Add v1.0.3.1

This commit is contained in:
2023-09-06 22:00:49 +02:00
commit 3aebbbf8f0
2051 changed files with 757425 additions and 0 deletions

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@@ -0,0 +1,872 @@
using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020000EA RID: 234
[Token(Token = "0x20000EA")]
public class SpecterArmorGirl02EffectPlay : MonoBehaviour
{
// Token: 0x06000CE3 RID: 3299 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CE3")]
[Address(RVA = "0x11FC630", Offset = "0x11FB430", VA = "0x1811FC630")]
public void InitData(MoveController Move)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CE4 RID: 3300 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CE4")]
[Address(RVA = "0x11FF230", Offset = "0x11FE030", VA = "0x1811FF230")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CE5 RID: 3301 RVA: 0x0001F3BC File Offset: 0x0001D5BC
[Token(Token = "0x6000CE5")]
[Address(RVA = "0x11FC4A0", Offset = "0x11FB2A0", VA = "0x1811FC4A0")]
public void Damaged()
{
Material[] array = this.g_MatModel;
int num = 0;
this.g_fMatShadowPos = (float)num;
if (num < array.Length)
{
Material material = array[num];
float num2 = this.g_fMatShadowPos;
material.SetFloat("_ShadowPow", num2);
Material[] array2 = this.g_MatModel;
num++;
}
}
// Token: 0x06000CE6 RID: 3302 RVA: 0x0001F410 File Offset: 0x0001D610
[Token(Token = "0x6000CE6")]
[Address(RVA = "0x11FC440", Offset = "0x11FB240", VA = "0x1811FC440")]
public void DamageFly()
{
this.PS_Arrow.Stop(true);
this.PS_Charge.Stop(true);
this.g_SECharge.Stop();
}
// Token: 0x06000CE7 RID: 3303 RVA: 0x0001F448 File Offset: 0x0001D648
[Token(Token = "0x6000CE7")]
[Address(RVA = "0x11FC550", Offset = "0x11FB350", VA = "0x1811FC550")]
public void Death()
{
this.g_bDeath = true;
this.PS_Eye.Stop(true);
this.PS_BodyLight.Stop(true);
this.PS_Weapon.Stop(true);
}
// Token: 0x06000CE8 RID: 3304 RVA: 0x0001F488 File Offset: 0x0001D688
[Token(Token = "0x6000CE8")]
[Address(RVA = "0x11FC5B0", Offset = "0x11FB3B0", VA = "0x1811FC5B0")]
public void Destroy()
{
this.PS_DeathEffect.Play(true);
int num = 0;
this.ModelEnable(num != 0);
int num2 = 0;
this.ColliderEnable(num2 != 0);
this.g_SE_Destroy.PlayRandom(1f, 1f);
}
// Token: 0x06000CE9 RID: 3305 RVA: 0x0001F4D0 File Offset: 0x0001D6D0
[Token(Token = "0x6000CE9")]
[Address(RVA = "0x11FC1E0", Offset = "0x11FAFE0", VA = "0x1811FC1E0")]
public void Create()
{
ParticleSystem ps_Eye = this.PS_Eye;
this.g_bDeath = false;
ps_Eye.Play(true);
this.PS_BodyLight.Play(true);
this.PS_DeathEffect.Stop(true);
this.PS_Dodge.Stop(true);
this.PS_Weapon.Play(true);
Material[] array = this.g_MatModel;
int num = 0;
this.g_fMatShadowPos = (float)num;
if (num < array.Length)
{
Material material = array[num];
float num2 = this.g_fMatShadowPos;
material.SetFloat("_ShadowPow", num2);
Material[] array2 = this.g_MatModel;
num++;
}
Material material2 = this.g_MatBody;
Color color = this.g_BodyColor;
material2.SetColor("_Color", color);
Material material3 = this.g_MatBody;
Color color2 = this.g_DefaultColor;
material3.SetColor("_DefaultColor", color2);
Material material4 = this.g_MatBody;
Color color3 = this.g_EyeColor;
material4.SetColor("_EyeColor", color3);
SkinnedMeshRenderer[] smr = this.SMR;
if (num < smr.Length)
{
smr[num].enabled = true;
SkinnedMeshRenderer[] smr2 = this.SMR;
num++;
while (smr2 != 0)
{
}
}
