Add v1.0.3.1
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40
Cpp2IL/Assembly-CSharp/ToggleName.cs
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40
Cpp2IL/Assembly-CSharp/ToggleName.cs
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x0200032D RID: 813
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[Token(Token = "0x200032D")]
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public class ToggleName : MonoBehaviour
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{
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// Token: 0x06002061 RID: 8289 RVA: 0x0004D564 File Offset: 0x0004B764
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[Token(Token = "0x6002061")]
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[Address(RVA = "0x13018D0", Offset = "0x13006D0", VA = "0x1813018D0")]
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private void Start()
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{
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int num = 0;
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this.nameEffectText[num].SetActive(true);
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num++;
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}
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// Token: 0x06002062 RID: 8290 RVA: 0x0004D590 File Offset: 0x0004B790
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[Token(Token = "0x6002062")]
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[Address(RVA = "0x1301930", Offset = "0x1300730", VA = "0x181301930")]
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public void ToggleChanged(bool isHide)
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{
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int num = 0;
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this.nameEffectText[num].SetActive(isHide);
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num++;
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}
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// Token: 0x06002063 RID: 8291 RVA: 0x0004D5BC File Offset: 0x0004B7BC
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[Token(Token = "0x6002063")]
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[Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")]
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public ToggleName()
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{
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}
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// Token: 0x040029B3 RID: 10675
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x40029B3")]
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public GameObject[] nameEffectText;
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}
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