Add v1.0.3.1
This commit is contained in:
872
Cpp2IL/Assembly-CSharp/SpecterArmorGirl02EffectPlay.cs
Normal file
872
Cpp2IL/Assembly-CSharp/SpecterArmorGirl02EffectPlay.cs
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@@ -0,0 +1,872 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020000EA RID: 234
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[Token(Token = "0x20000EA")]
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public class SpecterArmorGirl02EffectPlay : MonoBehaviour
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{
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// Token: 0x06000CE3 RID: 3299 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000CE3")]
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[Address(RVA = "0x11FC630", Offset = "0x11FB430", VA = "0x1811FC630")]
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public void InitData(MoveController Move)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000CE4 RID: 3300 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000CE4")]
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[Address(RVA = "0x11FF230", Offset = "0x11FE030", VA = "0x1811FF230")]
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private void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000CE5 RID: 3301 RVA: 0x0001F3BC File Offset: 0x0001D5BC
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[Token(Token = "0x6000CE5")]
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[Address(RVA = "0x11FC4A0", Offset = "0x11FB2A0", VA = "0x1811FC4A0")]
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public void Damaged()
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{
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Material[] array = this.g_MatModel;
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int num = 0;
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this.g_fMatShadowPos = (float)num;
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if (num < array.Length)
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{
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Material material = array[num];
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float num2 = this.g_fMatShadowPos;
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material.SetFloat("_ShadowPow", num2);
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Material[] array2 = this.g_MatModel;
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num++;
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}
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}
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// Token: 0x06000CE6 RID: 3302 RVA: 0x0001F410 File Offset: 0x0001D610
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[Token(Token = "0x6000CE6")]
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[Address(RVA = "0x11FC440", Offset = "0x11FB240", VA = "0x1811FC440")]
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public void DamageFly()
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{
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this.PS_Arrow.Stop(true);
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this.PS_Charge.Stop(true);
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this.g_SECharge.Stop();
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}
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// Token: 0x06000CE7 RID: 3303 RVA: 0x0001F448 File Offset: 0x0001D648
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[Token(Token = "0x6000CE7")]
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[Address(RVA = "0x11FC550", Offset = "0x11FB350", VA = "0x1811FC550")]
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public void Death()
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{
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this.g_bDeath = true;
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this.PS_Eye.Stop(true);
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this.PS_BodyLight.Stop(true);
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this.PS_Weapon.Stop(true);
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}
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// Token: 0x06000CE8 RID: 3304 RVA: 0x0001F488 File Offset: 0x0001D688
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[Token(Token = "0x6000CE8")]
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[Address(RVA = "0x11FC5B0", Offset = "0x11FB3B0", VA = "0x1811FC5B0")]
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public void Destroy()
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{
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this.PS_DeathEffect.Play(true);
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int num = 0;
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this.ModelEnable(num != 0);
