Add v1.0.3.1

This commit is contained in:
2023-09-06 22:00:49 +02:00
commit 3aebbbf8f0
2051 changed files with 757425 additions and 0 deletions

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using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020001DD RID: 477
[Token(Token = "0x20001DD")]
public class Trap_Magma : SceneEvent
{
// Token: 0x060013B5 RID: 5045 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60013B5")]
[Address(RVA = "0x1308B50", Offset = "0x1307950", VA = "0x181308B50", Slot = "4")]
public override void InitData(SceneEventManager SEM)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060013B6 RID: 5046 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60013B6")]
[Address(RVA = "0x1308F90", Offset = "0x1307D90", VA = "0x181308F90")]
protected void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060013B7 RID: 5047 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60013B7")]
[Address(RVA = "0x1308000", Offset = "0x1306E00", VA = "0x181308000")]
private void Attack()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060013B8 RID: 5048 RVA: 0x0002D040 File Offset: 0x0002B240
[Token(Token = "0x60013B8")]
[Address(RVA = "0x13091D0", Offset = "0x1307FD0", VA = "0x1813091D0")]
public Trap_Magma()
{
}
// Token: 0x04001EB2 RID: 7858
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4001EB2")]
public GameObject Eff_TarpMagmaObject;
// Token: 0x04001EB3 RID: 7859
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4001EB3")]
public GameObject Eff_TarpMagmaCollisionObject;
// Token: 0x04001EB4 RID: 7860
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4001EB4")]
private EffectPool g_TarpMagma;
// Token: 0x04001EB5 RID: 7861
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4001EB5")]
private EffectPool g_TarpCollision;
// Token: 0x04001EB6 RID: 7862
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4001EB6")]
public GameObject SECollisionObject;
// Token: 0x04001EB7 RID: 7863
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4001EB7")]
private SoundEffectPool g_SECollision;
// Token: 0x04001EB8 RID: 7864
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4001EB8")]
public float Frequency = 10f;
// Token: 0x04001EB9 RID: 7865
[FieldOffset(Offset = "0x6C")]
[Token(Token = "0x4001EB9")]
private float g_fFrequency;
// Token: 0x04001EBA RID: 7866
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4001EBA")]
public float AttackTime = 1.5f;
// Token: 0x04001EBB RID: 7867
[FieldOffset(Offset = "0x74")]
[Token(Token = "0x4001EBB")]
private float g_fAttackTime;
// Token: 0x04001EBC RID: 7868
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4001EBC")]
private AttackData g_AD;
// Token: 0x04001EBD RID: 7869
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4001EBD")]
private List<Transform> g_TargetList;
}