Add v1.0.3.1
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45
Cpp2IL/Assembly-CSharp/SetEnemyDeathEvent.cs
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45
Cpp2IL/Assembly-CSharp/SetEnemyDeathEvent.cs
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using System;
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using Cpp2IlInjected;
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// Token: 0x020001C9 RID: 457
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[Token(Token = "0x20001C9")]
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public class SetEnemyDeathEvent : EnemyEvent
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{
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// Token: 0x06001364 RID: 4964 RVA: 0x0002C880 File Offset: 0x0002AA80
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[Token(Token = "0x6001364")]
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[Address(RVA = "0x11F0F70", Offset = "0x11EFD70", VA = "0x1811F0F70", Slot = "4")]
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public override void InitData(SceneEventManager SEM)
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{
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base.InitData(SEM);
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NPCManage[] enemy = this.Enemy;
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int num = 0;
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if (num < enemy.Length)
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{
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NPCManage npcmanage = enemy[num];
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SceneEvent[] deathOpenEvent = this.DeathOpenEvent;
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npcmanage.DeathOpenEvent = deathOpenEvent;
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NPCManage npcmanage2 = this.Enemy[num];
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SceneEvent[] deathReleaseEvent = this.DeathReleaseEvent;
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npcmanage2.DeathReleaseEvent = deathReleaseEvent;
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NPCManage[] enemy2 = this.Enemy;
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num++;
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}
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}
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// Token: 0x06001365 RID: 4965 RVA: 0x0002C8F0 File Offset: 0x0002AAF0
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[Token(Token = "0x6001365")]
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[Address(RVA = "0xBC6A00", Offset = "0xBC5800", VA = "0x180BC6A00")]
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public SetEnemyDeathEvent()
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{
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}
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// Token: 0x04001E33 RID: 7731
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x4001E33")]
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public SceneEvent[] DeathOpenEvent;
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// Token: 0x04001E34 RID: 7732
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x4001E34")]
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public SceneEvent[] DeathReleaseEvent;
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}
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