Add v1.0.3.1
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113
Cpp2IL/Assembly-CSharp/ScriptSceneEventEnable.cs
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113
Cpp2IL/Assembly-CSharp/ScriptSceneEventEnable.cs
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020001C6 RID: 454
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[Token(Token = "0x20001C6")]
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public class ScriptSceneEventEnable : MonoBehaviour
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{
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// Token: 0x170000BD RID: 189
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// (get) Token: 0x0600135B RID: 4955 RVA: 0x0002C758 File Offset: 0x0002A958
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[Token(Token = "0x170000BD")]
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private GameSave GameSave
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{
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[Token(Token = "0x600135B")]
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[Address(RVA = "0x4442B0", Offset = "0x4430B0", VA = "0x1804442B0")]
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get
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{
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return Game.GameSave;
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}
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}
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// Token: 0x170000BE RID: 190
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// (get) Token: 0x0600135C RID: 4956 RVA: 0x0002C76C File Offset: 0x0002A96C
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[Token(Token = "0x170000BE")]
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private StageFlagData Flags
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{
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[Token(Token = "0x600135C")]
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[Address(RVA = "0x444250", Offset = "0x443050", VA = "0x180444250")]
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get
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{
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return Game.GameSave.flags;
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}
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}
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// Token: 0x0600135D RID: 4957 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600135D")]
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[Address(RVA = "0x440BA0", Offset = "0x43F9A0", VA = "0x180440BA0")]
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public void CloseScriptEvent()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600135E RID: 4958 RVA: 0x0002C78C File Offset: 0x0002A98C
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[Token(Token = "0x600135E")]
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[Address(RVA = "0x4440D0", Offset = "0x442ED0", VA = "0x1804440D0")]
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private void Close()
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{
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SceneEvent[] @event = this.Event;
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int num = 0;
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if (num < @event.Length)
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{
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GameObject gameObject = @event[num].gameObject;
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int num2 = 0;
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gameObject.SetActive(num2 != 0);
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SceneEvent[] event2 = this.Event;
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num++;
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}
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AttackableObject[] checkAttackableObject = this.CheckAttackableObject;
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if (num < checkAttackableObject.Length)
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{
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GameObject gameObject2 = checkAttackableObject[num].gameObject;
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int num3 = 0;
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gameObject2.SetActive(num3 != 0);
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AttackableObject[] checkAttackableObject2 = this.CheckAttackableObject;
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num++;
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while (checkAttackableObject2 != 0)
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{
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}
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}
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DoorSwitch[] switchOn = this.SwitchOn;
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if (num < switchOn.Length)
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{
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switchOn[num].SaveSwitchOn();
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DoorSwitch[] switchOn2 = this.SwitchOn;
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num++;
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while (switchOn2 != 0)
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{
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}
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}
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}
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// Token: 0x0600135F RID: 4959 RVA: 0x0002C844 File Offset: 0x0002AA44
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[Token(Token = "0x600135F")]
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[Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")]
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public ScriptSceneEventEnable()
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{
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}
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// Token: 0x04001E2A RID: 7722
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4001E2A")]
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public SaveSystem.ScriptType EventType;
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// Token: 0x04001E2B RID: 7723
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4001E2B")]
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public SceneEvent[] Event;
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// Token: 0x04001E2C RID: 7724
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4001E2C")]
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public AttackableObject[] CheckAttackableObject;
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// Token: 0x04001E2D RID: 7725
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4001E2D")]
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public DoorSwitch[] SwitchOn;
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// Token: 0x04001E2E RID: 7726
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4001E2E")]
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public GameObject[] Special;
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}
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