Add v1.0.3.1
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48
Cpp2IL/Assembly-CSharp/SceneSwitchData.cs
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48
Cpp2IL/Assembly-CSharp/SceneSwitchData.cs
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using System;
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using Cpp2IlInjected;
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// Token: 0x02000135 RID: 309
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[Token(Token = "0x2000135")]
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public class SceneSwitchData
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{
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// Token: 0x06000F44 RID: 3908 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000F44")]
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[Address(RVA = "0x4395F0", Offset = "0x4383F0", VA = "0x1804395F0")]
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public SceneSwitchData(int nextSceneNumber, int savePointNumber, bool writeGameSave)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000F45 RID: 3909 RVA: 0x000244C8 File Offset: 0x000226C8
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[Token(Token = "0x6000F45")]
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[Address(RVA = "0x439590", Offset = "0x438390", VA = "0x180439590")]
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public SceneSwitchData(string sceneName, int savePointNumber, bool writeGameSave)
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{
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this.nextSceneName = sceneName;
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this.savePointNumber = savePointNumber;
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this.writeGameSave = writeGameSave;
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}
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// Token: 0x06000F46 RID: 3910 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000F46")]
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[Address(RVA = "0x4396B0", Offset = "0x4384B0", VA = "0x1804396B0")]
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public SceneSwitchData(GameStage stage, int savePointNumber, bool writeGameSave)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x04001AAE RID: 6830
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x4001AAE")]
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public readonly string nextSceneName;
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// Token: 0x04001AAF RID: 6831
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4001AAF")]
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public readonly int savePointNumber;
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// Token: 0x04001AB0 RID: 6832
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[FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x4001AB0")]
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public readonly bool writeGameSave;
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}
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