>k__BackingField = 0f;
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}
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Debug.LogError("Hit Point WeightCurve length is zero.");
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}
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// Token: 0x060028A5 RID: 10405 RVA: 0x00059874 File Offset: 0x00057A74
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[Token(Token = "0x60028A5")]
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[Address(RVA = "0x14EAC90", Offset = "0x14E9A90", VA = "0x1814EAC90")]
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public void Apply(IKSolverFullBodyBiped solver, float weight)
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{
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float time = Time.time;
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float time2 = Time.time;
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float num = this.length;
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this.lastTime = time2;
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float num2 = this.<timer>k__BackingField;
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if (num2 < num)
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{
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int num3 = 0;
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int num4 = 0;
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float num5 = Mathf.Clamp(num2, (float)num3, num);
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this.<timer>k__BackingField = num5;
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float num6 = this.crossFadeSpeed;
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if (num6 <= (float)num4)
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{
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}
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int num7 = 0;
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float num8 = Mathf.Clamp(num6, (float)num7, 1f);
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this.<crossFader>k__BackingField = num8;
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this.OnApply(solver, weight);
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}
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}
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// Token: 0x060028A6 RID: 10406
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[Token(Token = "0x60028A6")]
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[Address(Slot = "4")]
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protected abstract float GetLength();
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// Token: 0x060028A7 RID: 10407
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[Token(Token = "0x60028A7")]
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[Address(Slot = "5")]
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protected abstract void CrossFadeStart();
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// Token: 0x060028A8 RID: 10408
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[Token(Token = "0x60028A8")]
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[Address(Slot = "6")]
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protected abstract void OnApply(IKSolverFullBodyBiped solver, float weight);
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// Token: 0x060028A9 RID: 10409 RVA: 0x000598FC File Offset: 0x00057AFC
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[Token(Token = "0x60028A9")]
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[Address(RVA = "0x14EA8B0", Offset = "0x14E96B0", VA = "0x1814EA8B0")]
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protected HitPoint()
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{
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}
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// Token: 0x040031E1 RID: 12769
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x40031E1")]
|
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[Tooltip("Just for visual clarity, not used at all")]
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public string name;
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// Token: 0x040031E2 RID: 12770
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x40031E2")]
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[Tooltip("Linking this hit point to a collider")]
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public Collider collider;
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// Token: 0x040031E3 RID: 12771
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x40031E3")]
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[SerializeField]