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int num2 = 0;
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this.ColliderEnable(num2 != 0);
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this.g_SE_Destroy.PlayRandom(1f, 1f);
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}
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// Token: 0x06000CE9 RID: 3305 RVA: 0x0001F4D0 File Offset: 0x0001D6D0
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[Token(Token = "0x6000CE9")]
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[Address(RVA = "0x11FC1E0", Offset = "0x11FAFE0", VA = "0x1811FC1E0")]
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public void Create()
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{
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ParticleSystem ps_Eye = this.PS_Eye;
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this.g_bDeath = false;
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ps_Eye.Play(true);
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this.PS_BodyLight.Play(true);
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this.PS_DeathEffect.Stop(true);
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this.PS_Dodge.Stop(true);
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this.PS_Weapon.Play(true);
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Material[] array = this.g_MatModel;
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int num = 0;
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this.g_fMatShadowPos = (float)num;
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if (num < array.Length)
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{
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Material material = array[num];
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float num2 = this.g_fMatShadowPos;
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material.SetFloat("_ShadowPow", num2);
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Material[] array2 = this.g_MatModel;
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num++;
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}
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Material material2 = this.g_MatBody;
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Color color = this.g_BodyColor;
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material2.SetColor("_Color", color);
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Material material3 = this.g_MatBody;
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Color color2 = this.g_DefaultColor;
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material3.SetColor("_DefaultColor", color2);
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Material material4 = this.g_MatBody;
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Color color3 = this.g_EyeColor;
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material4.SetColor("_EyeColor", color3);
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SkinnedMeshRenderer[] smr = this.SMR;
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if (num < smr.Length)
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{
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smr[num].enabled = true;
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SkinnedMeshRenderer[] smr2 = this.SMR;
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num++;
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while (smr2 != 0)
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{
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}
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}
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this.ColliderEnable(true);
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}
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// Token: 0x06000CEA RID: 3306 RVA: 0x0001F5FC File Offset: 0x0001D7FC
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[Token(Token = "0x6000CEA")]
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[Address(RVA = "0x11FF0B0", Offset = "0x11FDEB0", VA = "0x1811FF0B0")]
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public void Remove()
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{
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this.g_bDeath = false;
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this.PS_Eye.Stop(true);
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this.PS_BodyLight.Stop(true);
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this.PS_DeathEffect.Stop(true);
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this.PS_Dodge.Stop(true);
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this.PS_Charge.Stop(true);
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this.PS_Arrow.Stop(true);