this.ColliderEnable(true);
}
// Token: 0x06000CEA RID: 3306 RVA: 0x0001F5FC File Offset: 0x0001D7FC
[Token(Token = "0x6000CEA")]
[Address(RVA = "0x11FF0B0", Offset = "0x11FDEB0", VA = "0x1811FF0B0")]
public void Remove()
{
this.g_bDeath = false;
this.PS_Eye.Stop(true);
this.PS_BodyLight.Stop(true);
this.PS_DeathEffect.Stop(true);
this.PS_Dodge.Stop(true);
this.PS_Charge.Stop(true);
this.PS_Arrow.Stop(true);
this.PS_Weapon.Stop(true);
int num = 0;
this.ModelEnable(num != 0);
int num2 = 0;
this.ColliderEnable(num2 != 0);
}
// Token: 0x06000CEB RID: 3307 RVA: 0x0001F67C File Offset: 0x0001D87C
[Token(Token = "0x6000CEB")]
[Address(RVA = "0x11FBDF0", Offset = "0x11FABF0", VA = "0x1811FBDF0")]
public void AniPlayPSArrow()
{
this.PS_Arrow.Play(true);
this.g_SEBow.PlayRandom(1f, 1f);
}
// Token: 0x06000CEC RID: 3308 RVA: 0x0001F6B0 File Offset: 0x0001D8B0
[Token(Token = "0x6000CEC")]
[Address(RVA = "0x11FBE40", Offset = "0x11FAC40", VA = "0x1811FBE40")]
public void AniPlayPSCharge()
{
this.PS_Charge.Play(true);
this.g_SECharge.PlayRandom(1f, 1f);
}
// Token: 0x06000CED RID: 3309 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CED")]
[Address(RVA = "0x11FDDB0", Offset = "0x11FCBB0", VA = "0x1811FDDB0")]
public void PlayEffArrow01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CEE RID: 3310 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CEE")]
[Address(RVA = "0x11FECA0", Offset = "0x11FDAA0", VA = "0x1811FECA0")]
public void PlayEffJumpArrow()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CEF RID: 3311 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CEF")]
[Address(RVA = "0x11FE020", Offset = "0x11FCE20", VA = "0x1811FE020")]
public void PlayEffAttackKick()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CF0 RID: 3312 RVA: 0x0001F6E4 File Offset: 0x0001D8E4
[Token(Token = "0x6000CF0")]
[Address(RVA = "0xAA7DB0", Offset = "0xAA6BB0", VA = "0x180AA7DB0")]
public void PlaySEAttackKick()
{
this.g_SEKick.PlayRandom(1f, 1f);
}
// Token: 0x06000CF1 RID: 3313 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CF1")]
[Address(RVA = "0x11FD810", Offset = "0x11FC610", VA = "0x1811FD810")]
public void PlayArrow02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CF2 RID: 3314 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CF2")]
[Address(RVA = "0x11FDC00", Offset = "0x11FCA00", VA = "0x1811FDC00")]
public void PlayArrow03()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CF3 RID: 3315 RVA: 0x0001F70C File Offset: 0x0001D90C
[Token(Token = "0x6000CF3")]
[Address(RVA = "0x11FD770", Offset = "0x11FC570", VA = "0x1811FD770")]
public void ModelEnable(bool bEnable)
{
SkinnedMeshRenderer[] smr = this.SMR;
int num = 0;
if (num < smr.Length)
{
smr[num].enabled = bEnable;
SkinnedMeshRenderer[] smr2 = this.SMR;
num++;
}
}
// Token: 0x06000CF4 RID: 3316 RVA: 0x0001F74C File Offset: 0x0001D94C
[Token(Token = "0x6000CF4")]
[Address(RVA = "0x11FC0C0", Offset = "0x11FAEC0", VA = "0x1811FC0C0")]
public void ColliderEnable(bool bEnable)
{
SphereCollider[] sc = this.SC;
int num = 0;
if (num < sc.Length)
{
sc[num].enabled = bEnable;
SphereCollider[] sc2 = this.SC;
num++;
}
CapsuleCollider[] cc = this.CC;
if (num < cc.Length)
{
cc[num].enabled = bEnable;
CapsuleCollider[] cc2 = this.CC;
num++;
while (cc2 != 0)
{
}
}
this.g_CCC.SetEnable(bEnable);
}
// Token: 0x06000CF5 RID: 3317 RVA: 0x0001F7C4 File Offset: 0x0001D9C4
