Add v1.0.3.1

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2023-09-06 22:00:49 +02:00
commit 3aebbbf8f0
2051 changed files with 757425 additions and 0 deletions

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using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020000ED RID: 237
[Token(Token = "0x20000ED")]
public class TargetArc : MonoBehaviour
{
// Token: 0x06000D68 RID: 3432 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D68")]
[Address(RVA = "0x12F8AE0", Offset = "0x12F78E0", VA = "0x1812F8AE0")]
public void Start()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D69 RID: 3433 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D69")]
[Address(RVA = "0x12F8D40", Offset = "0x12F7B40", VA = "0x1812F8D40")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D6A RID: 3434 RVA: 0x000205E8 File Offset: 0x0001E7E8
[Token(Token = "0x6000D6A")]
[Address(RVA = "0x538C20", Offset = "0x537A20", VA = "0x180538C20")]
public void SetCollisionEffect(EffectPool Effect)
{
/*
An exception occurred when decompiling this method (06000D6A)
ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void TargetArc::SetCollisionEffect(EffectPool)
---> System.Exception: Basic block has to end with unconditional control flow.
{; Block_0:; stfld:EffectPool(TargetArc::g_CollisionPool, ldloc:TargetArc(this), ldloc:EffectPool(Effect)); };
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
--- End of inner exception stack trace ---
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618
*/;
}
// Token: 0x06000D6B RID: 3435 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D6B")]
[Address(RVA = "0x538C10", Offset = "0x537A10", VA = "0x180538C10")]
public void SetCollisionEffect02(EffectPool Effect)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D6C RID: 3436 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D6C")]
[Address(RVA = "0x12F88E0", Offset = "0x12F76E0", VA = "0x1812F88E0")]
public void SetTarget(Vector3 v3Target)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D6D RID: 3437 RVA: 0x000205FC File Offset: 0x0001E7FC
[Token(Token = "0x6000D6D")]
[Address(RVA = "0x12F88B0", Offset = "0x12F76B0", VA = "0x1812F88B0")]
public void SetLife(float fLife)
{
this.g_fLife = fLife;
this.g_bCollision = false;
this.g_MR.enabled = true;
}
// Token: 0x06000D6E RID: 3438 RVA: 0x0002062C File Offset: 0x0001E82C
[Token(Token = "0x6000D6E")]
[Address(RVA = "0x12F9AD0", Offset = "0x12F88D0", VA = "0x1812F9AD0")]
public TargetArc()
{
}
// Token: 0x04001790 RID: 6032
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4001790")]
public MeshRenderer g_MR;
// Token: 0x04001791 RID: 6033
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4001791")]
private ParticleSystem g_PS;
// Token: 0x04001792 RID: 6034
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4001792")]
private AttackData g_AData;
// Token: 0x04001793 RID: 6035
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4001793")]
private Vector3 g_CollisionDirection;
// Token: 0x04001794 RID: 6036
[FieldOffset(Offset = "0x3C")]
[Token(Token = "0x4001794")]
private Vector3 g_PrePosition;
// Token: 0x04001795 RID: 6037
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4001795")]
private Vector3 g_v3Target;
// Token: 0x04001796 RID: 6038
[FieldOffset(Offset = "0x54")]
[Token(Token = "0x4001796")]
private Vector3 g_v3Horizontal;
// Token: 0x04001797 RID: 6039
[Token(Token = "0x4001797")]
private const float g_fGravity = 10f;
// Token: 0x04001798 RID: 6040
[Token(Token = "0x4001798")]
private const float g_fFallMax = -10f;
// Token: 0x04001799 RID: 6041
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4001799")]
private float g_fFall;
// Token: 0x0400179A RID: 6042
[FieldOffset(Offset = "0x64")]
[Token(Token = "0x400179A")]
private float g_fSpeed;
// Token: 0x0400179B RID: 6043
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x400179B")]
private float g_fLife;
// Token: 0x0400179C RID: 6044
[FieldOffset(Offset = "0x6C")]
[Token(Token = "0x400179C")]
private bool g_bCollision;
// Token: 0x0400179D RID: 6045
[FieldOffset(Offset = "0x6D")]
[Token(Token = "0x400179D")]
private bool g_bBulletCollision;
// Token: 0x0400179E RID: 6046
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x400179E")]
private LayerMask g_Mask;
// Token: 0x0400179F RID: 6047
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x400179F")]
private EffectPool g_CollisionPool;
// Token: 0x040017A0 RID: 6048
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x40017A0")]
private EffectPool g_CollisionPool02;
// Token: 0x040017A1 RID: 6049
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x40017A1")]
public float RandomSpeed;
// Token: 0x040017A2 RID: 6050
[FieldOffset(Offset = "0x8C")]
[Token(Token = "0x40017A2")]
public float Speed = 2f;
// Token: 0x040017A3 RID: 6051
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x40017A3")]
public float ExplosionRange = 2f;
}