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this.PS_Weapon.Stop(true);
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int num = 0;
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this.ModelEnable(num != 0);
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int num2 = 0;
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this.ColliderEnable(num2 != 0);
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}
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// Token: 0x06000CEB RID: 3307 RVA: 0x0001F67C File Offset: 0x0001D87C
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[Token(Token = "0x6000CEB")]
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[Address(RVA = "0x11FBDF0", Offset = "0x11FABF0", VA = "0x1811FBDF0")]
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public void AniPlayPSArrow()
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{
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this.PS_Arrow.Play(true);
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this.g_SEBow.PlayRandom(1f, 1f);
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}
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// Token: 0x06000CEC RID: 3308 RVA: 0x0001F6B0 File Offset: 0x0001D8B0
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[Token(Token = "0x6000CEC")]
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[Address(RVA = "0x11FBE40", Offset = "0x11FAC40", VA = "0x1811FBE40")]
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public void AniPlayPSCharge()
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{
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this.PS_Charge.Play(true);
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this.g_SECharge.PlayRandom(1f, 1f);
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}
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// Token: 0x06000CED RID: 3309 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000CED")]
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[Address(RVA = "0x11FDDB0", Offset = "0x11FCBB0", VA = "0x1811FDDB0")]
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public void PlayEffArrow01()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000CEE RID: 3310 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000CEE")]
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[Address(RVA = "0x11FECA0", Offset = "0x11FDAA0", VA = "0x1811FECA0")]
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public void PlayEffJumpArrow()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000CEF RID: 3311 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000CEF")]
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[Address(RVA = "0x11FE020", Offset = "0x11FCE20", VA = "0x1811FE020")]
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public void PlayEffAttackKick()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000CF0 RID: 3312 RVA: 0x0001F6E4 File Offset: 0x0001D8E4
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[Token(Token = "0x6000CF0")]
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[Address(RVA = "0xAA7DB0", Offset = "0xAA6BB0", VA = "0x180AA7DB0")]
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public void PlaySEAttackKick()
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{
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this.g_SEKick.PlayRandom(1f, 1f);
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}
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// Token: 0x06000CF1 RID: 3313 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000CF1")]
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[Address(RVA = "0x11FD810", Offset = "0x11FC610", VA = "0x1811FD810")]
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public void PlayArrow02()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000CF2 RID: 3314 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000CF2")]
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[Address(RVA = "0x11FDC00", Offset = "0x11FCA00", VA = "0x1811FDC00")]
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public void PlayArrow03()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000CF3 RID: 3315 RVA: 0x0001F70C File Offset: 0x0001D90C
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[Token(Token = "0x6000CF3")]
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[Address(RVA = "0x11FD770", Offset = "0x11FC570", VA = "0x1811FD770")]
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public void ModelEnable(bool bEnable)
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{
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SkinnedMeshRenderer[] smr = this.SMR;
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int num = 0;
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if (num < smr.Length)
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{