[Token(Token = "0x6000CF5")]
[Address(RVA = "0x11FC620", Offset = "0x11FB420", VA = "0x1811FC620")]
public void GetMoveSpeed(float fMoveSpeed)
{
this.g_fMoveSpeed = fMoveSpeed;
}
// Token: 0x06000CF6 RID: 3318 RVA: 0x0001F7D8 File Offset: 0x0001D9D8
[Token(Token = "0x6000CF6")]
[Address(RVA = "0x6652E0", Offset = "0x6640E0", VA = "0x1806652E0")]
public void GetRotateSpeed(float fRotateSpeed)
{
this.g_fRotateSpeed = fRotateSpeed;
}
// Token: 0x06000CF7 RID: 3319 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CF7")]
[Address(RVA = "0x11FE560", Offset = "0x11FD360", VA = "0x1811FE560")]
public void PlayEffFootSmokeL()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CF8 RID: 3320 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CF8")]
[Address(RVA = "0x11FE630", Offset = "0x11FD430", VA = "0x1811FE630")]
public void PlayEffFootSmokeR()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CF9 RID: 3321 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CF9")]
[Address(RVA = "0x11FEAC0", Offset = "0x11FD8C0", VA = "0x1811FEAC0")]
public void PlayEffFootSmokeWalkL(float fSpeed = 0f)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CFA RID: 3322 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CFA")]
[Address(RVA = "0x11FEBB0", Offset = "0x11FD9B0", VA = "0x1811FEBB0")]
public void PlayEffFootSmokeWalkR(float fSpeed = 0f)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CFB RID: 3323 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CFB")]
[Address(RVA = "0x11FE700", Offset = "0x11FD500", VA = "0x1811FE700")]
public void PlayEffFootSmokeRunL(float fSpeed = 0f)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CFC RID: 3324 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CFC")]
[Address(RVA = "0x11FE7F0", Offset = "0x11FD5F0", VA = "0x1811FE7F0")]
public void PlayEffFootSmokeRunR(float fSpeed = 0f)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CFD RID: 3325 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CFD")]
[Address(RVA = "0x11FE8E0", Offset = "0x11FD6E0", VA = "0x1811FE8E0")]
public void PlayEffFootSmokeTurnL(float fSpeed = 0f)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CFE RID: 3326 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CFE")]
[Address(RVA = "0x11FE9D0", Offset = "0x11FD7D0", VA = "0x1811FE9D0")]
public void PlayEffFootSmokeTurnR(float fSpeed = 0f)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CFF RID: 3327 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CFF")]
[Address(RVA = "0x11FE260", Offset = "0x11FD060", VA = "0x1811FE260")]
public void PlayEffDamageFlySmokeF()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D00 RID: 3328 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D00")]
[Address(RVA = "0x11FE0E0", Offset = "0x11FCEE0", VA = "0x1811FE0E0")]
public void PlayEffDamageFlySmokeB()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D01 RID: 3329 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D01")]
[Address(RVA = "0x11FE3E0", Offset = "0x11FD1E0", VA = "0x1811FE3E0")]
public void PlayEffDeadSmokeB()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D02 RID: 3330 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D02")]
[Address(RVA = "0x11FBA30", Offset = "0x11FA830", VA = "0x1811FBA30")]
public void AniAttackJump01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D03 RID: 3331 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D03")]
