Add v1.0.3.1
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29
Cpp2IL/Assembly-CSharp/RotateObject.cs
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29
Cpp2IL/Assembly-CSharp/RotateObject.cs
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@@ -0,0 +1,29 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000342 RID: 834
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[Token(Token = "0x2000342")]
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[AddComponentMenu("Scripts/Modula/RotateObject")]
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public class RotateObject : MonoBehaviour
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{
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// Token: 0x060020B9 RID: 8377 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60020B9")]
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[Address(RVA = "0xBE7E20", Offset = "0xBE6C20", VA = "0x180BE7E20")]
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private void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060020BA RID: 8378 RVA: 0x0004DF88 File Offset: 0x0004C188
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[Token(Token = "0x60020BA")]
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[Address(RVA = "0xBE7EF0", Offset = "0xBE6CF0", VA = "0x180BE7EF0")]
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public RotateObject()
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{
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}
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// Token: 0x04002A0C RID: 10764
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4002A0C")]
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public float speed = 20f;
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}
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