Add v1.0.3.1

This commit is contained in:
2023-09-06 22:00:49 +02:00
commit 3aebbbf8f0
2051 changed files with 757425 additions and 0 deletions

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using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020001CD RID: 461
[Token(Token = "0x20001CD")]
public class StageEnvironmentSet : SceneEvent
{
// Token: 0x0600136F RID: 4975 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600136F")]
[Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00")]
private void Start()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001370 RID: 4976 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001370")]
[Address(RVA = "0xAAFF90", Offset = "0xAAED90", VA = "0x180AAFF90")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001371 RID: 4977 RVA: 0x0002C974 File Offset: 0x0002AB74
[Token(Token = "0x6001371")]
[Address(RVA = "0xAAFE90", Offset = "0xAAEC90", VA = "0x180AAFE90", Slot = "5")]
public override void OpenEvent()
{
base.OpenEvent();
RenderSettings.skybox = this.SkyBox;
Material skybox = RenderSettings.skybox;
this.g_matSkyBox = skybox;
RenderSettings.ambientLight = this.AmbientLightColor;
RenderSettings.fogColor = this.FogColor;
RenderSettings.fogDensity = this.FogDensity;
int num = 0;
if ((this.DirectionLightEnable ? 1 : 0) == num)
{
Light sun = RenderSettings.sun;
int num2 = 0;
sun.enabled = num2 != 0;
return;
}
RenderSettings.sun.enabled = true;
Light sun2 = RenderSettings.sun;
Color directionalLightColor = this.DirectionalLightColor;
sun2.color = directionalLightColor;
Light sun3 = RenderSettings.sun;
float directionalLightIntensity = this.DirectionalLightIntensity;
sun3.intensity = directionalLightIntensity;
}
// Token: 0x06001372 RID: 4978 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001372")]
[Address(RVA = "0xAAFE20", Offset = "0xAAEC20", VA = "0x180AAFE20", Slot = "11")]
protected override void OnTriggerExit(Collider other)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001373 RID: 4979 RVA: 0x0002CA28 File Offset: 0x0002AC28
[Token(Token = "0x6001373")]
[Address(RVA = "0xAB0050", Offset = "0xAAEE50", VA = "0x180AB0050")]
public StageEnvironmentSet()
{
}
// Token: 0x04001E43 RID: 7747
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4001E43")]
public Material SkyBox;
// Token: 0x04001E44 RID: 7748
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4001E44")]
public float SkyBoxRotationSpeed;
// Token: 0x04001E45 RID: 7749
[FieldOffset(Offset = "0x44")]
[Token(Token = "0x4001E45")]
public Color AmbientLightColor;
// Token: 0x04001E46 RID: 7750
[FieldOffset(Offset = "0x54")]
[Token(Token = "0x4001E46")]
private float g_fSkyBoxRotationSpeedVal;
// Token: 0x04001E47 RID: 7751
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4001E47")]
public Color FogColor;
// Token: 0x04001E48 RID: 7752
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4001E48")]
public float FogDensity;
// Token: 0x04001E49 RID: 7753
[FieldOffset(Offset = "0x6C")]
[Token(Token = "0x4001E49")]
public bool DirectionLightEnable = true;
// Token: 0x04001E4A RID: 7754
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4001E4A")]
public Color DirectionalLightColor;
// Token: 0x04001E4B RID: 7755
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4001E4B")]
public float DirectionalLightIntensity;
// Token: 0x04001E4C RID: 7756
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4001E4C")]
private Material g_matSkyBox;
}