Add v1.0.3.1
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38
Cpp2IL/Assembly-CSharp/SceneItem.cs
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38
Cpp2IL/Assembly-CSharp/SceneItem.cs
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@@ -0,0 +1,38 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000132 RID: 306
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[Token(Token = "0x2000132")]
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public class SceneItem
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{
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// Token: 0x06000F3C RID: 3900 RVA: 0x00024374 File Offset: 0x00022574
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[Token(Token = "0x6000F3C")]
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[Address(RVA = "0x434F90", Offset = "0x433D90", VA = "0x180434F90")]
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public SceneItem Copy()
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{
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SceneItem sceneItem = new SceneItem();
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ItemSystem.ItemType type = this.Type;
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sceneItem.Type = type;
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float z = this.Position.z;
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sceneItem.Position.z = z;
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return sceneItem;
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}
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// Token: 0x06000F3D RID: 3901 RVA: 0x000243B4 File Offset: 0x000225B4
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[Token(Token = "0x6000F3D")]
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[Address(RVA = "0x3D8B20", Offset = "0x3D7920", VA = "0x1803D8B20")]
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public SceneItem()
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{
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}
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// Token: 0x04001AA0 RID: 6816
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x4001AA0")]
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public ItemSystem.ItemType Type;
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// Token: 0x04001AA1 RID: 6817
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[FieldOffset(Offset = "0x14")]
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[Token(Token = "0x4001AA1")]
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public Vector3 Position;
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}
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