[Address(RVA = "0x11FBCB0", Offset = "0x11FAAB0", VA = "0x1811FBCB0")]
public void AniAttackJump02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D04 RID: 3332 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D04")]
[Address(RVA = "0x11FB360", Offset = "0x11FA160", VA = "0x1811FB360")]
public void AniAttackDodgeB()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D05 RID: 3333 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D05")]
[Address(RVA = "0x11FB5C0", Offset = "0x11FA3C0", VA = "0x1811FB5C0")]
public void AniAttackDodgeL()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D06 RID: 3334 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D06")]
[Address(RVA = "0x11FB820", Offset = "0x11FA620", VA = "0x1811FB820")]
public void AniAttackDodgeR()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D07 RID: 3335 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D07")]
[Address(RVA = "0x11FBE90", Offset = "0x11FAC90", VA = "0x1811FBE90")]
public void AniSkyDodgeF()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D08 RID: 3336 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D08")]
[Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00")]
public void SetCCCLie(int i = 0)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D09 RID: 3337 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D09")]
[Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00")]
public void SetCCCOriginal()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D0A RID: 3338 RVA: 0x0001F7EC File Offset: 0x0001D9EC
[Token(Token = "0x6000D0A")]
[Address(RVA = "0x11FF190", Offset = "0x11FDF90", VA = "0x1811FF190")]
public void SetTimeScale(float fTimeScale)
{
Common.SetEffectTimeScale(this.PS_Eye, fTimeScale);
Common.SetEffectTimeScale(this.PS_BodyLight, fTimeScale);
Common.SetEffectTimeScale(this.PS_Weapon, fTimeScale);
Common.SetEffectTimeScale(this.PS_DeathEffect, fTimeScale);
Common.SetEffectTimeScale(this.PS_Dodge, fTimeScale);
Common.SetEffectTimeScale(this.PS_Arrow, fTimeScale);
Common.SetEffectTimeScale(this.PS_Charge, fTimeScale);
}
// Token: 0x06000D0B RID: 3339 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D0B")]
[Address(RVA = "0xAA8AE0", Offset = "0xAA78E0", VA = "0x180AA8AE0")]
public SpecterArmorGirl02EffectPlay()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x04001683 RID: 5763
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4001683")]
private MoveController g_Move;
// Token: 0x04001684 RID: 5764
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4001684")]
private WizardGirlManage g_WGM;
// Token: 0x04001685 RID: 5765
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4001685")]
private Material g_matFire;
// Token: 0x04001686 RID: 5766
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4001686")]
private float g_fFireMatAlpha;
// Token: 0x04001687 RID: 5767
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x4001687")]
private float g_fMatShadowPos;
// Token: 0x04001688 RID: 5768
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4001688")]
private Material[] g_MatModel;
// Token: 0x04001689 RID: 5769
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4001689")]
private Color g_colDamaged;
// Token: 0x0400168A RID: 5770
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x400168A")]
