Add v1.0.3.1
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100
Cpp2IL/Assembly-CSharp/Trap_Magma.cs
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100
Cpp2IL/Assembly-CSharp/Trap_Magma.cs
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using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020001DD RID: 477
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[Token(Token = "0x20001DD")]
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public class Trap_Magma : SceneEvent
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{
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// Token: 0x060013B5 RID: 5045 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60013B5")]
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[Address(RVA = "0x1308B50", Offset = "0x1307950", VA = "0x181308B50", Slot = "4")]
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public override void InitData(SceneEventManager SEM)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060013B6 RID: 5046 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60013B6")]
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[Address(RVA = "0x1308F90", Offset = "0x1307D90", VA = "0x181308F90")]
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protected void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060013B7 RID: 5047 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60013B7")]
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[Address(RVA = "0x1308000", Offset = "0x1306E00", VA = "0x181308000")]
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private void Attack()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060013B8 RID: 5048 RVA: 0x0002D040 File Offset: 0x0002B240
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[Token(Token = "0x60013B8")]
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[Address(RVA = "0x13091D0", Offset = "0x1307FD0", VA = "0x1813091D0")]
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public Trap_Magma()
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{
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}
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// Token: 0x04001EB2 RID: 7858
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4001EB2")]
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public GameObject Eff_TarpMagmaObject;
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// Token: 0x04001EB3 RID: 7859
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4001EB3")]
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public GameObject Eff_TarpMagmaCollisionObject;
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// Token: 0x04001EB4 RID: 7860
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4001EB4")]
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private EffectPool g_TarpMagma;
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// Token: 0x04001EB5 RID: 7861
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x4001EB5")]
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private EffectPool g_TarpCollision;
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// Token: 0x04001EB6 RID: 7862
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x4001EB6")]
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public GameObject SECollisionObject;
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// Token: 0x04001EB7 RID: 7863
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x4001EB7")]
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private SoundEffectPool g_SECollision;
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// Token: 0x04001EB8 RID: 7864
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x4001EB8")]
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public float Frequency = 10f;
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// Token: 0x04001EB9 RID: 7865
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[FieldOffset(Offset = "0x6C")]
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[Token(Token = "0x4001EB9")]
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private float g_fFrequency;
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// Token: 0x04001EBA RID: 7866
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x4001EBA")]
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public float AttackTime = 1.5f;
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// Token: 0x04001EBB RID: 7867
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[FieldOffset(Offset = "0x74")]
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[Token(Token = "0x4001EBB")]
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private float g_fAttackTime;
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// Token: 0x04001EBC RID: 7868
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[FieldOffset(Offset = "0x78")]
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[Token(Token = "0x4001EBC")]
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private AttackData g_AD;
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// Token: 0x04001EBD RID: 7869
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[FieldOffset(Offset = "0x80")]
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[Token(Token = "0x4001EBD")]
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private List<Transform> g_TargetList;
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}
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