Add v1.0.3.1
This commit is contained in:
909
Cpp2IL/Assembly-CSharp/SpecterArmorGirl03EffectPlay.cs
Normal file
909
Cpp2IL/Assembly-CSharp/SpecterArmorGirl03EffectPlay.cs
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@@ -0,0 +1,909 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020000EB RID: 235
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[Token(Token = "0x20000EB")]
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public class SpecterArmorGirl03EffectPlay : MonoBehaviour
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{
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// Token: 0x06000D0C RID: 3340 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000D0C")]
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[Address(RVA = "0xAA58C0", Offset = "0xAA46C0", VA = "0x180AA58C0")]
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public void InitData(MoveController Move)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000D0D RID: 3341 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000D0D")]
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[Address(RVA = "0xAA8320", Offset = "0xAA7120", VA = "0x180AA8320")]
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private void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000D0E RID: 3342 RVA: 0x0001F850 File Offset: 0x0001DA50
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[Token(Token = "0x6000D0E")]
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[Address(RVA = "0xAA5730", Offset = "0xAA4530", VA = "0x180AA5730")]
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public void Damaged()
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{
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Material[] matModel = this.MatModel;
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int num = 0;
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this.g_fMatShadowPos = (float)num;
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if (num < matModel.Length)
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{
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Material material = matModel[num];
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float num2 = this.g_fMatShadowPos;
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material.SetFloat("_ShadowPow", num2);
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Material[] matModel2 = this.MatModel;
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num++;
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}
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}
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// Token: 0x06000D0F RID: 3343 RVA: 0x0001F8A4 File Offset: 0x0001DAA4
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[Token(Token = "0x6000D0F")]
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[Address(RVA = "0xAA57E0", Offset = "0xAA45E0", VA = "0x180AA57E0")]
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public void Death()
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{
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this.g_bDeath = true;
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this.PS_Eye.Stop(true);
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this.PS_BodyLight.Stop(true);
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}
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// Token: 0x06000D10 RID: 3344 RVA: 0x0001F8D8 File Offset: 0x0001DAD8
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[Token(Token = "0x6000D10")]
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[Address(RVA = "0xAA5830", Offset = "0xAA4630", VA = "0x180AA5830")]
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public void Destroy()
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{
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this.PS_DeathEffect.Play(true);
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int num = 0;
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this.ModelEnable(num != 0);
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int num2 = 0;
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this.ColliderEnable(num2 != 0);
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this.g_SEDestory.PlayRandom(1f, 1f);
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}
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// Token: 0x06000D11 RID: 3345 RVA: 0x0001F920 File Offset: 0x0001DB20
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[Token(Token = "0x6000D11")]
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[Address(RVA = "0xAA5350", Offset = "0xAA4150", VA = "0x180AA5350")]
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public void Create()
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{
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ParticleSystem ps_Eye = this.PS_Eye;
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this.g_bDeath = false;