private Material g_MatBody;
// Token: 0x0400168B RID: 5771
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x400168B")]
private Color g_EyeColor;
// Token: 0x0400168C RID: 5772
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x400168C")]
private Color g_BodyColor;
// Token: 0x0400168D RID: 5773
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x400168D")]
private Color g_DefaultColor;
// Token: 0x0400168E RID: 5774
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x400168E")]
public ParticleSystem PS_Eye;
// Token: 0x0400168F RID: 5775
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x400168F")]
public ParticleSystem PS_BodyLight;
// Token: 0x04001690 RID: 5776
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x4001690")]
public ParticleSystem PS_Weapon;
// Token: 0x04001691 RID: 5777
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x4001691")]
public ParticleSystem PS_DeathEffect;
// Token: 0x04001692 RID: 5778
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x4001692")]
public ParticleSystem PS_Dodge;
// Token: 0x04001693 RID: 5779
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x4001693")]
public ParticleSystem PS_Arrow;
// Token: 0x04001694 RID: 5780
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x4001694")]
public ParticleSystem PS_Charge;
// Token: 0x04001695 RID: 5781
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x4001695")]
public SkinnedMeshRenderer[] SMR;
// Token: 0x04001696 RID: 5782
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x4001696")]
private CCController g_CCC;
// Token: 0x04001697 RID: 5783
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x4001697")]
public SphereCollider[] SC;
// Token: 0x04001698 RID: 5784
[FieldOffset(Offset = "0xD8")]
[Token(Token = "0x4001698")]
public CapsuleCollider[] CC;
// Token: 0x04001699 RID: 5785
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x4001699")]
public Transform PosFootL;
// Token: 0x0400169A RID: 5786
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x400169A")]
public Transform PosFootR;
// Token: 0x0400169B RID: 5787
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x400169B")]
public Transform PosDamageFlyB;
// Token: 0x0400169C RID: 5788
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x400169C")]
public Transform PosDamageFlyF;
// Token: 0x0400169D RID: 5789
[FieldOffset(Offset = "0x100")]
[Token(Token = "0x400169D")]
public Transform PosShot;
// Token: 0x0400169E RID: 5790
[FieldOffset(Offset = "0x108")]
[Token(Token = "0x400169E")]
private float g_fMoveSpeed;
// Token: 0x0400169F RID: 5791
[FieldOffset(Offset = "0x10C")]
[Token(Token = "0x400169F")]
private float g_fRotateSpeed;
// Token: 0x040016A0 RID: 5792
[FieldOffset(Offset = "0x110")]
[Token(Token = "0x40016A0")]
public GameObject Eff_FootSmokeWalk;
// Token: 0x040016A1 RID: 5793
[FieldOffset(Offset = "0x118")]
[Token(Token = "0x40016A1")]
public GameObject Eff_FootSmokeRun;
// Token: 0x040016A2 RID: 5794
[FieldOffset(Offset = "0x120")]
[Token(Token = "0x40016A2")]
public GameObject Eff_DamageFlySmoke;
// Token: 0x040016A3 RID: 5795
[FieldOffset(Offset = "0x128")]
[Token(Token = "0x40016A3")]
public GameObject Eff_Arrow01;
// Token: 0x040016A4 RID: 5796
[FieldOffset(Offset = "0x130")]
[Token(Token = "0x40016A4")]
public GameObject Eff_Arrrow01Shot;
// Token: 0x040016A5 RID: 5797
[FieldOffset(Offset = "0x138")]