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smr[num].enabled = bEnable;
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SkinnedMeshRenderer[] smr2 = this.SMR;
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num++;
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}
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}
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// Token: 0x06000CF4 RID: 3316 RVA: 0x0001F74C File Offset: 0x0001D94C
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[Token(Token = "0x6000CF4")]
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[Address(RVA = "0x11FC0C0", Offset = "0x11FAEC0", VA = "0x1811FC0C0")]
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public void ColliderEnable(bool bEnable)
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{
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SphereCollider[] sc = this.SC;
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int num = 0;
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if (num < sc.Length)
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{
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sc[num].enabled = bEnable;
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SphereCollider[] sc2 = this.SC;
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num++;
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}
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CapsuleCollider[] cc = this.CC;
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if (num < cc.Length)
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{
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cc[num].enabled = bEnable;
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CapsuleCollider[] cc2 = this.CC;
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num++;
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while (cc2 != 0)
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{
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}
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}
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this.g_CCC.SetEnable(bEnable);
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}
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// Token: 0x06000CF5 RID: 3317 RVA: 0x0001F7C4 File Offset: 0x0001D9C4
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[Token(Token = "0x6000CF5")]
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[Address(RVA = "0x11FC620", Offset = "0x11FB420", VA = "0x1811FC620")]
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public void GetMoveSpeed(float fMoveSpeed)
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{
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this.g_fMoveSpeed = fMoveSpeed;
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}
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// Token: 0x06000CF6 RID: 3318 RVA: 0x0001F7D8 File Offset: 0x0001D9D8
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[Token(Token = "0x6000CF6")]
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[Address(RVA = "0x6652E0", Offset = "0x6640E0", VA = "0x1806652E0")]
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public void GetRotateSpeed(float fRotateSpeed)
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{
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this.g_fRotateSpeed = fRotateSpeed;
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}
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// Token: 0x06000CF7 RID: 3319 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000CF7")]
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[Address(RVA = "0x11FE560", Offset = "0x11FD360", VA = "0x1811FE560")]
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public void PlayEffFootSmokeL()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000CF8 RID: 3320 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000CF8")]
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[Address(RVA = "0x11FE630", Offset = "0x11FD430", VA = "0x1811FE630")]
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public void PlayEffFootSmokeR()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000CF9 RID: 3321 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000CF9")]
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[Address(RVA = "0x11FEAC0", Offset = "0x11FD8C0", VA = "0x1811FEAC0")]
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public void PlayEffFootSmokeWalkL(float fSpeed = 0f)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000CFA RID: 3322 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000CFA")]
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[Address(RVA = "0x11FEBB0", Offset = "0x11FD9B0", VA = "0x1811FEBB0")]