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ps_Eye.Play(true);
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this.PS_BodyLight.Play(true);
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ParticleSystem ps_DeathEffect = this.PS_DeathEffect;
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int num = 0;
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ps_DeathEffect.Stop(num != 0);
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ParticleSystem ps_Dodge = this.PS_Dodge;
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int num2 = 0;
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ps_Dodge.Stop(num2 != 0);
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Material[] matModel = this.MatModel;
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int num3 = 0;
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this.g_fMatShadowPos = (float)num3;
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if (num3 < matModel.Length)
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{
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Material material = matModel[num3];
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float num4 = this.g_fMatShadowPos;
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material.SetFloat("_ShadowPow", num4);
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Material[] matModel2 = this.MatModel;
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num3++;
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}
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Material matBody = this.MatBody;
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Color color = this.g_BodyColor;
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matBody.SetColor("_Color", color);
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Material matBody2 = this.MatBody;
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Color color2 = this.g_DefaultColor;
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matBody2.SetColor("_DefaultColor", color2);
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Material matBody3 = this.MatBody;
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Color color3 = this.g_EyeColor;
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matBody3.SetColor("_EyeColor", color3);
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SkinnedMeshRenderer[] smr = this.SMR;
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if (num3 < smr.Length)
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{
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smr[num3].enabled = true;
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SkinnedMeshRenderer[] smr2 = this.SMR;
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num3++;
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while (smr2 != 0)
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{
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}
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}
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this.ColliderEnable(true);
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}
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// Token: 0x06000D12 RID: 3346 RVA: 0x0001FA5C File Offset: 0x0001DC5C
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[Token(Token = "0x6000D12")]
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[Address(RVA = "0xAA7E20", Offset = "0xAA6C20", VA = "0x180AA7E20")]
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public void Remove()
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{
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this.g_bDeath = false;
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this.PS_Eye.Stop(true);
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this.PS_BodyLight.Stop(true);
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this.PS_DeathEffect.Stop(true);
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ParticleSystem ps_Dodge = this.PS_Dodge;
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int num = 0;
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ps_Dodge.Stop(num != 0);
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int num2 = 0;
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this.ModelEnable(num2 != 0);
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int num3 = 0;
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this.ColliderEnable(num3 != 0);
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}
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// Token: 0x06000D13 RID: 3347 RVA: 0x0001FABC File Offset: 0x0001DCBC
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[Token(Token = "0x6000D13")]
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[Address(RVA = "0xAA58A0", Offset = "0xAA46A0", VA = "0x180AA58A0")]
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public void GetMoveSpeed(float fMoveSpeed)
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{