[Token(Token = "0x40016A5")]
public GameObject Eff_Arrow01Collision;
// Token: 0x040016A6 RID: 5798
[FieldOffset(Offset = "0x140")]
[Token(Token = "0x40016A6")]
public GameObject Eff_Arrow01WallCollision;
// Token: 0x040016A7 RID: 5799
[FieldOffset(Offset = "0x148")]
[Token(Token = "0x40016A7")]
public GameObject Eff_Arrow02;
// Token: 0x040016A8 RID: 5800
[FieldOffset(Offset = "0x150")]
[Token(Token = "0x40016A8")]
public GameObject Eff_Arrrow02Shot;
// Token: 0x040016A9 RID: 5801
[FieldOffset(Offset = "0x158")]
[Token(Token = "0x40016A9")]
public GameObject Eff_Arrow02Collision;
// Token: 0x040016AA RID: 5802
[FieldOffset(Offset = "0x160")]
[Token(Token = "0x40016AA")]
public GameObject Eff_Arrow02WallCollision;
// Token: 0x040016AB RID: 5803
[FieldOffset(Offset = "0x168")]
[Token(Token = "0x40016AB")]
public GameObject Eff_Arrow03;
// Token: 0x040016AC RID: 5804
[FieldOffset(Offset = "0x170")]
[Token(Token = "0x40016AC")]
public GameObject Eff_Arrow03Shot;
// Token: 0x040016AD RID: 5805
[FieldOffset(Offset = "0x178")]
[Token(Token = "0x40016AD")]
public GameObject Eff_AttackKick;
// Token: 0x040016AE RID: 5806
[FieldOffset(Offset = "0x180")]
[Token(Token = "0x40016AE")]
private EffectPool g_EffFootSmokeWalk;
// Token: 0x040016AF RID: 5807
[FieldOffset(Offset = "0x188")]
[Token(Token = "0x40016AF")]
private EffectPool g_EffFootSmokeRun;
// Token: 0x040016B0 RID: 5808
[FieldOffset(Offset = "0x190")]
[Token(Token = "0x40016B0")]
private EffectPool g_EffDamageFlySmoke;
// Token: 0x040016B1 RID: 5809
[FieldOffset(Offset = "0x198")]
[Token(Token = "0x40016B1")]
private EffectPool g_EffArrow01;
// Token: 0x040016B2 RID: 5810
[FieldOffset(Offset = "0x1A0")]
[Token(Token = "0x40016B2")]
private EffectPool g_EffArrow01Shot;
// Token: 0x040016B3 RID: 5811
[FieldOffset(Offset = "0x1A8")]
[Token(Token = "0x40016B3")]
private EffectPool g_EffArrow01Collision;
// Token: 0x040016B4 RID: 5812
[FieldOffset(Offset = "0x1B0")]
[Token(Token = "0x40016B4")]
private EffectPool g_EffArrow01WallCollision;
// Token: 0x040016B5 RID: 5813
[FieldOffset(Offset = "0x1B8")]
[Token(Token = "0x40016B5")]
private EffectPool g_EffArrow02;
// Token: 0x040016B6 RID: 5814
[FieldOffset(Offset = "0x1C0")]
[Token(Token = "0x40016B6")]
private EffectPool g_EffArrow02Shot;
// Token: 0x040016B7 RID: 5815
[FieldOffset(Offset = "0x1C8")]
[Token(Token = "0x40016B7")]
private EffectPool g_EffArrow02Collision;
// Token: 0x040016B8 RID: 5816
[FieldOffset(Offset = "0x1D0")]
[Token(Token = "0x40016B8")]
private EffectPool g_EffArrow02WallCollision;
// Token: 0x040016B9 RID: 5817
[FieldOffset(Offset = "0x1D8")]
[Token(Token = "0x40016B9")]
private EffectPool g_EffArrow03;
// Token: 0x040016BA RID: 5818
[FieldOffset(Offset = "0x1E0")]
[Token(Token = "0x40016BA")]
private EffectPool g_EffArrow03Shot;
// Token: 0x040016BB RID: 5819
[FieldOffset(Offset = "0x1E8")]
[Token(Token = "0x40016BB")]
private EffectPool g_EffAttackKick;
// Token: 0x040016BC RID: 5820
[FieldOffset(Offset = "0x1F0")]
[Token(Token = "0x40016BC")]
public GameObject SE_FootStep;
// Token: 0x040016BD RID: 5821
[FieldOffset(Offset = "0x1F8")]
[Token(Token = "0x40016BD")]
public GameObject SE_Dodge;
// Token: 0x040016BE RID: 5822
[FieldOffset(Offset = "0x200")]
[Token(Token = "0x40016BE")]
public GameObject SE_DamageFly;
// Token: 0x040016BF RID: 5823
[FieldOffset(Offset = "0x208")]