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[Tooltip("Only used if this hit point gets hit when already processing another hit")]
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private float crossFadeTime = 0.1f;
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// Token: 0x040031E8 RID: 12776
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||||
[FieldOffset(Offset = "0x44")]
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[Token(Token = "0x40031E8")]
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private float length;
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||||
|
||||
// Token: 0x040031E9 RID: 12777
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||||
[FieldOffset(Offset = "0x48")]
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||||
[Token(Token = "0x40031E9")]
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private float crossFadeSpeed;
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||||
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// Token: 0x040031EA RID: 12778
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||||
[FieldOffset(Offset = "0x4C")]
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||||
[Token(Token = "0x40031EA")]
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private float lastTime;
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||||
}
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// Token: 0x0200046F RID: 1135
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||||
[Token(Token = "0x200046F")]
|
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[Serializable]
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public class HitPointEffector : HitReaction.HitPoint
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{
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// Token: 0x060028AA RID: 10410 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x60028AA")]
|
||||
[Address(RVA = "0x14EA920", Offset = "0x14E9720", VA = "0x1814EA920", Slot = "4")]
|
||||
protected override float GetLength()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x060028AB RID: 10411 RVA: 0x0005991C File Offset: 0x00057B1C
|
||||
[Token(Token = "0x60028AB")]
|
||||
[Address(RVA = "0x14EA8C0", Offset = "0x14E96C0", VA = "0x1814EA8C0", Slot = "5")]
|
||||
protected override void CrossFadeStart()
|
||||
{
|
||||
HitReaction.HitPointEffector.EffectorLink[] array = this.effectorLinks;
|
||||
int num = 0;
|
||||
int length = array.Length;
|
||||
if (num < length)
|
||||
{
|
||||
array[num].CrossFadeStart();
|
||||
num++;
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x060028AC RID: 10412 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x60028AC")]
|
||||
[Address(RVA = "0x14EAA70", Offset = "0x14E9870", VA = "0x1814EAA70", Slot = "6")]
|
||||
protected override void OnApply(IKSolverFullBodyBiped solver, float weight)
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x060028AD RID: 10413 RVA: 0x00059954 File Offset: 0x00057B54
|
||||
[Token(Token = "0x60028AD")]
|
||||
[Address(RVA = "0x14EA8B0", Offset = "0x14E96B0", VA = "0x1814EA8B0")]
|
||||
public HitPointEffector()
|
||||
{
|
||||
this.crossFadeTime = 0.1f;
|
||||
base..ctor();
|
||||
}
|
||||
|
||||
// Token: 0x040031EB RID: 12779
|
||||
[FieldOffset(Offset = "0x50")]
|
||||
[Token(Token = "0x40031EB")]
|
||||
[Tooltip("Offset magnitude in the direction of the hit force")]
|
||||
public AnimationCurve offsetInForceDirection;
|
||||
|
||||
// Token: 0x040031EC RID: 12780
|
||||
[FieldOffset(Offset = "0x58")]
|
||||
[Token(Token = "0x40031EC")]
|
||||
[Tooltip("Offset magnitude in the direction of character.up")]
|
||||
public AnimationCurve offsetInUpDirection;
|
||||
|
||||
// Token: 0x040031ED RID: 12781
|
||||
[FieldOffset(Offset = "0x60")]
|
||||
[Token(Token = "0x40031ED")]
|
||||
[Tooltip("Linking this offset to the FBBIK effectors")]
|
||||
public HitReaction.HitPointEffector.EffectorLink[] effectorLinks;
|
||||
|
||||
// Token: 0x02000470 RID: 1136
|
||||
[Token(Token = "0x2000470")]
|
||||
[Serializable]
|
||||
public class EffectorLink
|
||||
{
|
||||
// Token: 0x060028AE RID: 10414 RVA: 0x0003883F File Offset: 0x00036A3F
|
||||
[Token(Token = "0x60028AE")]
|
||||
[Address(RVA = "0x132C700", Offset = "0x132B500", VA = "0x18132C700")]
|
||||
public void Apply(IKSolverFullBodyBiped solver, Vector3 offset, float crossFader)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060028AF RID: 10415 RVA: 0x0003883F File Offset: 0x00036A3F
|
||||
[Token(Token = "0x60028AF")]
|
||||
[Address(RVA = "0x132C870", Offset = "0x132B670", VA = "0x18132C870")]
|
||||
public void CrossFadeStart()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060028B0 RID: 10416 RVA: 0x0003883F File Offset: 0x00036A3F
|
||||
[Token(Token = "0x60028B0")]
|
||||
[Address(RVA = "0x3D8B20", Offset = "0x3D7920", VA = "0x1803D8B20")]