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this.g_fMoveSpeed = fMoveSpeed;
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}
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// Token: 0x06000D14 RID: 3348 RVA: 0x0001FAD0 File Offset: 0x0001DCD0
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[Token(Token = "0x6000D14")]
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[Address(RVA = "0xAA58B0", Offset = "0xAA46B0", VA = "0x180AA58B0")]
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public void GetRotateSpeed(float fRotateSpeed)
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{
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this.g_fRotateSpeed = fRotateSpeed;
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}
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// Token: 0x06000D15 RID: 3349 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000D15")]
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[Address(RVA = "0xAA71B0", Offset = "0xAA5FB0", VA = "0x180AA71B0")]
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public void PlayEffFootSmokeWalkL(float fSpeed = 0f)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000D16 RID: 3350 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000D16")]
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[Address(RVA = "0xAA72A0", Offset = "0xAA60A0", VA = "0x180AA72A0")]
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public void PlayEffFootSmokeWalkR(float fSpeed = 0f)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000D17 RID: 3351 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000D17")]
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[Address(RVA = "0xAA6DF0", Offset = "0xAA5BF0", VA = "0x180AA6DF0")]
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public void PlayEffFootSmokeRunL(float fSpeed = 0f)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000D18 RID: 3352 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000D18")]
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[Address(RVA = "0xAA6EE0", Offset = "0xAA5CE0", VA = "0x180AA6EE0")]
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public void PlayEffFootSmokeRunR(float fSpeed = 0f)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000D19 RID: 3353 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000D19")]
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[Address(RVA = "0xAA6FD0", Offset = "0xAA5DD0", VA = "0x180AA6FD0")]
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public void PlayEffFootSmokeTurnL(float fSpeed = 0f)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000D1A RID: 3354 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000D1A")]
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[Address(RVA = "0xAA70C0", Offset = "0xAA5EC0", VA = "0x180AA70C0")]
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public void PlayEffFootSmokeTurnR(float fSpeed = 0f)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000D1B RID: 3355 RVA: 0x0001FAE4 File Offset: 0x0001DCE4
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[Token(Token = "0x6000D1B")]
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[Address(RVA = "0xAA7B50", Offset = "0xAA6950", VA = "0x180AA7B50")]
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public void PlayPSDodge()
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{
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this.PS_Dodge.Play(true);
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this.g_SEDodge.PlayRandom(1f, 1f);
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}
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// Token: 0x06000D1C RID: 3356 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000D1C")]
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[Address(RVA = "0xAA6AF0", Offset = "0xAA58F0", VA = "0x180AA6AF0")]
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public void PlayEffDamageFlySmoke()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000D1D RID: 3357 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000D1D")]
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[Address(RVA = "0xAA6C70", Offset = "0xAA5A70", VA = "0x180AA6C70")]
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public void PlayEffDeathFootSmoke()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000D1E RID: 3358 RVA: 0x0001FB18 File Offset: 0x0001DD18
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[Token(Token = "0x6000D1E")]
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[Address(RVA = "0xAA7BA0", Offset = "0xAA69A0", VA = "0x180AA7BA0")]
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public void PlayPSWeapon01()
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{
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this.PS_Weapon01.Play(true);
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SoundEffect soundEffect = this.g_SESword;
