Add v1.0.3.1
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184
Cpp2IL/Assembly-CSharp/RootMotion/FinalIK/Inertia.cs
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184
Cpp2IL/Assembly-CSharp/RootMotion/FinalIK/Inertia.cs
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RootMotion.FinalIK
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{
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// Token: 0x02000479 RID: 1145
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[Token(Token = "0x2000479")]
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public class Inertia : OffsetModifier
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{
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// Token: 0x060028D7 RID: 10455 RVA: 0x00059CF0 File Offset: 0x00057EF0
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[Token(Token = "0x60028D7")]
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[Address(RVA = "0x10D2E60", Offset = "0x10D1C60", VA = "0x1810D2E60")]
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public void ResetBodies()
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{
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float time = Time.time;
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Inertia.Body[] array = this.bodies;
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this.lastTime = time;
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int num = 0;
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int length = array.Length;
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if (num < length)
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{
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array[num].Reset();
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num++;
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}
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}
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// Token: 0x060028D8 RID: 10456 RVA: 0x00059D38 File Offset: 0x00057F38
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[Token(Token = "0x60028D8")]
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[Address(RVA = "0x10D2D90", Offset = "0x10D1B90", VA = "0x1810D2D90", Slot = "4")]
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protected override void OnModifyOffset()
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{
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Inertia.Body[] array = this.bodies;
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int num = 0;
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int length = array.Length;
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if (num < length)
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{
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Inertia.Body body = array[num];
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IKSolverFullBodyBiped solver = this.ik.solver;
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float weight = this.weight;
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float deltaTime = base.deltaTime;
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body.Update(solver, weight, deltaTime);
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num++;
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}
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OffsetModifier.OffsetLimits[] array2 = this.limits;
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base.ApplyLimits(array2);
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}
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// Token: 0x060028D9 RID: 10457 RVA: 0x00059DA4 File Offset: 0x00057FA4
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[Token(Token = "0x60028D9")]
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[Address(RVA = "0x8CD260", Offset = "0x8CC060", VA = "0x1808CD260")]
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public Inertia()
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{
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}
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// Token: 0x04003214 RID: 12820
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4003214")]
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[Tooltip("The array of Bodies")]
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public Inertia.Body[] bodies;
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// Token: 0x04003215 RID: 12821
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4003215")]
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[Tooltip("The array of OffsetLimits")]
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public OffsetModifier.OffsetLimits[] limits;
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// Token: 0x0200047A RID: 1146
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[Token(Token = "0x200047A")]
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[Serializable]
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public class Body
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{
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// Token: 0x060028DA RID: 10458 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60028DA")]
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[Address(RVA = "0x14E64C0", Offset = "0x14E52C0", VA = "0x1814E64C0")]
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public void Reset()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060028DB RID: 10459 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60028DB")]
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[Address(RVA = "0x14E65A0", Offset = "0x14E53A0", VA = "0x1814E65A0")]
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public void Update(IKSolverFullBodyBiped solver, float weight, float deltaTime)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060028DC RID: 10460 RVA: 0x00059DB8 File Offset: 0x00057FB8
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[Token(Token = "0x60028DC")]
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[Address(RVA = "0x14E6B00", Offset = "0x14E5900", VA = "0x1814E6B00")]
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public Body()
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{
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}
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// Token: 0x04003216 RID: 12822
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x4003216")]
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[Tooltip("The Transform to follow, can be any bone of the character")]
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public Transform transform;
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// Token: 0x04003217 RID: 12823
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4003217")]
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[Tooltip("Linking the body to effectors. One Body can be used to offset more than one effector")]
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public Inertia.Body.EffectorLink[] effectorLinks;
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// Token: 0x04003218 RID: 12824
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4003218")]
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[Tooltip("The speed to follow the Transform")]
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public float speed = 10f;
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// Token: 0x04003219 RID: 12825
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[FieldOffset(Offset = "0x24")]
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[Token(Token = "0x4003219")]
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[Tooltip("The acceleration, smaller values means lazyer following")]
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public float acceleration = 3f;
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// Token: 0x0400321A RID: 12826
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x400321A")]
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[Tooltip("Matching target velocity")]
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[Range(0f, 1f)]
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public float matchVelocity;
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// Token: 0x0400321B RID: 12827
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[FieldOffset(Offset = "0x2C")]
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[Token(Token = "0x400321B")]
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[Tooltip("gravity applied to the Body")]
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public float gravity;
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// Token: 0x0400321C RID: 12828
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x400321C")]
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private Vector3 delta;
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// Token: 0x0400321D RID: 12829
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[FieldOffset(Offset = "0x3C")]
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[Token(Token = "0x400321D")]
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private Vector3 lazyPoint;
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// Token: 0x0400321E RID: 12830
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x400321E")]
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private Vector3 direction;
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// Token: 0x0400321F RID: 12831
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[FieldOffset(Offset = "0x54")]
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[Token(Token = "0x400321F")]
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private Vector3 lastPosition;
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// Token: 0x04003220 RID: 12832
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x4003220")]
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private bool firstUpdate = true;
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// Token: 0x0200047B RID: 1147
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[Token(Token = "0x200047B")]
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[Serializable]
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public class EffectorLink
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{
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// Token: 0x060028DD RID: 10461 RVA: 0x0003883F File Offset: 0x00036A3F
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[Token(Token = "0x60028DD")]
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[Address(RVA = "0x3D8B20", Offset = "0x3D7920", VA = "0x1803D8B20")]
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public EffectorLink()
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{
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}
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// Token: 0x04003221 RID: 12833
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x4003221")]
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[Tooltip("Type of the FBBIK effector to use")]
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public FullBodyBipedEffector effector;
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// Token: 0x04003222 RID: 12834
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[FieldOffset(Offset = "0x14")]
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[Token(Token = "0x4003222")]
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[Tooltip("Weight of using this effector")]
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public float weight;
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}
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}
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}
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}
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