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public void PlayEffFootSmokeWalkR(float fSpeed = 0f)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
|
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|
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// Token: 0x06000CFB RID: 3323 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000CFB")]
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[Address(RVA = "0x11FE700", Offset = "0x11FD500", VA = "0x1811FE700")]
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public void PlayEffFootSmokeRunL(float fSpeed = 0f)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000CFC RID: 3324 RVA: 0x000020D3 File Offset: 0x000002D3
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||||
[Token(Token = "0x6000CFC")]
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||||
[Address(RVA = "0x11FE7F0", Offset = "0x11FD5F0", VA = "0x1811FE7F0")]
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public void PlayEffFootSmokeRunR(float fSpeed = 0f)
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||||
{
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||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x06000CFD RID: 3325 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x6000CFD")]
|
||||
[Address(RVA = "0x11FE8E0", Offset = "0x11FD6E0", VA = "0x1811FE8E0")]
|
||||
public void PlayEffFootSmokeTurnL(float fSpeed = 0f)
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x06000CFE RID: 3326 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x6000CFE")]
|
||||
[Address(RVA = "0x11FE9D0", Offset = "0x11FD7D0", VA = "0x1811FE9D0")]
|
||||
public void PlayEffFootSmokeTurnR(float fSpeed = 0f)
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x06000CFF RID: 3327 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x6000CFF")]
|
||||
[Address(RVA = "0x11FE260", Offset = "0x11FD060", VA = "0x1811FE260")]
|
||||
public void PlayEffDamageFlySmokeF()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x06000D00 RID: 3328 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x6000D00")]
|
||||
[Address(RVA = "0x11FE0E0", Offset = "0x11FCEE0", VA = "0x1811FE0E0")]
|
||||
public void PlayEffDamageFlySmokeB()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x06000D01 RID: 3329 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x6000D01")]
|
||||
[Address(RVA = "0x11FE3E0", Offset = "0x11FD1E0", VA = "0x1811FE3E0")]
|
||||
public void PlayEffDeadSmokeB()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x06000D02 RID: 3330 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x6000D02")]
|
||||
[Address(RVA = "0x11FBA30", Offset = "0x11FA830", VA = "0x1811FBA30")]
|
||||
public void AniAttackJump01()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x06000D03 RID: 3331 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x6000D03")]
|
||||
[Address(RVA = "0x11FBCB0", Offset = "0x11FAAB0", VA = "0x1811FBCB0")]
|
||||
public void AniAttackJump02()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x06000D04 RID: 3332 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x6000D04")]
|
||||
[Address(RVA = "0x11FB360", Offset = "0x11FA160", VA = "0x1811FB360")]
|
||||
public void AniAttackDodgeB()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x06000D05 RID: 3333 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x6000D05")]
|
||||
[Address(RVA = "0x11FB5C0", Offset = "0x11FA3C0", VA = "0x1811FB5C0")]
|
||||
public void AniAttackDodgeL()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x06000D06 RID: 3334 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x6000D06")]
|
||||
[Address(RVA = "0x11FB820", Offset = "0x11FA620", VA = "0x1811FB820")]
|
||||
public void AniAttackDodgeR()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x06000D07 RID: 3335 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x6000D07")]
|
||||
[Address(RVA = "0x11FBE90", Offset = "0x11FAC90", VA = "0x1811FBE90")]
|
||||
public void AniSkyDodgeF()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x06000D08 RID: 3336 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x6000D08")]
|
||||
[Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00")]
|
||||
public void SetCCCLie(int i = 0)
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x06000D09 RID: 3337 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x6000D09")]
|
||||
[Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00")]
|
||||
public void SetCCCOriginal()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x06000D0A RID: 3338 RVA: 0x0001F7EC File Offset: 0x0001D9EC
|
||||
[Token(Token = "0x6000D0A")]
|
||||
[Address(RVA = "0x11FF190", Offset = "0x11FDF90", VA = "0x1811FF190")]
|
||||
public void SetTimeScale(float fTimeScale)
|
||||
{
|
||||
Common.SetEffectTimeScale(this.PS_Eye, fTimeScale);
|
||||
Common.SetEffectTimeScale(this.PS_BodyLight, fTimeScale);
|
||||
Common.SetEffectTimeScale(this.PS_Weapon, fTimeScale);