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int num = 0;
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soundEffect.Play(num, 1f, 1f);
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}
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// Token: 0x06000D1F RID: 3359 RVA: 0x0001FB54 File Offset: 0x0001DD54
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[Token(Token = "0x6000D1F")]
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[Address(RVA = "0xAA7C00", Offset = "0xAA6A00", VA = "0x180AA7C00")]
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public void PlayPSWeapon02()
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{
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this.PS_Weapon02.Play(true);
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this.g_SESword.Play(1, 1f, 1f);
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}
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// Token: 0x06000D20 RID: 3360 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000D20")]
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[Address(RVA = "0xAA7C60", Offset = "0xAA6A60", VA = "0x180AA7C60")]
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public void PlayPSWeapon03()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000D21 RID: 3361 RVA: 0x0001FB8C File Offset: 0x0001DD8C
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[Token(Token = "0x6000D21")]
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[Address(RVA = "0xAA81C0", Offset = "0xAA6FC0", VA = "0x180AA81C0")]
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public void StopPSWeapon03()
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{
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this.PS_Weapon03.Stop(true);
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SkinnedMeshRenderer skinnedMeshRenderer = this.g_WeaponMeah;
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Material matOriginal = this.MatOriginal;
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skinnedMeshRenderer.SetMaterial(matOriginal);
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}
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// Token: 0x06000D22 RID: 3362 RVA: 0x0001FBC0 File Offset: 0x0001DDC0
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[Token(Token = "0x6000D22")]
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[Address(RVA = "0xAA7D60", Offset = "0xAA6B60", VA = "0x180AA7D60")]
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public void PlayPSWeapon04()
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{
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this.PS_Weapon04.Play(true);
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this.g_SECharge.PlayRandom(1f, 1f);
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}
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// Token: 0x06000D23 RID: 3363 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000D23")]
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[Address(RVA = "0xAA8200", Offset = "0xAA7000", VA = "0x180AA8200")]
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public void StopPSWeapon04()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000D24 RID: 3364 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000D24")]
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[Address(RVA = "0xAA68B0", Offset = "0xAA56B0", VA = "0x180AA68B0")]
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public void PlayEffAttack01_01()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000D25 RID: 3365 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000D25")]
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[Address(RVA = "0xAA6970", Offset = "0xAA5770", VA = "0x180AA6970")]
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public void PlayEffAttack01_02()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000D26 RID: 3366 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000D26")]
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[Address(RVA = "0xAA6A30", Offset = "0xAA5830", VA = "0x180AA6A30")]
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public void PlayEffAttack01_03()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000D27 RID: 3367 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000D27")]
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[Address(RVA = "0xAA7390", Offset = "0xAA6190", VA = "0x180AA7390")]
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public void PlayEffSkill01()
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||||
{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
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|
||||
// Token: 0x06000D28 RID: 3368 RVA: 0x0001FBF4 File Offset: 0x0001DDF4
|
||||
[Token(Token = "0x6000D28")]
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||||
[Address(RVA = "0xAA8150", Offset = "0xAA6F50", VA = "0x180AA8150")]
