Add v1.0.3.1
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119
Cpp2IL/Assembly-CSharp/SwitchDevice_Fire.cs
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119
Cpp2IL/Assembly-CSharp/SwitchDevice_Fire.cs
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020001D2 RID: 466
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[Token(Token = "0x20001D2")]
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public class SwitchDevice_Fire : SwitchDevice
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{
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// Token: 0x06001388 RID: 5000 RVA: 0x0002CCF8 File Offset: 0x0002AEF8
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[Token(Token = "0x6001388")]
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[Address(RVA = "0xAB9EC0", Offset = "0xAB8CC0", VA = "0x180AB9EC0", Slot = "4")]
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public override void Init()
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{
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base.Init();
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if (!this.g_bLightEnable)
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{
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}
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float num = this.g_fDefaultIntensity;
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this.g_fIntensity = num;
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GameObject se_Recovery = this.SE_Recovery;
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this.g_fRandomIntensityVal = 0f;
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Transform transform = base.transform;
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SoundEffect soundEffectOfPrefabs = Common.GetSoundEffectOfPrefabs(se_Recovery, transform);
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this.g_SERecovery = soundEffectOfPrefabs;
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Game.BindStageTimeScale(this.g_SERecovery);
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}
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// Token: 0x06001389 RID: 5001 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001389")]
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[Address(RVA = "0xABA270", Offset = "0xAB9070", VA = "0x180ABA270", Slot = "6")]
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protected override void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600138A RID: 5002 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600138A")]
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[Address(RVA = "0xAB9BF0", Offset = "0xAB89F0", VA = "0x180AB9BF0", Slot = "10")]
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public override void HitMagic(AttackData AD)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600138B RID: 5003 RVA: 0x0002CD58 File Offset: 0x0002AF58
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[Token(Token = "0x600138B")]
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[Address(RVA = "0xAB9F90", Offset = "0xAB8D90", VA = "0x180AB9F90", Slot = "14")]
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public override void SetDamage()
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{
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base.SetDamage();
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this.g_bLightEnable = false;
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}
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// Token: 0x0600138C RID: 5004 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600138C")]
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[Address(RVA = "0xAB9FB0", Offset = "0xAB8DB0", VA = "0x180AB9FB0", Slot = "15")]
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public override void SetRecovery()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600138D RID: 5005 RVA: 0x0002CD74 File Offset: 0x0002AF74
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[Token(Token = "0x600138D")]
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[Address(RVA = "0xABA420", Offset = "0xAB9220", VA = "0x180ABA420")]
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public SwitchDevice_Fire()
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{
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this.g_bSound = true;
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base..ctor();
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}
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// Token: 0x04001E6C RID: 7788
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[FieldOffset(Offset = "0x180")]
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[Token(Token = "0x4001E6C")]
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public Light FireLight;
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// Token: 0x04001E6D RID: 7789
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[FieldOffset(Offset = "0x188")]
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[Token(Token = "0x4001E6D")]
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private bool g_bLightEnable = true;
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// Token: 0x04001E6E RID: 7790
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[FieldOffset(Offset = "0x18C")]
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[Token(Token = "0x4001E6E")]
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private float g_fDefaultIntensity = 9f;
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// Token: 0x04001E6F RID: 7791
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[FieldOffset(Offset = "0x190")]
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[Token(Token = "0x4001E6F")]
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private float g_fRandomIntensity = 1f;
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// Token: 0x04001E70 RID: 7792
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[FieldOffset(Offset = "0x194")]
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[Token(Token = "0x4001E70")]
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private float g_fSpeed = 5f;
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// Token: 0x04001E71 RID: 7793
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[FieldOffset(Offset = "0x198")]
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[Token(Token = "0x4001E71")]
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private float g_fIntensity;
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// Token: 0x04001E72 RID: 7794
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[FieldOffset(Offset = "0x19C")]
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[Token(Token = "0x4001E72")]
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private float g_fRandomIntensityVal;
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// Token: 0x04001E73 RID: 7795
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[FieldOffset(Offset = "0x1A0")]
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[Token(Token = "0x4001E73")]
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public SceneEvent[] RecoveryOpenEvent;
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// Token: 0x04001E74 RID: 7796
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[FieldOffset(Offset = "0x1A8")]
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[Token(Token = "0x4001E74")]
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public GameObject SE_Recovery;
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// Token: 0x04001E75 RID: 7797
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[FieldOffset(Offset = "0x1B0")]
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[Token(Token = "0x4001E75")]
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private SoundEffect g_SERecovery;
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}
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