[Token(Token = "0x40016BF")]
public GameObject SE_Destroy;
// Token: 0x040016C0 RID: 5824
[FieldOffset(Offset = "0x210")]
[Token(Token = "0x40016C0")]
public GameObject SE_Kick;
// Token: 0x040016C1 RID: 5825
[FieldOffset(Offset = "0x218")]
[Token(Token = "0x40016C1")]
public GameObject SE_Charge;
// Token: 0x040016C2 RID: 5826
[FieldOffset(Offset = "0x220")]
[Token(Token = "0x40016C2")]
public GameObject SE_ArrowShot;
// Token: 0x040016C3 RID: 5827
[FieldOffset(Offset = "0x228")]
[Token(Token = "0x40016C3")]
public GameObject SE_SkillShot;
// Token: 0x040016C4 RID: 5828
[FieldOffset(Offset = "0x230")]
[Token(Token = "0x40016C4")]
public GameObject SE_Bow;
// Token: 0x040016C5 RID: 5829
[FieldOffset(Offset = "0x238")]
[Token(Token = "0x40016C5")]
private SoundEffect g_SEFootStep;
// Token: 0x040016C6 RID: 5830
[FieldOffset(Offset = "0x240")]
[Token(Token = "0x40016C6")]
private SoundEffect g_SEDodge;
// Token: 0x040016C7 RID: 5831
[FieldOffset(Offset = "0x248")]
[Token(Token = "0x40016C7")]
private SoundEffect g_SEDamageFly;
// Token: 0x040016C8 RID: 5832
[FieldOffset(Offset = "0x250")]
[Token(Token = "0x40016C8")]
private SoundEffect g_SE_Destroy;
// Token: 0x040016C9 RID: 5833
[FieldOffset(Offset = "0x258")]
[Token(Token = "0x40016C9")]
private SoundEffect g_SEKick;
// Token: 0x040016CA RID: 5834
[FieldOffset(Offset = "0x260")]
[Token(Token = "0x40016CA")]
private SoundEffect g_SECharge;
// Token: 0x040016CB RID: 5835
[FieldOffset(Offset = "0x268")]
[Token(Token = "0x40016CB")]
private SoundEffect g_SEArrowShot;
// Token: 0x040016CC RID: 5836
[FieldOffset(Offset = "0x270")]
[Token(Token = "0x40016CC")]
private SoundEffect g_SESkillShot;
// Token: 0x040016CD RID: 5837
[FieldOffset(Offset = "0x278")]
[Token(Token = "0x40016CD")]
private SoundEffect g_SEBow;
// Token: 0x040016CE RID: 5838
[FieldOffset(Offset = "0x280")]
[Token(Token = "0x40016CE")]
public GameObject SE_Arrow01Collision;
// Token: 0x040016CF RID: 5839
[FieldOffset(Offset = "0x288")]
[Token(Token = "0x40016CF")]
public GameObject SE_Arrow01WallCollision;
// Token: 0x040016D0 RID: 5840
[FieldOffset(Offset = "0x290")]
[Token(Token = "0x40016D0")]
private SoundEffectPool g_SEArrow01Collision;
// Token: 0x040016D1 RID: 5841
[FieldOffset(Offset = "0x298")]
[Token(Token = "0x40016D1")]
private SoundEffectPool g_SEArrow01WallCollision;
// Token: 0x040016D2 RID: 5842
[Token(Token = "0x40016D2")]
private const float g_fArrowSpeed = 60f;
// Token: 0x040016D3 RID: 5843
[Token(Token = "0x40016D3")]
private const float g_fArrow03Speed = 45f;
// Token: 0x040016D4 RID: 5844
[Token(Token = "0x40016D4")]
private const float g_fArrow03Reciprocal = 1.8f;
// Token: 0x040016D5 RID: 5845
[FieldOffset(Offset = "0x2A0")]
[Token(Token = "0x40016D5")]
private float g_fArrow03ReciprocalVal;
// Token: 0x040016D6 RID: 5846
[Token(Token = "0x40016D6")]
private const int g_iArrow03Total = 9;
// Token: 0x040016D7 RID: 5847
[FieldOffset(Offset = "0x2A4")]
[Token(Token = "0x40016D7")]
private int g_iArrow03Val;
// Token: 0x040016D8 RID: 5848
[Token(Token = "0x40016D8")]
private const float g_fArrow03Interval = 0.12f;
// Token: 0x040016D9 RID: 5849
[FieldOffset(Offset = "0x2A8")]
[Token(Token = "0x40016D9")]
private float g_fArrow03IntervalVal;
// Token: 0x040016DA RID: 5850
[FieldOffset(Offset = "0x2AC")]
[Token(Token = "0x40016DA")]
private bool g_bDeath;
}