|
||||
public EffectorLink()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x040031EE RID: 12782
|
||||
[FieldOffset(Offset = "0x10")]
|
||||
[Token(Token = "0x40031EE")]
|
||||
[Tooltip("The FBBIK effector type")]
|
||||
public FullBodyBipedEffector effector;
|
||||
|
||||
// Token: 0x040031EF RID: 12783
|
||||
[FieldOffset(Offset = "0x14")]
|
||||
[Token(Token = "0x40031EF")]
|
||||
[Tooltip("The weight of this effector (could also be negative)")]
|
||||
public float weight;
|
||||
|
||||
// Token: 0x040031F0 RID: 12784
|
||||
[FieldOffset(Offset = "0x18")]
|
||||
[Token(Token = "0x40031F0")]
|
||||
private Vector3 lastValue;
|
||||
|
||||
// Token: 0x040031F1 RID: 12785
|
||||
[FieldOffset(Offset = "0x24")]
|
||||
[Token(Token = "0x40031F1")]
|
||||
private Vector3 current;
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x02000471 RID: 1137
|
||||
[Token(Token = "0x2000471")]
|
||||
[Serializable]
|
||||
public class HitPointBone : HitReaction.HitPoint
|
||||
{
|
||||
// Token: 0x060028B1 RID: 10417 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x60028B1")]
|
||||
[Address(RVA = "0x14EA5B0", Offset = "0x14E93B0", VA = "0x1814EA5B0", Slot = "4")]
|
||||
protected override float GetLength()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x060028B2 RID: 10418 RVA: 0x00059974 File Offset: 0x00057B74
|
||||
[Token(Token = "0x60028B2")]
|
||||
[Address(RVA = "0x14EA550", Offset = "0x14E9350", VA = "0x1814EA550", Slot = "5")]
|
||||
protected override void CrossFadeStart()
|
||||
{
|
||||
HitReaction.HitPointBone.BoneLink[] array = this.boneLinks;
|
||||
int num = 0;
|
||||
int length = array.Length;
|
||||
if (num < length)
|
||||
{
|
||||
array[num].CrossFadeStart();
|
||||
num++;
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x060028B3 RID: 10419 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x60028B3")]
|
||||
[Address(RVA = "0x14EA650", Offset = "0x14E9450", VA = "0x1814EA650", Slot = "6")]
|
||||
protected override void OnApply(IKSolverFullBodyBiped solver, float weight)
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x060028B4 RID: 10420 RVA: 0x000599AC File Offset: 0x00057BAC
|
||||
[Token(Token = "0x60028B4")]
|
||||
[Address(RVA = "0x14EA8B0", Offset = "0x14E96B0", VA = "0x1814EA8B0")]
|
||||
public HitPointBone()
|
||||
{
|
||||
this.crossFadeTime = 0.1f;
|
||||
base..ctor();
|
||||
}
|
||||
|
||||
// Token: 0x040031F2 RID: 12786
|
||||
[FieldOffset(Offset = "0x50")]
|
||||
[Token(Token = "0x40031F2")]
|
||||
[Tooltip("The angle to rotate the bone around it's rigidbody's world center of mass")]
|
||||
public AnimationCurve aroundCenterOfMass;
|
||||
|
||||
// Token: 0x040031F3 RID: 12787
|
||||
[FieldOffset(Offset = "0x58")]
|
||||
[Token(Token = "0x40031F3")]
|
||||
[Tooltip("Linking this hit point to bone(s)")]
|
||||
public HitReaction.HitPointBone.BoneLink[] boneLinks;
|
||||
|
||||
// Token: 0x040031F4 RID: 12788
|
||||
[FieldOffset(Offset = "0x60")]
|
||||
[Token(Token = "0x40031F4")]
|
||||
private Rigidbody rigidbody;
|
||||
|
||||
// Token: 0x02000472 RID: 1138
|
||||
[Token(Token = "0x2000472")]
|
||||
[Serializable]
|
||||
public class BoneLink
|
||||
{
|
||||
// Token: 0x060028B5 RID: 10421 RVA: 0x0003883F File Offset: 0x00036A3F
|
||||
[Token(Token = "0x60028B5")]
|
||||
[Address(RVA = "0x132C590", Offset = "0x132B390", VA = "0x18132C590")]
|
||||
public void Apply(IKSolverFullBodyBiped solver, Quaternion offset, float crossFader)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060028B6 RID: 10422 RVA: 0x0003883F File Offset: 0x00036A3F
|
||||
[Token(Token = "0x60028B6")]
|
||||
[Address(RVA = "0x132C6B0", Offset = "0x132B4B0", VA = "0x18132C6B0")]
|
||||
public void CrossFadeStart()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060028B7 RID: 10423 RVA: 0x0003883F File Offset: 0x00036A3F
|
||||
[Token(Token = "0x60028B7")]
|
||||
[Address(RVA = "0x132C6C0", Offset = "0x132B4C0", VA = "0x18132C6C0")]
|
||||
public BoneLink()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x040031F5 RID: 12789
|
||||
[FieldOffset(Offset = "0x10")]
|
||||
[Token(Token = "0x40031F5")]
|
||||
[Tooltip("Reference to the bone that this hit point rotates")]
|
||||
public Transform bone;
|
||||
|
||||
// Token: 0x040031F6 RID: 12790
|
||||
[FieldOffset(Offset = "0x18")]
|
||||
[Token(Token = "0x40031F6")]
|
||||
[Tooltip("Weight of rotating the bone")]
|
||||
[Range(0f, 1f)]
|
||||
public float weight;
|
||||
|
||||
// Token: 0x040031F7 RID: 12791
|
||||
[FieldOffset(Offset = "0x1C")]
|
||||
[Token(Token = "0x40031F7")]
|
||||
private Quaternion lastValue;
|
||||
|
||||
// Token: 0x040031F8 RID: 12792
|
||||
[FieldOffset(Offset = "0x2C")]
|
||||
[Token(Token = "0x40031F8")]
|
||||
private Quaternion current;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user