Add v1.0.3.1

This commit is contained in:
2023-09-06 22:00:49 +02:00
commit 3aebbbf8f0
2051 changed files with 757425 additions and 0 deletions

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using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020001C6 RID: 454
[Token(Token = "0x20001C6")]
public class ScriptSceneEventEnable : MonoBehaviour
{
// Token: 0x170000BD RID: 189
// (get) Token: 0x0600135B RID: 4955 RVA: 0x0002C758 File Offset: 0x0002A958
[Token(Token = "0x170000BD")]
private GameSave GameSave
{
[Token(Token = "0x600135B")]
[Address(RVA = "0x4442B0", Offset = "0x4430B0", VA = "0x1804442B0")]
get
{
return Game.GameSave;
}
}
// Token: 0x170000BE RID: 190
// (get) Token: 0x0600135C RID: 4956 RVA: 0x0002C76C File Offset: 0x0002A96C
[Token(Token = "0x170000BE")]
private StageFlagData Flags
{
[Token(Token = "0x600135C")]
[Address(RVA = "0x444250", Offset = "0x443050", VA = "0x180444250")]
get
{
return Game.GameSave.flags;
}
}
// Token: 0x0600135D RID: 4957 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600135D")]
[Address(RVA = "0x440BA0", Offset = "0x43F9A0", VA = "0x180440BA0")]
public void CloseScriptEvent()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600135E RID: 4958 RVA: 0x0002C78C File Offset: 0x0002A98C
[Token(Token = "0x600135E")]
[Address(RVA = "0x4440D0", Offset = "0x442ED0", VA = "0x1804440D0")]
private void Close()
{
SceneEvent[] @event = this.Event;
int num = 0;
if (num < @event.Length)
{
GameObject gameObject = @event[num].gameObject;
int num2 = 0;
gameObject.SetActive(num2 != 0);
SceneEvent[] event2 = this.Event;
num++;
}
AttackableObject[] checkAttackableObject = this.CheckAttackableObject;
if (num < checkAttackableObject.Length)
{
GameObject gameObject2 = checkAttackableObject[num].gameObject;
int num3 = 0;
gameObject2.SetActive(num3 != 0);
AttackableObject[] checkAttackableObject2 = this.CheckAttackableObject;
num++;
while (checkAttackableObject2 != 0)
{
}
}
DoorSwitch[] switchOn = this.SwitchOn;
if (num < switchOn.Length)
{
switchOn[num].SaveSwitchOn();
DoorSwitch[] switchOn2 = this.SwitchOn;
num++;
while (switchOn2 != 0)
{
}
}
}
// Token: 0x0600135F RID: 4959 RVA: 0x0002C844 File Offset: 0x0002AA44
[Token(Token = "0x600135F")]
[Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")]
public ScriptSceneEventEnable()
{
}
// Token: 0x04001E2A RID: 7722
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4001E2A")]
public SaveSystem.ScriptType EventType;
// Token: 0x04001E2B RID: 7723
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4001E2B")]
public SceneEvent[] Event;
// Token: 0x04001E2C RID: 7724
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4001E2C")]
public AttackableObject[] CheckAttackableObject;
// Token: 0x04001E2D RID: 7725
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4001E2D")]
public DoorSwitch[] SwitchOn;
// Token: 0x04001E2E RID: 7726
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4001E2E")]
public GameObject[] Special;
}