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public void StopEffSkill01()
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{
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this.g_EffSkill01.StopAll(3f);
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}
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||||
// Token: 0x06000D29 RID: 3369 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x6000D29")]
|
||||
[Address(RVA = "0xAA7510", Offset = "0xAA6310", VA = "0x180AA7510")]
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||||
public void PlayEffSkill02_01()
|
||||
{
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||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x06000D2A RID: 3370 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x6000D2A")]
|
||||
[Address(RVA = "0xAA7700", Offset = "0xAA6500", VA = "0x180AA7700")]
|
||||
public void PlayEffSkill02_02()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x06000D2B RID: 3371 RVA: 0x0001FC18 File Offset: 0x0001DE18
|
||||
[Token(Token = "0x6000D2B")]
|
||||
[Address(RVA = "0xAA8180", Offset = "0xAA6F80", VA = "0x180AA8180")]
|
||||
public void StopEffSkill02_02()
|
||||
{
|
||||
this.g_EffSkill02_02.StopAll(3f);
|
||||
this.g_bSuck = false;
|
||||
}
|
||||
|
||||
// Token: 0x06000D2C RID: 3372 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x6000D2C")]
|
||||
[Address(RVA = "0xAA77C0", Offset = "0xAA65C0", VA = "0x180AA77C0")]
|
||||
public void PlayEffSkill02_03()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x06000D2D RID: 3373 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x6000D2D")]
|
||||
[Address(RVA = "0xAA7950", Offset = "0xAA6750", VA = "0x180AA7950")]
|
||||
public void PlayEffSkill03()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x06000D2E RID: 3374 RVA: 0x0001FC44 File Offset: 0x0001DE44
|
||||
[Token(Token = "0x6000D2E")]
|
||||
[Address(RVA = "0xAA55A0", Offset = "0xAA43A0", VA = "0x180AA55A0")]
|
||||
public void DamageFly()
|
||||
{
|
||||
this.g_EffSkill01.StopAll(3f);
|
||||
this.PS_Weapon03.Stop(true);
|
||||
SkinnedMeshRenderer skinnedMeshRenderer = this.g_WeaponMeah;
|
||||
Material matOriginal = this.MatOriginal;
|
||||
skinnedMeshRenderer.SetMaterial(matOriginal);
|
||||
this.PS_Weapon04.Stop(true);
|
||||
this.g_EffSkill02_02.StopAll(3f);
|
||||
EffectPool effectPool = this.g_EffSkill03;
|
||||
this.g_bSuck = false;
|
||||
effectPool.StopAll(3f);
|
||||
GameObject gameObject = this.g_EffSkill03.GetGameObject();
|
||||
int num = 0;
|
||||
if (gameObject != num)
|
||||
{
|
||||
this.g_EffSkill03.GetGameObject().GetComponent<Evaporating01>().StopEffect();
|
||||
}
|
||||
this.g_bSuck = false;
|
||||
}
|
||||
|
||||
// Token: 0x06000D2F RID: 3375 RVA: 0x0001FCF4 File Offset: 0x0001DEF4
|
||||
[Token(Token = "0x6000D2F")]
|
||||
[Address(RVA = "0xAA7DB0", Offset = "0xAA6BB0", VA = "0x180AA7DB0")]
|
||||
public void PlaySESwing()
|
||||
{
|
||||
this.g_SEBigSwing.PlayRandom(1f, 1f);
|
||||
}
|
||||
|
||||
// Token: 0x06000D30 RID: 3376 RVA: 0x0001FD1C File Offset: 0x0001DF1C
|
||||
[Token(Token = "0x6000D30")]
|
||||
[Address(RVA = "0xAA7DB0", Offset = "0xAA6BB0", VA = "0x180AA7DB0")]
|
||||
public void PlaySEBigSwing()
|
||||
{
|
||||
this.g_SEBigSwing.PlayRandom(1f, 1f);
|
||||
}
|
||||
|
||||
// Token: 0x06000D31 RID: 3377 RVA: 0x0001FD44 File Offset: 0x0001DF44
|
||||
[Token(Token = "0x6000D31")]
|
||||
[Address(RVA = "0xAA7DE0", Offset = "0xAA6BE0", VA = "0x180AA7DE0")]
|
||||
public void PlaySEDeadSword()
|
||||
{
|
||||
this.g_SESword.Play(2, 1f, 1f);
|
||||
}
|
||||
|
||||
// Token: 0x06000D32 RID: 3378 RVA: 0x0001FD70 File Offset: 0x0001DF70
|
||||
[Token(Token = "0x6000D32")]
|
||||
[Address(RVA = "0xAA6810", Offset = "0xAA5610", VA = "0x180AA6810")]
|
||||
public void ModelEnable(bool bEnable)
|
||||
{
|
||||
SkinnedMeshRenderer[] smr = this.SMR;
|
||||
int num = 0;
|
||||
if (num < smr.Length)
|
||||
{
|
||||
smr[num].enabled = bEnable;
|
||||
SkinnedMeshRenderer[] smr2 = this.SMR;
|
||||
num++;
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x06000D33 RID: 3379 RVA: 0x0001FDB0 File Offset: 0x0001DFB0
|
||||
[Token(Token = "0x6000D33")]
|
||||
[Address(RVA = "0xAA51A0", Offset = "0xAA3FA0", VA = "0x180AA51A0")]
|
||||
public void ColliderEnable(bool bEnable)
|
||||
{
|
||||
SphereCollider[] sc = this.SC;
|
||||
int num = 0;
|
||||
if (num < sc.Length)
|
||||
{
|
||||
sc[num].enabled = bEnable;
|
||||
SphereCollider[] sc2 = this.SC;
|
||||
num++;
|
||||
}
|
||||
CapsuleCollider[] cc = this.CC;
|
||||
if (num < cc.Length)
|
||||
{
|
||||
cc[num].enabled = bEnable;
|
||||
CapsuleCollider[] cc2 = this.CC;
|
||||
num++;
|
||||
while (cc2 != 0)
|
||||
{
|
||||
}
|
||||
}
|
||||
BoxCollider[] bc = this.BC;
|
||||
if (num < bc.Length)
|
||||
{
|
||||
bc[num].enabled = bEnable;
|
||||
BoxCollider[] bc2 = this.BC;
|
||||
num++;
|
||||
while (bc2 != 0)
|
||||
{
|
||||
}
|
||||
}
|
||||
this.g_CCC.SetEnable(bEnable);
|
||||
}
|
||||
|
||||