|
||||
Common.SetEffectTimeScale(this.PS_DeathEffect, fTimeScale);
|
||||
Common.SetEffectTimeScale(this.PS_Dodge, fTimeScale);
|
||||
Common.SetEffectTimeScale(this.PS_Arrow, fTimeScale);
|
||||
Common.SetEffectTimeScale(this.PS_Charge, fTimeScale);
|
||||
}
|
||||
|
||||
// Token: 0x06000D0B RID: 3339 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x6000D0B")]
|
||||
[Address(RVA = "0xAA8AE0", Offset = "0xAA78E0", VA = "0x180AA8AE0")]
|
||||
public SpecterArmorGirl02EffectPlay()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x04001683 RID: 5763
|
||||
[FieldOffset(Offset = "0x18")]
|
||||
[Token(Token = "0x4001683")]
|
||||
private MoveController g_Move;
|
||||
|
||||
// Token: 0x04001684 RID: 5764
|
||||
[FieldOffset(Offset = "0x20")]
|
||||
[Token(Token = "0x4001684")]
|
||||
private WizardGirlManage g_WGM;
|
||||
|
||||
// Token: 0x04001685 RID: 5765
|
||||
[FieldOffset(Offset = "0x28")]
|
||||
[Token(Token = "0x4001685")]
|
||||
private Material g_matFire;
|
||||
|
||||
// Token: 0x04001686 RID: 5766
|
||||
[FieldOffset(Offset = "0x30")]
|
||||
[Token(Token = "0x4001686")]
|
||||
private float g_fFireMatAlpha;
|
||||
|
||||
// Token: 0x04001687 RID: 5767
|
||||
[FieldOffset(Offset = "0x34")]
|
||||
[Token(Token = "0x4001687")]
|
||||
private float g_fMatShadowPos;
|
||||
|
||||
// Token: 0x04001688 RID: 5768
|
||||
[FieldOffset(Offset = "0x38")]
|
||||
[Token(Token = "0x4001688")]
|
||||
private Material[] g_MatModel;
|
||||
|
||||
// Token: 0x04001689 RID: 5769
|
||||
[FieldOffset(Offset = "0x40")]
|
||||
[Token(Token = "0x4001689")]
|
||||
private Color g_colDamaged;
|
||||
|
||||
// Token: 0x0400168A RID: 5770
|
||||
[FieldOffset(Offset = "0x50")]
|
||||
[Token(Token = "0x400168A")]
|
||||
private Material g_MatBody;
|
||||
|
||||
// Token: 0x0400168B RID: 5771
|
||||
[FieldOffset(Offset = "0x58")]
|
||||
[Token(Token = "0x400168B")]
|
||||
private Color g_EyeColor;
|
||||
|
||||
// Token: 0x0400168C RID: 5772
|
||||
[FieldOffset(Offset = "0x68")]
|
||||
[Token(Token = "0x400168C")]
|
||||
private Color g_BodyColor;
|
||||
|
||||
// Token: 0x0400168D RID: 5773
|
||||
[FieldOffset(Offset = "0x78")]
|
||||
[Token(Token = "0x400168D")]
|
||||
private Color g_DefaultColor;
|
||||
|
||||
// Token: 0x0400168E RID: 5774
|
||||
[FieldOffset(Offset = "0x88")]
|
||||
[Token(Token = "0x400168E")]
|
||||
public ParticleSystem PS_Eye;
|
||||
|
||||
// Token: 0x0400168F RID: 5775
|
||||
[FieldOffset(Offset = "0x90")]
|
||||
[Token(Token = "0x400168F")]
|
||||
public ParticleSystem PS_BodyLight;
|
||||
|
||||
// Token: 0x04001690 RID: 5776
|
||||
[FieldOffset(Offset = "0x98")]
|
||||
[Token(Token = "0x4001690")]
|
||||
public ParticleSystem PS_Weapon;
|
||||
|
||||
// Token: 0x04001691 RID: 5777
|
||||
[FieldOffset(Offset = "0xA0")]
|
||||
[Token(Token = "0x4001691")]
|
||||
public ParticleSystem PS_DeathEffect;
|
||||
|
||||
// Token: 0x04001692 RID: 5778
|
||||
[FieldOffset(Offset = "0xA8")]
|
||||
[Token(Token = "0x4001692")]
|
||||
public ParticleSystem PS_Dodge;
|
||||
|
||||
// Token: 0x04001693 RID: 5779
|
||||
[FieldOffset(Offset = "0xB0")]
|
||||
[Token(Token = "0x4001693")]
|
||||
public ParticleSystem PS_Arrow;
|
||||
|
||||
// Token: 0x04001694 RID: 5780
|
||||
[FieldOffset(Offset = "0xB8")]
|
||||
[Token(Token = "0x4001694")]
|
||||
public ParticleSystem PS_Charge;
|
||||
|
||||
// Token: 0x04001695 RID: 5781
|
||||
[FieldOffset(Offset = "0xC0")]
|
||||
[Token(Token = "0x4001695")]
|
||||
public SkinnedMeshRenderer[] SMR;
|
||||
|
||||
// Token: 0x04001696 RID: 5782
|
||||
[FieldOffset(Offset = "0xC8")]
|
||||
[Token(Token = "0x4001696")]
|
||||
private CCController g_CCC;
|
||||
|
||||
// Token: 0x04001697 RID: 5783
|
||||
[FieldOffset(Offset = "0xD0")]
|
||||
[Token(Token = "0x4001697")]
|
||||
public SphereCollider[] SC;
|
||||
|
||||
// Token: 0x04001698 RID: 5784
|
||||
[FieldOffset(Offset = "0xD8")]
|
||||
[Token(Token = "0x4001698")]
|
||||
public CapsuleCollider[] CC;
|
||||
|
||||
// Token: 0x04001699 RID: 5785
|
||||
[FieldOffset(Offset = "0xE0")]
|
||||
[Token(Token = "0x4001699")]
|
||||
public Transform PosFootL;
|
||||
|
||||
// Token: 0x0400169A RID: 5786
|
||||
[FieldOffset(Offset = "0xE8")]
|
||||
[Token(Token = "0x400169A")]
|
||||
public Transform PosFootR;
|
||||
|
||||
// Token: 0x0400169B RID: 5787
|
||||
[FieldOffset(Offset = "0xF0")]
|
||||
[Token(Token = "0x400169B")]
|
||||
public Transform PosDamageFlyB;
|
||||
|
||||
// Token: 0x0400169C RID: 5788
|
||||
[FieldOffset(Offset = "0xF8")]
|
||||
[Token(Token = "0x400169C")]
|
||||
public Transform PosDamageFlyF;
|
||||
|
||||
// Token: 0x0400169D RID: 5789
|
||||
[FieldOffset(Offset = "0x100")]
|
||||
[Token(Token = "0x400169D")]
|
||||
public Transform PosShot;
|
||||
|
||||
// Token: 0x0400169E RID: 5790
|
||||
[FieldOffset(Offset = "0x108")]
|
||||
