Add v1.0.3.1
This commit is contained in:
118
Cpp2IL/Assembly-CSharp/StageEnvironmentSet.cs
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118
Cpp2IL/Assembly-CSharp/StageEnvironmentSet.cs
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020001CD RID: 461
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[Token(Token = "0x20001CD")]
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public class StageEnvironmentSet : SceneEvent
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{
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// Token: 0x0600136F RID: 4975 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600136F")]
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[Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00")]
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private void Start()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001370 RID: 4976 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001370")]
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[Address(RVA = "0xAAFF90", Offset = "0xAAED90", VA = "0x180AAFF90")]
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private void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001371 RID: 4977 RVA: 0x0002C974 File Offset: 0x0002AB74
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[Token(Token = "0x6001371")]
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[Address(RVA = "0xAAFE90", Offset = "0xAAEC90", VA = "0x180AAFE90", Slot = "5")]
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public override void OpenEvent()
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{
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base.OpenEvent();
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RenderSettings.skybox = this.SkyBox;
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Material skybox = RenderSettings.skybox;
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this.g_matSkyBox = skybox;
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RenderSettings.ambientLight = this.AmbientLightColor;
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RenderSettings.fogColor = this.FogColor;
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RenderSettings.fogDensity = this.FogDensity;
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int num = 0;
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if ((this.DirectionLightEnable ? 1 : 0) == num)
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{
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Light sun = RenderSettings.sun;
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int num2 = 0;
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sun.enabled = num2 != 0;
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return;
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}
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RenderSettings.sun.enabled = true;
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Light sun2 = RenderSettings.sun;
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Color directionalLightColor = this.DirectionalLightColor;
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sun2.color = directionalLightColor;
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Light sun3 = RenderSettings.sun;
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float directionalLightIntensity = this.DirectionalLightIntensity;
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sun3.intensity = directionalLightIntensity;
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}
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// Token: 0x06001372 RID: 4978 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001372")]
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[Address(RVA = "0xAAFE20", Offset = "0xAAEC20", VA = "0x180AAFE20", Slot = "11")]
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protected override void OnTriggerExit(Collider other)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001373 RID: 4979 RVA: 0x0002CA28 File Offset: 0x0002AC28
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[Token(Token = "0x6001373")]
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[Address(RVA = "0xAB0050", Offset = "0xAAEE50", VA = "0x180AB0050")]
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public StageEnvironmentSet()
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{
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}
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// Token: 0x04001E43 RID: 7747
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4001E43")]
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public Material SkyBox;
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// Token: 0x04001E44 RID: 7748
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4001E44")]
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public float SkyBoxRotationSpeed;
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// Token: 0x04001E45 RID: 7749
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[FieldOffset(Offset = "0x44")]
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[Token(Token = "0x4001E45")]
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public Color AmbientLightColor;
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// Token: 0x04001E46 RID: 7750
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[FieldOffset(Offset = "0x54")]
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[Token(Token = "0x4001E46")]
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private float g_fSkyBoxRotationSpeedVal;
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// Token: 0x04001E47 RID: 7751
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x4001E47")]
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public Color FogColor;
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// Token: 0x04001E48 RID: 7752
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x4001E48")]
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public float FogDensity;
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// Token: 0x04001E49 RID: 7753
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[FieldOffset(Offset = "0x6C")]
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[Token(Token = "0x4001E49")]
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public bool DirectionLightEnable = true;
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// Token: 0x04001E4A RID: 7754
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x4001E4A")]
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public Color DirectionalLightColor;
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// Token: 0x04001E4B RID: 7755
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[FieldOffset(Offset = "0x80")]
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[Token(Token = "0x4001E4B")]
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public float DirectionalLightIntensity;
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// Token: 0x04001E4C RID: 7756
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[FieldOffset(Offset = "0x88")]
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[Token(Token = "0x4001E4C")]
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private Material g_matSkyBox;
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}
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