// Token: 0x06000D34 RID: 3380 RVA: 0x0001FE58 File Offset: 0x0001E058
|
||||
[Token(Token = "0x6000D34")]
|
||||
[Address(RVA = "0xAA7EB0", Offset = "0xAA6CB0", VA = "0x180AA7EB0")]
|
||||
public void SetCCCLie(int i = 0)
|
||||
{
|
||||
this.g_CCC.SetLie(i);
|
||||
}
|
||||
|
||||
// Token: 0x06000D35 RID: 3381 RVA: 0x0001FE78 File Offset: 0x0001E078
|
||||
[Token(Token = "0x6000D35")]
|
||||
[Address(RVA = "0xAA7EE0", Offset = "0xAA6CE0", VA = "0x180AA7EE0")]
|
||||
public void SetCCCOriginal()
|
||||
{
|
||||
this.g_CCC.SetOriginal();
|
||||
}
|
||||
|
||||
// Token: 0x06000D36 RID: 3382 RVA: 0x0001FE98 File Offset: 0x0001E098
|
||||
[Token(Token = "0x6000D36")]
|
||||
[Address(RVA = "0xAA7F10", Offset = "0xAA6D10", VA = "0x180AA7F10")]
|
||||
public void SetTimeScale(float fTimeScale)
|
||||
{
|
||||
Common.SetEffectTimeScale(this.PS_Eye, fTimeScale);
|
||||
Common.SetEffectTimeScale(this.PS_BodyLight, fTimeScale);
|
||||
Common.SetEffectTimeScale(this.PS_DeathEffect, fTimeScale);
|
||||
Common.SetEffectTimeScale(this.PS_Dodge, fTimeScale);
|
||||
Common.SetEffectTimeScale(this.PS_Weapon01, fTimeScale);
|
||||
Common.SetEffectTimeScale(this.PS_Weapon02, fTimeScale);
|
||||
Common.SetEffectTimeScale(this.PS_Weapon03, fTimeScale);
|
||||
Common.SetEffectTimeScale(this.PS_Weapon04, fTimeScale);
|
||||
this.g_EffSkill03.SetTimeScale(fTimeScale);
|
||||
GameObject gameObject = this.g_EffSkill03.GetGameObject();
|
||||
int num = 0;
|
||||
if (gameObject != num)
|
||||
{
|
||||
this.g_EffSkill03.GetGameObject().GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
|
||||
}
|
||||
this.g_EffSkill02_01.SetTimeScale(fTimeScale);
|
||||
GameObject gameObject2 = this.g_EffSkill02_01.GetGameObject();
|
||||
int num2 = 0;
|
||||
if (gameObject2 != num2)
|
||||
{
|
||||
this.g_EffSkill02_01.GetGameObject().GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x06000D37 RID: 3383 RVA: 0x000020D3 File Offset: 0x000002D3
|
||||
[Token(Token = "0x6000D37")]
|
||||
[Address(RVA = "0xAA8AE0", Offset = "0xAA78E0", VA = "0x180AA8AE0")]
|
||||
public SpecterArmorGirl03EffectPlay()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x040016DB RID: 5851
|
||||
[FieldOffset(Offset = "0x18")]
|
||||
[Token(Token = "0x40016DB")]
|
||||
private MoveController g_Move;
|
||||
|
||||
// Token: 0x040016DC RID: 5852
|
||||
[FieldOffset(Offset = "0x20")]
|
||||
[Token(Token = "0x40016DC")]
|
||||
private WizardGirlManage g_WGM;
|
||||
|
||||
// Token: 0x040016DD RID: 5853
|
||||
[FieldOffset(Offset = "0x28")]
|
||||
[Token(Token = "0x40016DD")]
|
||||
private Material g_matFire;
|
||||
|
||||
// Token: 0x040016DE RID: 5854
|
||||
[FieldOffset(Offset = "0x30")]
|
||||
[Token(Token = "0x40016DE")]
|
||||
private float g_fFireMatAlpha;
|
||||
|
||||
// Token: 0x040016DF RID: 5855
|
||||
[FieldOffset(Offset = "0x34")]
|
||||
[Token(Token = "0x40016DF")]
|
||||
private float g_fMatShadowPos;
|
||||
|
||||
// Token: 0x040016E0 RID: 5856
|
||||
[FieldOffset(Offset = "0x38")]
|
||||
[Token(Token = "0x40016E0")]
|
||||
private Material[] MatModel;
|
||||
|
||||
// Token: 0x040016E1 RID: 5857
|
||||
[FieldOffset(Offset = "0x40")]
|
||||
[Token(Token = "0x40016E1")]
|
||||
private Color g_colDamaged;
|
||||
|
||||
// Token: 0x040016E2 RID: 5858
|
||||
[FieldOffset(Offset = "0x50")]
|
||||
[Token(Token = "0x40016E2")]
|
||||
public Material MatOriginal;
|
||||
|
||||
// Token: 0x040016E3 RID: 5859
|
||||
[FieldOffset(Offset = "0x58")]
|
||||
[Token(Token = "0x40016E3")]
|
||||
public Material MatChange;
|
||||
|
||||
// Token: 0x040016E4 RID: 5860
|
||||
[FieldOffset(Offset = "0x60")]
|
||||
[Token(Token = "0x40016E4")]
|
||||
private SkinnedMeshRenderer g_WeaponMeah;
|
||||
|
||||
// Token: 0x040016E5 RID: 5861
|
||||
[FieldOffset(Offset = "0x68")]
|
||||
[Token(Token = "0x40016E5")]
|
||||
private Material MatBody;
|
||||
|
||||
// Token: 0x040016E6 RID: 5862
|
||||
[FieldOffset(Offset = "0x70")]
|
||||
[Token(Token = "0x40016E6")]
|
||||
private Color g_EyeColor;
|
||||
|
||||
// Token: 0x040016E7 RID: 5863
|
||||
[FieldOffset(Offset = "0x80")]
|
||||
[Token(Token = "0x40016E7")]
|
||||
private Color g_BodyColor;
|
||||
|
||||
// Token: 0x040016E8 RID: 5864
|
||||
[FieldOffset(Offset = "0x90")]
|
||||
[Token(Token = "0x40016E8")]
|
||||
private Color g_DefaultColor;
|
||||
|
||||
// Token: 0x040016E9 RID: 5865
|
||||
[FieldOffset(Offset = "0xA0")]
|
||||
[Token(Token = "0x40016E9")]
|
||||
public ParticleSystem PS_Eye;
|
||||
|
||||
// Token: 0x040016EA RID: 5866
|
||||
[FieldOffset(Offset = "0xA8")]
|
||||
[Token(Token = "0x40016EA")]
|
||||
public ParticleSystem PS_BodyLight;
|
||||
|
||||
// Token: 0x040016EB RID: 5867
|
||||
[FieldOffset(Offset = "0xB0")]
|
||||
[Token(Token = "0x40016EB")]
|
||||
public ParticleSystem PS_DeathEffect;
|
||||
|
||||
// Token: 0x040016EC RID: 5868
|
||||
[FieldOffset(Offset = "0xB8")]
|
||||
[Token(Token = "0x40016EC")]
|
||||
public ParticleSystem PS_Dodge;
|
||||
|