[Token(Token = "0x400169E")]
|
||||
private float g_fMoveSpeed;
|
||||
|
||||
// Token: 0x0400169F RID: 5791
|
||||
[FieldOffset(Offset = "0x10C")]
|
||||
[Token(Token = "0x400169F")]
|
||||
private float g_fRotateSpeed;
|
||||
|
||||
// Token: 0x040016A0 RID: 5792
|
||||
[FieldOffset(Offset = "0x110")]
|
||||
[Token(Token = "0x40016A0")]
|
||||
public GameObject Eff_FootSmokeWalk;
|
||||
|
||||
// Token: 0x040016A1 RID: 5793
|
||||
[FieldOffset(Offset = "0x118")]
|
||||
[Token(Token = "0x40016A1")]
|
||||
public GameObject Eff_FootSmokeRun;
|
||||
|
||||
// Token: 0x040016A2 RID: 5794
|
||||
[FieldOffset(Offset = "0x120")]
|
||||
[Token(Token = "0x40016A2")]
|
||||
public GameObject Eff_DamageFlySmoke;
|
||||
|
||||
// Token: 0x040016A3 RID: 5795
|
||||
[FieldOffset(Offset = "0x128")]
|
||||
[Token(Token = "0x40016A3")]
|
||||
public GameObject Eff_Arrow01;
|
||||
|
||||
// Token: 0x040016A4 RID: 5796
|
||||
[FieldOffset(Offset = "0x130")]
|
||||
[Token(Token = "0x40016A4")]
|
||||
public GameObject Eff_Arrrow01Shot;
|
||||
|
||||
// Token: 0x040016A5 RID: 5797
|
||||
[FieldOffset(Offset = "0x138")]
|
||||
[Token(Token = "0x40016A5")]
|
||||
public GameObject Eff_Arrow01Collision;
|
||||
|
||||
// Token: 0x040016A6 RID: 5798
|
||||
[FieldOffset(Offset = "0x140")]
|
||||
[Token(Token = "0x40016A6")]
|
||||
public GameObject Eff_Arrow01WallCollision;
|
||||
|
||||
// Token: 0x040016A7 RID: 5799
|
||||
[FieldOffset(Offset = "0x148")]
|
||||
[Token(Token = "0x40016A7")]
|
||||
public GameObject Eff_Arrow02;
|
||||
|
||||
// Token: 0x040016A8 RID: 5800
|
||||
[FieldOffset(Offset = "0x150")]
|
||||
[Token(Token = "0x40016A8")]
|
||||
public GameObject Eff_Arrrow02Shot;
|
||||
|
||||
// Token: 0x040016A9 RID: 5801
|
||||
[FieldOffset(Offset = "0x158")]
|
||||
[Token(Token = "0x40016A9")]
|
||||
public GameObject Eff_Arrow02Collision;
|
||||
|
||||
// Token: 0x040016AA RID: 5802
|
||||
[FieldOffset(Offset = "0x160")]
|
||||
[Token(Token = "0x40016AA")]
|
||||
public GameObject Eff_Arrow02WallCollision;
|
||||
|
||||
// Token: 0x040016AB RID: 5803
|
||||
[FieldOffset(Offset = "0x168")]
|
||||
[Token(Token = "0x40016AB")]
|
||||
public GameObject Eff_Arrow03;
|
||||
|
||||
// Token: 0x040016AC RID: 5804
|
||||
[FieldOffset(Offset = "0x170")]
|
||||
[Token(Token = "0x40016AC")]
|
||||
public GameObject Eff_Arrow03Shot;
|
||||
|
||||
// Token: 0x040016AD RID: 5805
|
||||
[FieldOffset(Offset = "0x178")]
|
||||
[Token(Token = "0x40016AD")]
|
||||
public GameObject Eff_AttackKick;
|
||||
|
||||
// Token: 0x040016AE RID: 5806
|
||||
[FieldOffset(Offset = "0x180")]
|
||||
[Token(Token = "0x40016AE")]
|
||||
private EffectPool g_EffFootSmokeWalk;
|
||||
|
||||
// Token: 0x040016AF RID: 5807
|
||||
[FieldOffset(Offset = "0x188")]
|
||||
[Token(Token = "0x40016AF")]
|
||||
private EffectPool g_EffFootSmokeRun;
|
||||
|
||||
// Token: 0x040016B0 RID: 5808
|
||||
[FieldOffset(Offset = "0x190")]
|
||||
[Token(Token = "0x40016B0")]
|
||||
private EffectPool g_EffDamageFlySmoke;
|
||||
|
||||
// Token: 0x040016B1 RID: 5809
|
||||
[FieldOffset(Offset = "0x198")]
|
||||
[Token(Token = "0x40016B1")]
|
||||
private EffectPool g_EffArrow01;
|
||||
|
||||
// Token: 0x040016B2 RID: 5810
|
||||
[FieldOffset(Offset = "0x1A0")]
|
||||
[Token(Token = "0x40016B2")]
|
||||
private EffectPool g_EffArrow01Shot;
|
||||
|
||||
// Token: 0x040016B3 RID: 5811
|
||||
[FieldOffset(Offset = "0x1A8")]
|
||||
[Token(Token = "0x40016B3")]
|
||||
private EffectPool g_EffArrow01Collision;
|
||||
|
||||
// Token: 0x040016B4 RID: 5812
|
||||
[FieldOffset(Offset = "0x1B0")]
|
||||
[Token(Token = "0x40016B4")]
|
||||
private EffectPool g_EffArrow01WallCollision;
|
||||
|
||||
// Token: 0x040016B5 RID: 5813
|
||||
[FieldOffset(Offset = "0x1B8")]
|
||||
[Token(Token = "0x40016B5")]
|
||||
private EffectPool g_EffArrow02;
|
||||
|
||||
// Token: 0x040016B6 RID: 5814
|
||||
[FieldOffset(Offset = "0x1C0")]
|
||||
[Token(Token = "0x40016B6")]
|
||||
private EffectPool g_EffArrow02Shot;
|
||||
|
||||
// Token: 0x040016B7 RID: 5815
|
||||
[FieldOffset(Offset = "0x1C8")]
|
||||
[Token(Token = "0x40016B7")]
|
||||
private EffectPool g_EffArrow02Collision;
|
||||
|
||||
// Token: 0x040016B8 RID: 5816
|
||||
[FieldOffset(Offset = "0x1D0")]
|
||||
[Token(Token = "0x40016B8")]
|
||||
private EffectPool g_EffArrow02WallCollision;
|
||||
|
||||
// Token: 0x040016B9 RID: 5817
|
||||
[FieldOffset(Offset = "0x1D8")]
|
||||
[Token(Token = "0x40016B9")]
|
||||
private EffectPool g_EffArrow03;
|
||||
|
||||
// Token: 0x040016BA RID: 5818
|
||||
[FieldOffset(Offset = "0x1E0")]
|
||||
[Token(Token = "0x40016BA")]
|
||||
private EffectPool g_EffArrow03Shot;
|
||||
|
||||
// Token: 0x040016BB RID: 5819
|
||||
[FieldOffset(Offset = "0x1E8")]
|
||||
[Token(Token = "0x40016BB")]
|
||||
private EffectPool g_EffAttackKick;
|
||||
|
||||
// Token: 0x040016BC RID: 5820
