Add v1.0.3.1
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48
Cpp2IL/Assembly-CSharp/SetVolumeProfile.cs
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48
Cpp2IL/Assembly-CSharp/SetVolumeProfile.cs
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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using UnityEngine.Rendering;
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// Token: 0x020001CB RID: 459
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[Token(Token = "0x20001CB")]
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public class SetVolumeProfile : SceneEvent
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{
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// Token: 0x06001369 RID: 4969 RVA: 0x0002C918 File Offset: 0x0002AB18
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[Token(Token = "0x6001369")]
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[Address(RVA = "0x11F1110", Offset = "0x11EFF10", VA = "0x1811F1110", Slot = "5")]
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public override void OpenEvent()
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{
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base.OpenEvent();
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VolumeProfile volumeProfile = this.profile;
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int num = 0;
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if (volumeProfile != num)
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{
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Game.SetVolumeProfile(this.profile);
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}
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}
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// Token: 0x0600136A RID: 4970 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600136A")]
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[Address(RVA = "0x11F10A0", Offset = "0x11EFEA0", VA = "0x1811F10A0", Slot = "11")]
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protected override void OnTriggerExit(Collider other)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600136B RID: 4971 RVA: 0x0002C94C File Offset: 0x0002AB4C
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[Token(Token = "0x600136B")]
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[Address(RVA = "0x30DE20", Offset = "0x30CC20", VA = "0x18030DE20")]
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public SetVolumeProfile()
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{
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}
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// Token: 0x04001E36 RID: 7734
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4001E36")]
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public VolumeProfile profile;
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// Token: 0x04001E37 RID: 7735
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4001E37")]
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public bool CheckPlayerExit;
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}
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