||||
// Token: 0x040016ED RID: 5869
|
||||
[FieldOffset(Offset = "0xC0")]
|
||||
[Token(Token = "0x40016ED")]
|
||||
public ParticleSystem PS_Weapon01;
|
||||
|
||||
// Token: 0x040016EE RID: 5870
|
||||
[FieldOffset(Offset = "0xC8")]
|
||||
[Token(Token = "0x40016EE")]
|
||||
public ParticleSystem PS_Weapon02;
|
||||
|
||||
// Token: 0x040016EF RID: 5871
|
||||
[FieldOffset(Offset = "0xD0")]
|
||||
[Token(Token = "0x40016EF")]
|
||||
public ParticleSystem PS_Weapon03;
|
||||
|
||||
// Token: 0x040016F0 RID: 5872
|
||||
[FieldOffset(Offset = "0xD8")]
|
||||
[Token(Token = "0x40016F0")]
|
||||
public ParticleSystem PS_Weapon04;
|
||||
|
||||
// Token: 0x040016F1 RID: 5873
|
||||
[FieldOffset(Offset = "0xE0")]
|
||||
[Token(Token = "0x40016F1")]
|
||||
public SkinnedMeshRenderer[] SMR;
|
||||
|
||||
// Token: 0x040016F2 RID: 5874
|
||||
[FieldOffset(Offset = "0xE8")]
|
||||
[Token(Token = "0x40016F2")]
|
||||
private CCController g_CCC;
|
||||
|
||||
// Token: 0x040016F3 RID: 5875
|
||||
[FieldOffset(Offset = "0xF0")]
|
||||
[Token(Token = "0x40016F3")]
|
||||
public SphereCollider[] SC;
|
||||
|
||||
// Token: 0x040016F4 RID: 5876
|
||||
[FieldOffset(Offset = "0xF8")]
|
||||
[Token(Token = "0x40016F4")]
|
||||
public CapsuleCollider[] CC;
|
||||
|
||||
// Token: 0x040016F5 RID: 5877
|
||||
[FieldOffset(Offset = "0x100")]
|
||||
[Token(Token = "0x40016F5")]
|
||||
public BoxCollider[] BC;
|
||||
|
||||
// Token: 0x040016F6 RID: 5878
|
||||
[FieldOffset(Offset = "0x108")]
|
||||
[Token(Token = "0x40016F6")]
|
||||
public Transform PosFootL;
|
||||
|
||||
// Token: 0x040016F7 RID: 5879
|
||||
[FieldOffset(Offset = "0x110")]
|
||||
[Token(Token = "0x40016F7")]
|
||||
public Transform PosFootR;
|
||||
|
||||
// Token: 0x040016F8 RID: 5880
|
||||
[FieldOffset(Offset = "0x118")]
|
||||
[Token(Token = "0x40016F8")]
|
||||
private float g_fMoveSpeed;
|
||||
|
||||
// Token: 0x040016F9 RID: 5881
|
||||
[FieldOffset(Offset = "0x11C")]
|
||||
[Token(Token = "0x40016F9")]
|
||||
private float g_fRotateSpeed;
|
||||
|
||||
// Token: 0x040016FA RID: 5882
|
||||
[FieldOffset(Offset = "0x120")]
|
||||
[Token(Token = "0x40016FA")]
|
||||
public GameObject Eff_FootSmokeWalk;
|
||||
|
||||
// Token: 0x040016FB RID: 5883
|
||||
[FieldOffset(Offset = "0x128")]
|
||||
[Token(Token = "0x40016FB")]
|
||||
public GameObject Eff_FootSmokeRun;
|
||||
|
||||
// Token: 0x040016FC RID: 5884
|
||||
[FieldOffset(Offset = "0x130")]
|
||||
[Token(Token = "0x40016FC")]
|
||||
public GameObject Eff_DamageFlySmoke;
|
||||
|
||||
// Token: 0x040016FD RID: 5885
|
||||
[FieldOffset(Offset = "0x138")]
|
||||
[Token(Token = "0x40016FD")]
|
||||
public GameObject Eff_Attack01_01;
|
||||
|
||||
// Token: 0x040016FE RID: 5886
|
||||
[FieldOffset(Offset = "0x140")]
|
||||
[Token(Token = "0x40016FE")]
|
||||
public GameObject Eff_Attack01_02;
|
||||
|
||||
// Token: 0x040016FF RID: 5887
|
||||
[FieldOffset(Offset = "0x148")]
|
||||
[Token(Token = "0x40016FF")]
|
||||
public GameObject Eff_Attack01_03;
|
||||
|
||||
// Token: 0x04001700 RID: 5888
|
||||
[FieldOffset(Offset = "0x150")]
|
||||
[Token(Token = "0x4001700")]
|
||||
public GameObject Eff_Skill01;
|
||||
|
||||
// Token: 0x04001701 RID: 5889
|
||||
[FieldOffset(Offset = "0x158")]
|
||||
[Token(Token = "0x4001701")]
|
||||
public GameObject Eff_Skill02_01;
|
||||
|
||||
// Token: 0x04001702 RID: 5890
|
||||
[FieldOffset(Offset = "0x160")]
|
||||
[Token(Token = "0x4001702")]
|
||||
public GameObject Eff_Skill02_02;
|
||||
|
||||
// Token: 0x04001703 RID: 5891
|
||||
[FieldOffset(Offset = "0x168")]
|
||||
[Token(Token = "0x4001703")]
|
||||
public GameObject Eff_Skill02_03;
|
||||
|
||||
// Token: 0x04001704 RID: 5892
|
||||
[FieldOffset(Offset = "0x170")]
|
||||
[Token(Token = "0x4001704")]
|
||||
public GameObject Eff_Skill03;
|
||||
|
||||
// Token: 0x04001705 RID: 5893
|
||||
[FieldOffset(Offset = "0x178")]
|
||||
[Token(Token = "0x4001705")]
|
||||
private EffectPool g_EffFootSmokeWalk;
|
||||
|
||||
// Token: 0x04001706 RID: 5894
|
||||
[FieldOffset(Offset = "0x180")]
|
||||
[Token(Token = "0x4001706")]
|
||||
private EffectPool g_EffFootSmokeRun;
|
||||
|
||||
// Token: 0x04001707 RID: 5895
|
||||
[FieldOffset(Offset = "0x188")]
|
||||
[Token(Token = "0x4001707")]
|
||||
private EffectPool g_EffDamageFlySmoke;
|
||||
|
||||
// Token: 0x04001708 RID: 5896
|
||||
[FieldOffset(Offset = "0x190")]
|
||||
[Token(Token = "0x4001708")]
|
||||
private EffectPool g_EffAttack01_01;
|
||||
|
||||
// Token: 0x04001709 RID: 5897
|
||||
[FieldOffset(Offset = "0x198")]
|
||||
[Token(Token = "0x4001709")]
|
||||
private EffectPool g_EffAttack01_02;
|
||||
|
||||
// Token: 0x0400170A RID: 5898
|
||||
[FieldOffset(Offset = "0x1A0")]
|
||||
[Token(Token = "0x400170A")]
|
||||
private EffectPool g_EffAttack01_03;
|
||||
|
||||
// Token: 0x0400170B RID: 5899
|
||||
[FieldOffset(Offset = "0x1A8")]
|
||||
[Token(Token = "0x400170B")]
|
||||
private EffectPool g_EffSkill01;