|
||||
[FieldOffset(Offset = "0x1F0")]
|
||||
[Token(Token = "0x40016BC")]
|
||||
public GameObject SE_FootStep;
|
||||
|
||||
// Token: 0x040016BD RID: 5821
|
||||
[FieldOffset(Offset = "0x1F8")]
|
||||
[Token(Token = "0x40016BD")]
|
||||
public GameObject SE_Dodge;
|
||||
|
||||
// Token: 0x040016BE RID: 5822
|
||||
[FieldOffset(Offset = "0x200")]
|
||||
[Token(Token = "0x40016BE")]
|
||||
public GameObject SE_DamageFly;
|
||||
|
||||
// Token: 0x040016BF RID: 5823
|
||||
[FieldOffset(Offset = "0x208")]
|
||||
[Token(Token = "0x40016BF")]
|
||||
public GameObject SE_Destroy;
|
||||
|
||||
// Token: 0x040016C0 RID: 5824
|
||||
[FieldOffset(Offset = "0x210")]
|
||||
[Token(Token = "0x40016C0")]
|
||||
public GameObject SE_Kick;
|
||||
|
||||
// Token: 0x040016C1 RID: 5825
|
||||
[FieldOffset(Offset = "0x218")]
|
||||
[Token(Token = "0x40016C1")]
|
||||
public GameObject SE_Charge;
|
||||
|
||||
// Token: 0x040016C2 RID: 5826
|
||||
[FieldOffset(Offset = "0x220")]
|
||||
[Token(Token = "0x40016C2")]
|
||||
public GameObject SE_ArrowShot;
|
||||
|
||||
// Token: 0x040016C3 RID: 5827
|
||||
[FieldOffset(Offset = "0x228")]
|
||||
[Token(Token = "0x40016C3")]
|
||||
public GameObject SE_SkillShot;
|
||||
|
||||
// Token: 0x040016C4 RID: 5828
|
||||
[FieldOffset(Offset = "0x230")]
|
||||
[Token(Token = "0x40016C4")]
|
||||
public GameObject SE_Bow;
|
||||
|
||||
// Token: 0x040016C5 RID: 5829
|
||||
[FieldOffset(Offset = "0x238")]
|
||||
[Token(Token = "0x40016C5")]
|
||||
private SoundEffect g_SEFootStep;
|
||||
|
||||
// Token: 0x040016C6 RID: 5830
|
||||
[FieldOffset(Offset = "0x240")]
|
||||
[Token(Token = "0x40016C6")]
|
||||
private SoundEffect g_SEDodge;
|
||||
|
||||
// Token: 0x040016C7 RID: 5831
|
||||
[FieldOffset(Offset = "0x248")]
|
||||
[Token(Token = "0x40016C7")]
|
||||
private SoundEffect g_SEDamageFly;
|
||||
|
||||
// Token: 0x040016C8 RID: 5832
|
||||
[FieldOffset(Offset = "0x250")]
|
||||
[Token(Token = "0x40016C8")]
|
||||
private SoundEffect g_SE_Destroy;
|
||||
|
||||
// Token: 0x040016C9 RID: 5833
|
||||
[FieldOffset(Offset = "0x258")]
|
||||
[Token(Token = "0x40016C9")]
|
||||
private SoundEffect g_SEKick;
|
||||
|
||||
// Token: 0x040016CA RID: 5834
|
||||
[FieldOffset(Offset = "0x260")]
|
||||
[Token(Token = "0x40016CA")]
|
||||
private SoundEffect g_SECharge;
|
||||
|
||||
// Token: 0x040016CB RID: 5835
|
||||
[FieldOffset(Offset = "0x268")]
|
||||
[Token(Token = "0x40016CB")]
|
||||
private SoundEffect g_SEArrowShot;
|
||||
|
||||
// Token: 0x040016CC RID: 5836
|
||||
[FieldOffset(Offset = "0x270")]
|
||||
[Token(Token = "0x40016CC")]
|
||||
private SoundEffect g_SESkillShot;
|
||||
|
||||
// Token: 0x040016CD RID: 5837
|
||||
[FieldOffset(Offset = "0x278")]
|
||||
[Token(Token = "0x40016CD")]
|
||||
private SoundEffect g_SEBow;
|
||||
|
||||
// Token: 0x040016CE RID: 5838
|
||||
[FieldOffset(Offset = "0x280")]
|
||||
[Token(Token = "0x40016CE")]
|
||||
public GameObject SE_Arrow01Collision;
|
||||
|
||||
// Token: 0x040016CF RID: 5839
|
||||
[FieldOffset(Offset = "0x288")]
|
||||
[Token(Token = "0x40016CF")]
|
||||
public GameObject SE_Arrow01WallCollision;
|
||||
|
||||
// Token: 0x040016D0 RID: 5840
|
||||
[FieldOffset(Offset = "0x290")]
|
||||
[Token(Token = "0x40016D0")]
|
||||
private SoundEffectPool g_SEArrow01Collision;
|
||||
|
||||
// Token: 0x040016D1 RID: 5841
|
||||
[FieldOffset(Offset = "0x298")]
|
||||
[Token(Token = "0x40016D1")]
|
||||
private SoundEffectPool g_SEArrow01WallCollision;
|
||||
|
||||
// Token: 0x040016D2 RID: 5842
|
||||
[Token(Token = "0x40016D2")]
|
||||
private const float g_fArrowSpeed = 60f;
|
||||
|
||||
// Token: 0x040016D3 RID: 5843
|
||||
[Token(Token = "0x40016D3")]
|
||||
private const float g_fArrow03Speed = 45f;
|
||||
|
||||
// Token: 0x040016D4 RID: 5844
|
||||
[Token(Token = "0x40016D4")]
|
||||
private const float g_fArrow03Reciprocal = 1.8f;
|
||||
|
||||
// Token: 0x040016D5 RID: 5845
|
||||
[FieldOffset(Offset = "0x2A0")]
|
||||
[Token(Token = "0x40016D5")]
|
||||
private float g_fArrow03ReciprocalVal;
|
||||
|
||||
// Token: 0x040016D6 RID: 5846
|
||||
[Token(Token = "0x40016D6")]
|
||||
private const int g_iArrow03Total = 9;
|
||||
|
||||
// Token: 0x040016D7 RID: 5847
|
||||
[FieldOffset(Offset = "0x2A4")]
|
||||
[Token(Token = "0x40016D7")]
|
||||
private int g_iArrow03Val;
|
||||
|
||||
// Token: 0x040016D8 RID: 5848
|
||||
[Token(Token = "0x40016D8")]
|
||||
private const float g_fArrow03Interval = 0.12f;
|
||||
|
||||
// Token: 0x040016D9 RID: 5849
|
||||
[FieldOffset(Offset = "0x2A8")]
|
||||
[Token(Token = "0x40016D9")]
|
||||
private float g_fArrow03IntervalVal;
|
||||
|
||||
// Token: 0x040016DA RID: 5850
|
||||
[FieldOffset(Offset = "0x2AC")]
|
||||
[Token(Token = "0x40016DA")]
|
||||
private bool g_bDeath;
|
||||
}
|
||||
Reference in New Issue
Block a user