Add v1.0.3.1

This commit is contained in:
2023-09-06 22:00:49 +02:00
commit 3aebbbf8f0
2051 changed files with 757425 additions and 0 deletions

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using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020001DC RID: 476
[Token(Token = "0x20001DC")]
public class Trap_Lightning : SceneEvent
{
// Token: 0x060013AF RID: 5039 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60013AF")]
[Address(RVA = "0x13074B0", Offset = "0x13062B0", VA = "0x1813074B0", Slot = "4")]
public override void InitData(SceneEventManager SEM)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060013B0 RID: 5040 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60013B0")]
[Address(RVA = "0x1307D50", Offset = "0x1306B50", VA = "0x181307D50")]
protected void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060013B1 RID: 5041 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60013B1")]
[Address(RVA = "0x1307C20", Offset = "0x1306A20", VA = "0x181307C20", Slot = "5")]
public override void OpenEvent()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060013B2 RID: 5042 RVA: 0x0002CFD8 File Offset: 0x0002B1D8
[Token(Token = "0x60013B2")]
[Address(RVA = "0x1307D00", Offset = "0x1306B00", VA = "0x181307D00", Slot = "8")]
public override void ReleaseEvent()
{
base.ReleaseEvent();
this.g_LightningLoop.StopAll(3f);
this.g_LightningCharge.StopAll(3f);
}
// Token: 0x060013B3 RID: 5043 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60013B3")]
[Address(RVA = "0x1306B00", Offset = "0x1305900", VA = "0x181306B00")]
private void Attack()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060013B4 RID: 5044 RVA: 0x0002D014 File Offset: 0x0002B214
[Token(Token = "0x60013B4")]
[Address(RVA = "0x1307FE0", Offset = "0x1306DE0", VA = "0x181307FE0")]
public Trap_Lightning()
{
}
// Token: 0x04001EA3 RID: 7843
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4001EA3")]
public GameObject EffectLightningLoop;
// Token: 0x04001EA4 RID: 7844
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4001EA4")]
public GameObject EffectLightningCharge;
// Token: 0x04001EA5 RID: 7845
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4001EA5")]
public GameObject EffectLightningAttack;
// Token: 0x04001EA6 RID: 7846
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4001EA6")]
public GameObject EffectLightningCollision;
// Token: 0x04001EA7 RID: 7847
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4001EA7")]
public Light FashLight;
// Token: 0x04001EA8 RID: 7848
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4001EA8")]
private EffectPool g_LightningLoop;
// Token: 0x04001EA9 RID: 7849
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4001EA9")]
private EffectPool g_LightningCharge;
// Token: 0x04001EAA RID: 7850
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4001EAA")]
private EffectPool g_LightningAttack;
// Token: 0x04001EAB RID: 7851
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4001EAB")]
private EffectPool g_Collision;
// Token: 0x04001EAC RID: 7852
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4001EAC")]
public float Frequency = 10f;
// Token: 0x04001EAD RID: 7853
[FieldOffset(Offset = "0x84")]
[Token(Token = "0x4001EAD")]
private float g_fFrequency;
// Token: 0x04001EAE RID: 7854
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4001EAE")]
private AttackData g_AD;
// Token: 0x04001EAF RID: 7855
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x4001EAF")]
private bool g_bAttack;
// Token: 0x04001EB0 RID: 7856
[FieldOffset(Offset = "0x94")]
[Token(Token = "0x4001EB0")]
private float g_fAttackTime = 4f;
// Token: 0x04001EB1 RID: 7857
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x4001EB1")]
private float g_fCloseTime;
}