|
||||
|
||||
// Token: 0x0400170C RID: 5900
|
||||
[FieldOffset(Offset = "0x1B0")]
|
||||
[Token(Token = "0x400170C")]
|
||||
private EffectPool g_EffSkill02_01;
|
||||
|
||||
// Token: 0x0400170D RID: 5901
|
||||
[FieldOffset(Offset = "0x1B8")]
|
||||
[Token(Token = "0x400170D")]
|
||||
private EffectPool g_EffSkill02_02;
|
||||
|
||||
// Token: 0x0400170E RID: 5902
|
||||
[FieldOffset(Offset = "0x1C0")]
|
||||
[Token(Token = "0x400170E")]
|
||||
private EffectPool g_EffSkill02_03;
|
||||
|
||||
// Token: 0x0400170F RID: 5903
|
||||
[FieldOffset(Offset = "0x1C8")]
|
||||
[Token(Token = "0x400170F")]
|
||||
private EffectPool g_EffSkill03;
|
||||
|
||||
// Token: 0x04001710 RID: 5904
|
||||
[FieldOffset(Offset = "0x1D0")]
|
||||
[Token(Token = "0x4001710")]
|
||||
public GameObject SE_FootStep;
|
||||
|
||||
// Token: 0x04001711 RID: 5905
|
||||
[FieldOffset(Offset = "0x1D8")]
|
||||
[Token(Token = "0x4001711")]
|
||||
public GameObject SE_Dodge;
|
||||
|
||||
// Token: 0x04001712 RID: 5906
|
||||
[FieldOffset(Offset = "0x1E0")]
|
||||
[Token(Token = "0x4001712")]
|
||||
public GameObject SE_DamageFly;
|
||||
|
||||
// Token: 0x04001713 RID: 5907
|
||||
[FieldOffset(Offset = "0x1E8")]
|
||||
[Token(Token = "0x4001713")]
|
||||
public GameObject SE_Destory;
|
||||
|
||||
// Token: 0x04001714 RID: 5908
|
||||
[FieldOffset(Offset = "0x1F0")]
|
||||
[Token(Token = "0x4001714")]
|
||||
public GameObject SE_Swing;
|
||||
|
||||
// Token: 0x04001715 RID: 5909
|
||||
[FieldOffset(Offset = "0x1F8")]
|
||||
[Token(Token = "0x4001715")]
|
||||
public GameObject SE_BigSwing;
|
||||
|
||||
// Token: 0x04001716 RID: 5910
|
||||
[FieldOffset(Offset = "0x200")]
|
||||
[Token(Token = "0x4001716")]
|
||||
public GameObject SE_Charge;
|
||||
|
||||
// Token: 0x04001717 RID: 5911
|
||||
[FieldOffset(Offset = "0x208")]
|
||||
[Token(Token = "0x4001717")]
|
||||
public GameObject SE_WeaponLight;
|
||||
|
||||
// Token: 0x04001718 RID: 5912
|
||||
[FieldOffset(Offset = "0x210")]
|
||||
[Token(Token = "0x4001718")]
|
||||
public GameObject SE_Skill01;
|
||||
|
||||
// Token: 0x04001719 RID: 5913
|
||||
[FieldOffset(Offset = "0x218")]
|
||||
[Token(Token = "0x4001719")]
|
||||
public GameObject SE_Skill02;
|
||||
|
||||
// Token: 0x0400171A RID: 5914
|
||||
[FieldOffset(Offset = "0x220")]
|
||||
[Token(Token = "0x400171A")]
|
||||
public GameObject SE_Skill03;
|
||||
|
||||
// Token: 0x0400171B RID: 5915
|
||||
[FieldOffset(Offset = "0x228")]
|
||||
[Token(Token = "0x400171B")]
|
||||
public GameObject SE_Sword;
|
||||
|
||||
// Token: 0x0400171C RID: 5916
|
||||
[FieldOffset(Offset = "0x230")]
|
||||
[Token(Token = "0x400171C")]
|
||||
private SoundEffect g_SEFootStep;
|
||||
|
||||
// Token: 0x0400171D RID: 5917
|
||||
[FieldOffset(Offset = "0x238")]
|
||||
[Token(Token = "0x400171D")]
|
||||
private SoundEffect g_SEDodge;
|
||||
|
||||
// Token: 0x0400171E RID: 5918
|
||||
[FieldOffset(Offset = "0x240")]
|
||||
[Token(Token = "0x400171E")]
|
||||
private SoundEffect g_SEDamageFly;
|
||||
|
||||
// Token: 0x0400171F RID: 5919
|
||||
[FieldOffset(Offset = "0x248")]
|
||||
[Token(Token = "0x400171F")]
|
||||
private SoundEffect g_SEDestory;
|
||||
|
||||
// Token: 0x04001720 RID: 5920
|
||||
[FieldOffset(Offset = "0x250")]
|
||||
[Token(Token = "0x4001720")]
|
||||
private SoundEffect g_SESwing;
|
||||
|
||||
// Token: 0x04001721 RID: 5921
|
||||
[FieldOffset(Offset = "0x258")]
|
||||
[Token(Token = "0x4001721")]
|
||||
private SoundEffect g_SEBigSwing;
|
||||
|
||||
// Token: 0x04001722 RID: 5922
|
||||
[FieldOffset(Offset = "0x260")]
|
||||
[Token(Token = "0x4001722")]
|
||||
private SoundEffect g_SECharge;
|
||||
|
||||
// Token: 0x04001723 RID: 5923
|
||||
[FieldOffset(Offset = "0x268")]
|
||||
[Token(Token = "0x4001723")]
|
||||
private SoundEffect g_SEWeaponLight;
|
||||
|
||||
// Token: 0x04001724 RID: 5924
|
||||
[FieldOffset(Offset = "0x270")]
|
||||
[Token(Token = "0x4001724")]
|
||||
private SoundEffect g_SESkill01;
|
||||
|
||||
// Token: 0x04001725 RID: 5925
|
||||
[FieldOffset(Offset = "0x278")]
|
||||
[Token(Token = "0x4001725")]
|
||||
private SoundEffect g_SESkill02;
|
||||
|
||||
// Token: 0x04001726 RID: 5926
|
||||
[FieldOffset(Offset = "0x280")]
|
||||
[Token(Token = "0x4001726")]
|
||||
private SoundEffect g_SESkill03;
|
||||
|
||||
// Token: 0x04001727 RID: 5927
|
||||
[FieldOffset(Offset = "0x288")]
|
||||
[Token(Token = "0x4001727")]
|
||||
private SoundEffect g_SESword;
|
||||
|
||||
// Token: 0x04001728 RID: 5928
|
||||
[FieldOffset(Offset = "0x290")]
|
||||
[Token(Token = "0x4001728")]
|
||||
private bool g_bSuck;
|
||||
|
||||
// Token: 0x04001729 RID: 5929
|
||||
[FieldOffset(Offset = "0x294")]
|
||||
[Token(Token = "0x4001729")]
|
||||
private float g_fSuckVal;
|
||||
|
||||
// Token: 0x0400172A RID: 5930
|
||||
[FieldOffset(Offset = "0x298")]
|
||||
[Token(Token = "0x400172A")]
|
||||
private bool g_bDeath;
|
||||
}
|
||||
Reference in New Issue
Block a user