Add v1.0.3.1

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2023-09-06 22:00:49 +02:00
commit 3aebbbf8f0
2051 changed files with 757425 additions and 0 deletions

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using System;
using Cpp2IlInjected;
using UnityEngine;
namespace RootMotion.FinalIK
{
// Token: 0x02000479 RID: 1145
[Token(Token = "0x2000479")]
public class Inertia : OffsetModifier
{
// Token: 0x060028D7 RID: 10455 RVA: 0x00059CF0 File Offset: 0x00057EF0
[Token(Token = "0x60028D7")]
[Address(RVA = "0x10D2E60", Offset = "0x10D1C60", VA = "0x1810D2E60")]
public void ResetBodies()
{
float time = Time.time;
Inertia.Body[] array = this.bodies;
this.lastTime = time;
int num = 0;
int length = array.Length;
if (num < length)
{
array[num].Reset();
num++;
}
}
// Token: 0x060028D8 RID: 10456 RVA: 0x00059D38 File Offset: 0x00057F38
[Token(Token = "0x60028D8")]
[Address(RVA = "0x10D2D90", Offset = "0x10D1B90", VA = "0x1810D2D90", Slot = "4")]
protected override void OnModifyOffset()
{
Inertia.Body[] array = this.bodies;
int num = 0;
int length = array.Length;
if (num < length)
{
Inertia.Body body = array[num];
IKSolverFullBodyBiped solver = this.ik.solver;
float weight = this.weight;
float deltaTime = base.deltaTime;
body.Update(solver, weight, deltaTime);
num++;
}
OffsetModifier.OffsetLimits[] array2 = this.limits;
base.ApplyLimits(array2);
}
// Token: 0x060028D9 RID: 10457 RVA: 0x00059DA4 File Offset: 0x00057FA4
[Token(Token = "0x60028D9")]
[Address(RVA = "0x8CD260", Offset = "0x8CC060", VA = "0x1808CD260")]
public Inertia()
{
}
// Token: 0x04003214 RID: 12820
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4003214")]
[Tooltip("The array of Bodies")]
public Inertia.Body[] bodies;
// Token: 0x04003215 RID: 12821
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4003215")]
[Tooltip("The array of OffsetLimits")]
public OffsetModifier.OffsetLimits[] limits;
// Token: 0x0200047A RID: 1146
[Token(Token = "0x200047A")]
[Serializable]
public class Body
{
// Token: 0x060028DA RID: 10458 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60028DA")]
[Address(RVA = "0x14E64C0", Offset = "0x14E52C0", VA = "0x1814E64C0")]
public void Reset()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060028DB RID: 10459 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60028DB")]
[Address(RVA = "0x14E65A0", Offset = "0x14E53A0", VA = "0x1814E65A0")]
public void Update(IKSolverFullBodyBiped solver, float weight, float deltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060028DC RID: 10460 RVA: 0x00059DB8 File Offset: 0x00057FB8
[Token(Token = "0x60028DC")]
[Address(RVA = "0x14E6B00", Offset = "0x14E5900", VA = "0x1814E6B00")]
public Body()
{
}
// Token: 0x04003216 RID: 12822
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4003216")]
[Tooltip("The Transform to follow, can be any bone of the character")]
public Transform transform;
// Token: 0x04003217 RID: 12823
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4003217")]
[Tooltip("Linking the body to effectors. One Body can be used to offset more than one effector")]
public Inertia.Body.EffectorLink[] effectorLinks;
// Token: 0x04003218 RID: 12824
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4003218")]
[Tooltip("The speed to follow the Transform")]
public float speed = 10f;
// Token: 0x04003219 RID: 12825
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x4003219")]
[Tooltip("The acceleration, smaller values means lazyer following")]
public float acceleration = 3f;
// Token: 0x0400321A RID: 12826
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400321A")]
[Tooltip("Matching target velocity")]
[Range(0f, 1f)]
public float matchVelocity;
// Token: 0x0400321B RID: 12827
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x400321B")]
[Tooltip("gravity applied to the Body")]
public float gravity;
// Token: 0x0400321C RID: 12828
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x400321C")]
private Vector3 delta;
// Token: 0x0400321D RID: 12829
[FieldOffset(Offset = "0x3C")]
[Token(Token = "0x400321D")]
private Vector3 lazyPoint;
// Token: 0x0400321E RID: 12830
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x400321E")]
private Vector3 direction;
// Token: 0x0400321F RID: 12831
[FieldOffset(Offset = "0x54")]
[Token(Token = "0x400321F")]
private Vector3 lastPosition;
// Token: 0x04003220 RID: 12832
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4003220")]
private bool firstUpdate = true;
// Token: 0x0200047B RID: 1147
[Token(Token = "0x200047B")]
[Serializable]
public class EffectorLink
{
// Token: 0x060028DD RID: 10461 RVA: 0x0003883F File Offset: 0x00036A3F
[Token(Token = "0x60028DD")]
[Address(RVA = "0x3D8B20", Offset = "0x3D7920", VA = "0x1803D8B20")]
public EffectorLink()
{
}
// Token: 0x04003221 RID: 12833
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4003221")]
[Tooltip("Type of the FBBIK effector to use")]
public FullBodyBipedEffector effector;
// Token: 0x04003222 RID: 12834
[FieldOffset(Offset = "0x14")]
[Token(Token = "0x4003222")]
[Tooltip("Weight of using this effector")]
public float weight;
}
}
}
}