Add v1.0.3.1
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86
Cpp2IL/Assembly-CSharp/Trap_FallRock_Level02.cs
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86
Cpp2IL/Assembly-CSharp/Trap_FallRock_Level02.cs
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020001DB RID: 475
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[Token(Token = "0x20001DB")]
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public class Trap_FallRock_Level02 : SceneEvent
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{
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// Token: 0x060013AA RID: 5034 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60013AA")]
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[Address(RVA = "0x13063A0", Offset = "0x13051A0", VA = "0x1813063A0", Slot = "4")]
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public override void InitData(SceneEventManager SEM)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060013AB RID: 5035 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60013AB")]
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[Address(RVA = "0x1306AA0", Offset = "0x13058A0", VA = "0x181306AA0")]
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protected void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060013AC RID: 5036 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60013AC")]
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[Address(RVA = "0x13068F0", Offset = "0x13056F0", VA = "0x1813068F0", Slot = "5")]
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public override void OpenEvent()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060013AD RID: 5037 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60013AD")]
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[Address(RVA = "0x1306640", Offset = "0x1305440", VA = "0x181306640", Slot = "10")]
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protected override void OnTriggerEnter(Collider other)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060013AE RID: 5038 RVA: 0x0002CFC4 File Offset: 0x0002B1C4
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[Token(Token = "0x60013AE")]
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[Address(RVA = "0x30DE20", Offset = "0x30CC20", VA = "0x18030DE20")]
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public Trap_FallRock_Level02()
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{
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}
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// Token: 0x04001E9B RID: 7835
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4001E9B")]
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private AttackData g_AD;
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// Token: 0x04001E9C RID: 7836
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4001E9C")]
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public GameObject Eff_FallRock;
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// Token: 0x04001E9D RID: 7837
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4001E9D")]
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public GameObject Eff_Hit;
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// Token: 0x04001E9E RID: 7838
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x4001E9E")]
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public Animator FallRockAni;
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// Token: 0x04001E9F RID: 7839
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x4001E9F")]
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private EffectPool g_EffFallRock;
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// Token: 0x04001EA0 RID: 7840
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x4001EA0")]
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private EffectPool g_EffHit;
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// Token: 0x04001EA1 RID: 7841
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[Token(Token = "0x4001EA1")]
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private const float g_fCollisionTime = 2f;
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// Token: 0x04001EA2 RID: 7842
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x4001EA2")]
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private float g_fCollisionVal;
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}
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