Add v1.0.3.1
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132
Cpp2IL/Assembly-CSharp/Trap_Lightning.cs
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132
Cpp2IL/Assembly-CSharp/Trap_Lightning.cs
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020001DC RID: 476
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[Token(Token = "0x20001DC")]
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public class Trap_Lightning : SceneEvent
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{
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// Token: 0x060013AF RID: 5039 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60013AF")]
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[Address(RVA = "0x13074B0", Offset = "0x13062B0", VA = "0x1813074B0", Slot = "4")]
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public override void InitData(SceneEventManager SEM)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060013B0 RID: 5040 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60013B0")]
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[Address(RVA = "0x1307D50", Offset = "0x1306B50", VA = "0x181307D50")]
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protected void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060013B1 RID: 5041 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60013B1")]
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[Address(RVA = "0x1307C20", Offset = "0x1306A20", VA = "0x181307C20", Slot = "5")]
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public override void OpenEvent()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060013B2 RID: 5042 RVA: 0x0002CFD8 File Offset: 0x0002B1D8
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[Token(Token = "0x60013B2")]
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[Address(RVA = "0x1307D00", Offset = "0x1306B00", VA = "0x181307D00", Slot = "8")]
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public override void ReleaseEvent()
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{
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base.ReleaseEvent();
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this.g_LightningLoop.StopAll(3f);
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this.g_LightningCharge.StopAll(3f);
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}
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// Token: 0x060013B3 RID: 5043 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60013B3")]
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[Address(RVA = "0x1306B00", Offset = "0x1305900", VA = "0x181306B00")]
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private void Attack()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060013B4 RID: 5044 RVA: 0x0002D014 File Offset: 0x0002B214
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[Token(Token = "0x60013B4")]
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[Address(RVA = "0x1307FE0", Offset = "0x1306DE0", VA = "0x181307FE0")]
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public Trap_Lightning()
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{
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}
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// Token: 0x04001EA3 RID: 7843
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4001EA3")]
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public GameObject EffectLightningLoop;
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// Token: 0x04001EA4 RID: 7844
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4001EA4")]
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public GameObject EffectLightningCharge;
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// Token: 0x04001EA5 RID: 7845
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4001EA5")]
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public GameObject EffectLightningAttack;
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// Token: 0x04001EA6 RID: 7846
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x4001EA6")]
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public GameObject EffectLightningCollision;
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// Token: 0x04001EA7 RID: 7847
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x4001EA7")]
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public Light FashLight;
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// Token: 0x04001EA8 RID: 7848
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x4001EA8")]
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private EffectPool g_LightningLoop;
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// Token: 0x04001EA9 RID: 7849
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x4001EA9")]
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private EffectPool g_LightningCharge;
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// Token: 0x04001EAA RID: 7850
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x4001EAA")]
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private EffectPool g_LightningAttack;
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// Token: 0x04001EAB RID: 7851
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[FieldOffset(Offset = "0x78")]
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[Token(Token = "0x4001EAB")]
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private EffectPool g_Collision;
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// Token: 0x04001EAC RID: 7852
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[FieldOffset(Offset = "0x80")]
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[Token(Token = "0x4001EAC")]
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public float Frequency = 10f;
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// Token: 0x04001EAD RID: 7853
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[FieldOffset(Offset = "0x84")]
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[Token(Token = "0x4001EAD")]
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private float g_fFrequency;
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// Token: 0x04001EAE RID: 7854
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[FieldOffset(Offset = "0x88")]
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[Token(Token = "0x4001EAE")]
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private AttackData g_AD;
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// Token: 0x04001EAF RID: 7855
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[FieldOffset(Offset = "0x90")]
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[Token(Token = "0x4001EAF")]
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private bool g_bAttack;
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// Token: 0x04001EB0 RID: 7856
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[FieldOffset(Offset = "0x94")]
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[Token(Token = "0x4001EB0")]
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private float g_fAttackTime = 4f;
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// Token: 0x04001EB1 RID: 7857
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[FieldOffset(Offset = "0x98")]
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[Token(Token = "0x4001EB1")]
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private float g_fCloseTime;
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}
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